using System.Linq; namespace PKHeX.Core { public abstract class _K4 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetUnique3, IRibbonSetUnique4, IRibbonSetCommon3, IRibbonSetCommon4 { // Maximums public override int MaxMoveID => Legal.MaxMoveID_4; public override int MaxSpeciesID => Legal.MaxSpeciesID_4; public override int MaxAbilityID => Legal.MaxAbilityID_4; public override int MaxItemID => Legal.MaxItemID_4_HGSS; public override int MaxBallID => Legal.MaxBallID_4; public override int MaxGameID => Legal.MaxGameID_4; public override int MaxIV => 31; public override int MaxEV => 255; public override int OTLength => 7; public override int NickLength => 10; public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 3); public override int TSV => (TID ^ SID) >> 3; public override int Characteristic { get { // Characteristic with PID%6 int pm6 = (int)(PID % 6); // PID MOD 6 int maxIV = IVs.Max(); int pm6stat = 0; for (int i = 0; i < 6; i++) { pm6stat = (pm6 + i) % 6; if (IVs[pm6stat] == maxIV) break; // P%6 is this stat } return pm6stat * 5 + maxIV % 5; } } // Trash Bytes public override byte[] Nickname_Trash { get => GetData(0x48, 22); set { if (value?.Length == 22) value.CopyTo(Data, 0x48); } } public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value?.Length == 16) value.CopyTo(Data, 0x68); } } // Future Attributes public override uint EncryptionConstant { get => PID; set { } } public override int Nature { get => (int)(PID % 25); set { } } public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; } public override int CurrentHandler { get => 0; set { } } public override int AbilityNumber { get => 1 << PIDAbility; set { } } // Legality Extensions public override bool WasEvent => Met_Location >= 3000 && Met_Location <= 3076 || FatefulEncounter; public override bool WasIngameTrade => Met_Location == 2001; // Trade public override bool WasEventEgg => WasEgg && Species == 490; // Manaphy was the only generation 4 released event egg public abstract int ShinyLeaf { get; set; } #region Ribbons public abstract bool RibbonEarth { get; set; } public abstract bool RibbonNational { get; set; } public abstract bool RibbonCountry { get; set; } public abstract bool RibbonChampionBattle { get; set; } public abstract bool RibbonChampionRegional { get; set; } public abstract bool RibbonChampionNational { get; set; } public abstract bool RibbonClassic { get; set; } public abstract bool RibbonWishing { get; set; } public abstract bool RibbonPremier { get; set; } public abstract bool RibbonEvent { get; set; } public abstract bool RibbonBirthday { get; set; } public abstract bool RibbonSpecial { get; set; } public abstract bool RibbonWorld { get; set; } public abstract bool RibbonChampionWorld { get; set; } public abstract bool RibbonSouvenir { get; set; } public abstract bool RibbonWinning { get; set; } public abstract bool RibbonVictory { get; set; } public abstract bool RibbonAbility { get; set; } public abstract bool RibbonAbilityGreat { get; set; } public abstract bool RibbonAbilityDouble { get; set; } public abstract bool RibbonAbilityMulti { get; set; } public abstract bool RibbonAbilityPair { get; set; } public abstract bool RibbonAbilityWorld { get; set; } public abstract bool RibbonG3Cool { get; set; } public abstract bool RibbonG3CoolSuper { get; set; } public abstract bool RibbonG3CoolHyper { get; set; } public abstract bool RibbonG3CoolMaster { get; set; } public abstract bool RibbonG3Beauty { get; set; } public abstract bool RibbonG3BeautySuper { get; set; } public abstract bool RibbonG3BeautyHyper { get; set; } public abstract bool RibbonG3BeautyMaster { get; set; } public abstract bool RibbonG3Cute { get; set; } public abstract bool RibbonG3CuteSuper { get; set; } public abstract bool RibbonG3CuteHyper { get; set; } public abstract bool RibbonG3CuteMaster { get; set; } public abstract bool