using System; namespace PKHeX.Core { public sealed class Situation8 : SaveBlock { public Situation8(SAV8SWSH sav, SCBlock block) : base(sav, block.Data) { } // "StartLocation" public int M { get => BitConverter.ToUInt16(Data, Offset + 0x00); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, Offset + 0x00); } public float X { get => BitConverter.ToSingle(Data, Offset + 0x08); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x08); } public float Z { get => BitConverter.ToSingle(Data, Offset + 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x10); } public float Y { get => (int)BitConverter.ToSingle(Data, Offset + 0x18); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x18); } public float R { get => (int)BitConverter.ToSingle(Data, Offset + 0x20); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x20); } public void UpdateOverworldCoordinates() { //var o = ((SAV8)SAV).Overworld; //o.M = M; //o.X = X; //o.Z = Z; //o.Y = Y; //o.R = R; } } }