using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core { /// /// class with values from the Sun & Moon games. /// public class PersonalInfoSM : PersonalInfoXY { public new const int SIZE = 0x54; public PersonalInfoSM(byte[] data) : base(data) { TMHM = GetBits(Data.AsSpan(0x28, 0x10)); // 36-39 TypeTutors = GetBits(Data.AsSpan(0x38, 0x4)); // 40 SpecialTutors = new[] { GetBits(Data.AsSpan(0x3C, 0x0A)), }; } public override byte[] Write() { SetBits(TMHM, Data.AsSpan(0x28)); SetBits(TypeTutors, Data.AsSpan(0x38)); SetBits(SpecialTutors[0], Data.AsSpan(0x3C)); return Data; } public int SpecialZ_Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x4C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x4C), (ushort)value); } public int SpecialZ_BaseMove { get => ReadUInt16LittleEndian(Data.AsSpan(0x4E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x4E), (ushort)value); } public int SpecialZ_ZMove { get => ReadUInt16LittleEndian(Data.AsSpan(0x50)); set => WriteUInt16LittleEndian(Data.AsSpan(0x50), (ushort)value); } public bool LocalVariant { get => Data[0x52] == 1; set => Data[0x52] = value ? (byte)1 : (byte)0; } } }