RibbonG3Smart { get; set; } public abstract bool RibbonG3SmartSuper { get; set; } public abstract bool RibbonG3SmartHyper { get; set; } public abstract bool RibbonG3SmartMaster { get; set; } public abstract bool RibbonG3Tough { get; set; } public abstract bool RibbonG3ToughSuper { get; set; } public abstract bool RibbonG3ToughHyper { get; set; } public abstract bool RibbonG3ToughMaster { get; set; } public abstract bool RibbonG4Cool { get; set; } public abstract bool RibbonG4CoolGreat { get; set; } public abstract bool RibbonG4CoolUltra { get; set; } public abstract bool RibbonG4CoolMaster { get; set; } public abstract bool RibbonG4Beauty { get; set; } public abstract bool RibbonG4BeautyGreat { get; set; } public abstract bool RibbonG4BeautyUltra { get; set; } public abstract bool RibbonG4BeautyMaster { get; set; } public abstract bool RibbonG4Cute { get; set; } public abstract bool RibbonG4CuteGreat { get; set; } public abstract bool RibbonG4CuteUltra { get; set; } public abstract bool RibbonG4CuteMaster { get; set; } public abstract bool RibbonG4Smart { get; set; } public abstract bool RibbonG4SmartGreat { get; set; } public abstract bool RibbonG4SmartUltra { get; set; } public abstract bool RibbonG4SmartMaster { get; set; } public abstract bool RibbonG4Tough { get; set; } public abstract bool RibbonG4ToughGreat { get; set; } public abstract bool RibbonG4ToughUltra { get; set; } public abstract bool RibbonG4ToughMaster { get; set; } public abstract bool RibbonChampionG3Hoenn { get; set; } public abstract bool RibbonArtist { get; set; } public abstract bool RibbonEffort { get; set; } public abstract bool RibbonChampionSinnoh { get; set; } public abstract bool RibbonAlert { get; set; } public abstract bool RibbonShock { get; set; } public abstract bool RibbonDowncast { get; set; } public abstract bool RibbonCareless { get; set; } public abstract bool RibbonRelax { get; set; } public abstract bool RibbonSnooze { get; set; } public abstract bool RibbonSmile { get; set; } public abstract bool RibbonGorgeous { get; set; } public abstract bool RibbonRoyal { get; set; } public abstract bool RibbonGorgeousRoyal { get; set; } public abstract bool RibbonFootprint { get; set; } public abstract bool RibbonRecord { get; set; } public abstract bool RibbonLegend { get; set; } // Unused public abstract bool RIB3_4 { get; set; } public abstract bool RIB3_5 { get; set; } public abstract bool RIB3_6 { get; set; } public abstract bool RIB3_7 { get; set; } public abstract bool RIBA_4 { get; set; } public abstract bool RIBA_5 { get; set; } public abstract bool RIBA_6 { get; set; } public abstract bool RIBA_7 { get; set; } public abstract bool RIBB_0 { get; set; } public abstract bool RIBB_1 { get; set; } public abstract bool RIBB_2 { get; set; } public abstract bool RIBB_3 { get; set; } public abstract bool RIBB_4 { get; set; } public abstract bool RIBB_5 { get; set; } public abstract bool RIBB_6 { get; set; } public abstract bool RIBB_7 { get; set; } #endregion protected T ConvertTo() where T : _K4, new() { var pk = new T { PID = PID, Species = Species, HeldItem = HeldItem, TID = TID, SID = SID, EXP = EXP, OT_Friendship = OT_Friendship, Ability = Ability, Language = Language, IsEgg = IsEgg, IsNicknamed = IsNicknamed, OT_Gender = OT_Gender, IV_HP = IV_HP, IV_ATK = IV_ATK, IV_DEF = IV_DEF, IV_SPE = IV_SPE, IV_SPA = IV_SPA, IV_SPD = IV_SPD, EV_HP = EV_HP, EV_ATK = EV_ATK, EV_DEF = EV_DEF, EV_SPE = EV_SPE, EV_SPA = EV_SPA, EV_SPD = EV_SPD, CNT_Cool = CNT_Cool, CNT_Beauty = CNT_Beauty, CNT_Cute = CNT_Cute, CNT_Smart = CNT_Smart, CNT_Tough = CNT_Tough, CNT_Sheen = CNT_Sheen, Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, Move1_PP = Move1_PP, Move2_PP = Move2_PP, Move3_PP = Move3_PP, Move4_PP = Move4_PP, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, Gender = Gender, AltForm = AltForm, ShinyLeaf = ShinyLeaf, Version = Version, PKRS_Days = PKRS_Days, PKRS_Strain = PKRS_Strain, Ball = Ball, EncounterType = EncounterType, FatefulEncounter = FatefulEncounter, Met_Level = Met_Level, Met_Location = Met_Location, Met_Year = Met_Year, Met_Month = Met_Month, Met_Day = Met_Day, Egg_Location = Egg_Location, Egg_Year = Egg_Year, Egg_Month = Egg_Month, Egg_Day = Egg_Day, #region Ribbons RibbonChampionSinnoh = RibbonChampionSinnoh, RibbonAbility = RibbonAbility, RibbonAbilityGreat = RibbonAbilityGreat, RibbonAbilityDouble = RibbonAbilityDouble, RibbonAbilityMulti = RibbonAbilityMulti, RibbonAbilityPair = RibbonAbilityPair, RibbonAbilityWorld = RibbonAbilityWorld, RibbonAlert = RibbonAlert, RibbonShock = RibbonShock, RibbonDowncast = RibbonDowncast, RibbonCareless = RibbonCareless, RibbonRelax = RibbonRelax, RibbonSnooze = RibbonSnooze, RibbonSmile = RibbonSmile, RibbonGorgeous = RibbonGorgeous, RibbonRoyal = RibbonRoyal, RibbonGorgeousRoyal = RibbonGorgeousRoyal, RibbonFootprint = RibbonFootprint, RibbonRecord = RibbonRecord, RibbonEvent = RibbonEvent, RibbonLegend = RibbonLegend, RibbonChampionWorld = RibbonChampionWorld, RibbonBirthday = RibbonBirthday, RibbonSpecial = RibbonSpecial, RibbonSouvenir = RibbonSouvenir, RibbonWishing = RibbonWishing, RibbonClassic = RibbonClassic, RibbonPremier = RibbonPremier, RibbonG3Cool = RibbonG3Cool, RibbonG3CoolSuper = RibbonG3CoolSuper, RibbonG3CoolHyper = RibbonG3CoolHyper, RibbonG3CoolMaster = RibbonG3CoolMaster, RibbonG3Beauty = RibbonG3Beauty, RibbonG3BeautySuper = RibbonG3BeautySuper, RibbonG3BeautyHyper = RibbonG3BeautyHyper, RibbonG3BeautyMaster = RibbonG3BeautyMaster, RibbonG3Cute = RibbonG3Cute, RibbonG3CuteSuper = RibbonG3CuteSuper, RibbonG3CuteHyper = RibbonG3CuteHyper, RibbonG3CuteMaster = RibbonG3CuteMaster, RibbonG3Smart = RibbonG3Smart, RibbonG3SmartSuper = RibbonG3SmartSuper, RibbonG3SmartHyper = RibbonG3SmartHyper, RibbonG3SmartMaster = RibbonG3SmartMaster, RibbonG3Tough = RibbonG3Tough, RibbonG3ToughSuper = RibbonG3ToughSuper, RibbonG3ToughHyper = RibbonG3ToughHyper, RibbonG3ToughMaster = RibbonG3ToughMaster, RibbonChampionG3Hoenn = RibbonChampionG3Hoenn, RibbonWinning = RibbonWinning, RibbonVictory = RibbonVictory, RibbonArtist = RibbonArtist, RibbonEffort = RibbonEffort, RibbonChampionBattle = RibbonChampionBattle, RibbonChampionRegional = RibbonChampionRegional, RibbonChampionNational = RibbonChampionNational, RibbonCountry = RibbonCountry, RibbonNational = RibbonNational, RibbonEarth = RibbonEarth, RibbonWorld = RibbonWorld, RibbonG4Cool = RibbonG4Cool, RibbonG4CoolGreat = RibbonG4CoolGreat, RibbonG4CoolUltra = RibbonG4CoolUltra, RibbonG4CoolMaster = RibbonG4CoolMaster, RibbonG4Beauty = RibbonG4Beauty, RibbonG4BeautyGreat = RibbonG4BeautyGreat, RibbonG4BeautyUltra = RibbonG4BeautyUltra, RibbonG4BeautyMaster = RibbonG4BeautyMaster, RibbonG4Cute = RibbonG4Cute, RibbonG4CuteGreat = RibbonG4CuteGreat, RibbonG4CuteUltra = RibbonG4CuteUltra, RibbonG4CuteMaster = RibbonG4CuteMaster, RibbonG4Smart = RibbonG4Smart, RibbonG4SmartGreat = RibbonG4SmartGreat, RibbonG4SmartUltra = RibbonG4SmartUltra, RibbonG4SmartMaster = RibbonG4SmartMaster, RibbonG4Tough = RibbonG4Tough, RibbonG4ToughGreat = RibbonG4ToughGreat, RibbonG4ToughUltra = RibbonG4ToughUltra, RibbonG4ToughMaster = RibbonG4ToughMaster, RIB3_4 = RIB3_4, RIB3_5 = RIB3_5, RIB3_6 = RIB3_6, RIB3_7 = RIB3_7, RIBA_4 = RIBA_4, RIBA_5 = RIBA_5, RIBA_6 = RIBA_6, RIBA_7 = RIBA_7, RIBB_0 = RIBB_0, RIBB_1 = RIBB_1, RIBB_2 = RIBB_2, RIBB_3 = RIBB_3, RIBB_4 = RIBB_4, RIBB_5 = RIBB_5, RIBB_6 = RIBB_6, RIBB_7 = RIBB_7, #endregion }; // Transfer Trash Bytes for (int i = 0; i < 11; i++) // Nickname { pk.Data[0x48 + 2*i] = Data[0x48 + 2*i + 1]; pk.Data[0x48 + 2*i + 1] = Data[0x48 + 2*i]; } for (int i = 0; i < 8; i++) // OT_Name { pk.Data[0x68 + 2*i] = Data[0x68 + 2*i + 1]; pk.Data[0x68 + 2*i + 1] = Data[0x68 + 2*i]; } return pk; } } }