using System.Collections.Generic; // ReSharper disable UnusedAutoPropertyAccessor.Local namespace PKHeX.Core { public class G1OverworldSpawner { private readonly SAV1 SAV; private readonly bool[] EventFlags; private readonly bool[] SpawnFlags; public G1OverworldSpawner(SAV1 sav) { SAV = sav; EventFlags = sav.EventFlags; SpawnFlags = sav.EventSpawnFlags; bool yellow = SAV.Yellow; // FlagPairs set for Red/Blue when appropriate. FlagEevee = new FlagPair {SpawnFlag = 0x45}; FlagAerodactyl = new FlagPair {EventFlag = 0x069, SpawnFlag = 0x34}; FlagHitmonlee = new FlagPair {EventFlag = 0x356, SpawnFlag = 0x4A}; FlagHitmonchan = new FlagPair {EventFlag = 0x357, SpawnFlag = 0x4B}; FlagVoltorb_1 = new FlagPair {EventFlag = 0x461, SpawnFlag = 0x4D}; FlagVoltorb_2 = new FlagPair {EventFlag = 0x462, SpawnFlag = 0x4E}; FlagVoltorb_3 = new FlagPair { EventFlag = 0x463, SpawnFlag = 0x4F}; FlagElectrode_1 = new FlagPair {EventFlag = 0x464, SpawnFlag = 0x50}; FlagVoltorb_4 = new FlagPair {EventFlag = 0x465, SpawnFlag = 0x51}; FlagVoltorb_5 = new FlagPair {EventFlag = 0x466, SpawnFlag = 0x52}; FlagElectrode_2 = new FlagPair {EventFlag = 0x467, SpawnFlag = 0x53}; FlagVoltorb_6 = new FlagPair {EventFlag = 0x468, SpawnFlag = 0x54}; FlagZapdos = new FlagPair {EventFlag = 0x469, SpawnFlag = 0x55}; FlagMoltres = new FlagPair {EventFlag = 0x53E, SpawnFlag = 0x5B}; FlagKabuto = new FlagPair {EventFlag = 0x57E, SpawnFlag = 0x6D}; FlagOmanyte = new FlagPair {EventFlag = 0x57F, SpawnFlag = 0x6E}; FlagMewtwo = new FlagPair {EventFlag = 0x8C1, SpawnFlag = 0xD1}; FlagArticuno = new FlagPair {EventFlag = 0x9DA, SpawnFlag = 0xE3}; if (yellow) // slightly different { FlagKabuto.EventFlag = 0x578; FlagAerodactyl.SpawnFlag = 0x33; FlagMewtwo.SpawnFlag = 0xD7; FlagArticuno.SpawnFlag = 0xEB; FlagKabuto.SpawnFlag += 2; FlagOmanyte.SpawnFlag += 2; FlagBulbasaur = new FlagPair { EventFlag = 0x0A8, SpawnFlag = 0x34 }; FlagSquirtle = new FlagPair { EventFlag = 0x147 }; // Given by Officer Jenny after badged FlagCharmander = new FlagPair { EventFlag = 0x54F }; // Given by Damian, doesn't despawn } } private FlagPair FlagMewtwo { get; } private FlagPair FlagArticuno { get; } private FlagPair FlagZapdos { get; } private FlagPair FlagMoltres { get; } private FlagPair FlagVoltorb_1 { get; } private FlagPair FlagVoltorb_2 { get; } private FlagPair FlagVoltorb_3 { get; } private FlagPair FlagVoltorb_4 { get; } private FlagPair FlagVoltorb_5 { get; } private FlagPair FlagVoltorb_6 { get; } private FlagPair FlagElectrode_1 { get; } private FlagPair FlagElectrode_2 { get; } private FlagPair FlagHitmonchan { get; } private FlagPair FlagHitmonlee { get; } private FlagPair FlagEevee { get; } private FlagPair FlagKabuto { get; } private FlagPair FlagOmanyte { get; } private FlagPair FlagAerodactyl { get; } private FlagPair FlagBulbasaur { get; } private FlagPair FlagSquirtle { get; } private FlagPair FlagCharmander { get; } public class FlagPair { public string Name { get; internal set; } internal int SpawnFlag { get; set; } internal int EventFlag { get; set; } internal bool[] Event { get; set; } internal bool[] Spawn { get; set; } public void Invert() => SetState(!IsDespawned); public void Reset() => SetState(false); public void SetState(bool despawned) { if (EventFlag != 0) Event[EventFlag] = despawned; if (SpawnFlag != 0) Spawn[SpawnFlag] = despawned; } public bool IsDespawned { get { bool result = false; if (EventFlag != 0) result |= Event[EventFlag]; if (SpawnFlag != 0) result |= Spawn[SpawnFlag]; return result; } } internal FlagPair() { } } public void Save() { SAV.EventFlags = EventFlags; SAV.EventSpawnFlags = SpawnFlags; } public IEnumerable GetFlagPairs() { var pz = ReflectUtil.GetPropertiesStartWithPrefix(GetType(), "Flag"); foreach (var pair in pz) { var p = ReflectUtil.GetValue(this, pair) as FlagPair; if (p == null) continue; p.Name = pair; p.Event = EventFlags; p.Spawn = SpawnFlags; yield return p; } } } }