using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// Stat/misc data for individual species or their associated alternate form data.
///
public abstract class PersonalInfo
{
///
/// Raw Data
///
protected readonly byte[] Data;
protected PersonalInfo(byte[] data) => Data = data;
///
/// Writes entry to raw bytes.
///
///
public abstract byte[] Write();
///
/// Base HP
///
public abstract int HP { get; set; }
///
/// Base Attack
///
public abstract int ATK { get; set; }
///
/// Base Defense
///
public abstract int DEF { get; set; }
///
/// Base Speed
///
public abstract int SPE { get; set; }
///
/// Base Special Attack
///
public abstract int SPA { get; set; }
///
/// Base Special Defense
///
public abstract int SPD { get; set; }
///
/// Base Stat values
///
public IReadOnlyList Stats => new[] { HP, ATK, DEF, SPE, SPA, SPD };
///
/// Amount of HP Effort Values to yield when defeating this entry.
///
public abstract int EV_HP { get; set; }
///
/// Amount of Attack Effort Values to yield when defeating this entry.
///
public abstract int EV_ATK { get; set; }
///
/// Amount of Defense Effort Values to yield when defeating this entry.
///
public abstract int EV_DEF { get; set; }
///
/// Amount of Speed Effort Values to yield when defeating this entry.
///
public abstract int EV_SPE { get; set; }
///
/// Amount of Special Attack Effort Values to yield when defeating this entry.
///
public abstract int EV_SPA { get; set; }
///
/// Amount of Special Defense Effort Values to yield when defeating this entry.
///
public abstract int EV_SPD { get; set; }
///
/// Primary Type
///
public abstract int Type1 { get; set; }
///
/// Secondary Type
///
public abstract int Type2 { get; set; }
///
/// First Egg Group
///
public abstract int EggGroup1 { get; set; }
///
/// Second Egg Group
///
public abstract int EggGroup2 { get; set; }
///
/// Catch Rate
///
public abstract int CatchRate { get; set; }
///
/// Evolution Stage value (or equivalent for un-evolved).
///
public virtual int EvoStage { get; set; }
///
/// Held Items the entry can be randomly encountered with.
///
public abstract IReadOnlyList Items { get; set; }
///
/// Gender Ratio value determining if the entry is a fixed gender or bi-gendered.
///
public abstract int Gender { get; set; }
///
/// Amount of Hatching Step Cycles required to hatch if in an egg.
///
public abstract int HatchCycles { get; set; }
///
/// Initial Friendship when captured or received.
///
public abstract int BaseFriendship { get; set; }
///
/// Experience-Level Growth Rate type
///
public abstract int EXPGrowth { get; set; }
///
/// Full list of values the entry can have.
///
public abstract IReadOnlyList Abilities { get; set; }
///
/// Gets the ability index without creating an array and looking through it.
///
/// Ability ID
/// Ability Index
public abstract int GetAbilityIndex(int abilityID);
///
/// Escape factor used for fleeing the Safari Zone or calling for help in SOS Battles.
///
public abstract int EscapeRate { get; set; }
///
/// Count of values the entry can have.
///
public virtual int FormCount { get; set; } = 1;
///
/// Pointer to the first index
///
protected internal virtual int FormStatsIndex { get; set; }
///
/// Pointer to the sprite index.
///
public virtual int FormSprite { get; set; }
///
/// Base Experience Yield factor
///
public abstract int BaseEXP { get; set; }
///
/// Main color ID of the entry. The majority of the Pokémon's color is of this color, usually.
///
public abstract int Color { get; set; }
///
/// Height of the entry in meters (m).
///
public virtual int Height { get; set; } = 0;
///
/// Mass of the entry in kilograms (kg).
///
public virtual int Weight { get; set; } = 0;
///
/// TM/HM learn compatibility flags for individual moves.
///
public bool[] TMHM = Array.Empty();
///
/// Grass-Fire-Water-Etc typed learn compatibility flags for individual moves.
///
public bool[] TypeTutors = Array.Empty();
///
/// Special tutor learn compatibility flags for individual moves.
///
public bool[][] SpecialTutors = Array.Empty();
public virtual bool IsPresentInGame { get => HP != 0; set { } }
protected static bool[] GetBits(ReadOnlySpan data)
{
bool[] result = new bool[data.Length << 3];
for (int i = result.Length - 1; i >= 0; i--)
result[i] = (data[i >> 3] >> (i & 7) & 0x1) == 1;
return result;
}
protected static void SetBits(bool[] bits, Span data)
{
for (int i = bits.Length - 1; i >= 0; i--)
data[i>>3] |= (byte)(bits[i] ? 1 << (i&0x7) : 0);
}
///
/// Injects supplementary TM/HM compatibility which is not present in the generation specific format.
///
/// Data to read from
internal void AddTMHM(ReadOnlySpan data) => TMHM = GetBits(data);
///
/// Injects supplementary Type Tutor compatibility which is not present in the generation specific format.
///
/// Data to read from
internal void AddTypeTutors(ReadOnlySpan data) => TypeTutors = GetBits(data);
///
/// Gets the entry index for the input criteria, with fallback for the original species entry.
///
/// to retrieve for
/// to retrieve for
/// Index the exists as in the .
public int FormIndex(int species, int form)
{
if (!HasForm(form))
return species;
return FormStatsIndex + form - 1;
}
///
/// Checks if the has the requested entry index available.
///
/// to retrieve for
public bool HasForm(int form)
{
if (form <= 0) // no form requested
return false;
if (FormStatsIndex <= 0) // no forms present
return false;
if (form >= FormCount) // beyond range of species' forms
return false;
return true;
}
///
/// Gets a random valid gender for the entry.
///
public int RandomGender()
{
var fix = FixedGender;
return fix >= 0 ? fix : Util.Rand.Next(2);
}
///
/// Gets a gender value. Returns -1 if the entry .
///
public int FixedGender
{
get
{
if (Genderless)
return 2;
if (OnlyFemale)
return 1;
if (OnlyMale)
return 0;
return -1;
}
}
public const int RatioMagicGenderless = 255;
public const int RatioMagicFemale = 254;
public const int RatioMagicMale = 0;
public static bool IsSingleGender(int gt) => (uint)(gt - 1) >= 253;
///
/// Indicates that the entry has two genders.
///
public bool IsDualGender => (uint)(Gender - 1) < 253;
///
/// Indicates that the entry is exclusively Genderless.
///
public bool Genderless => Gender == RatioMagicGenderless;
///
/// Indicates that the entry is exclusively Female gendered.
///
public bool OnlyFemale => Gender == RatioMagicFemale;
///
/// Indicates that the entry is exclusively Male gendered.
///
public bool OnlyMale => Gender == RatioMagicMale;
///
/// Indicates if the entry has forms or not.
///
public bool HasForms => FormCount > 1;
///
/// Base Stat Total sum of all stats.
///
public int BST => HP + ATK + DEF + SPE + SPA + SPD;
///
/// Checks to see if the is valid within the
///
///
public bool IsFormWithinRange(int form)
{
if (form == 0)
return true;
return form < FormCount;
}
///
/// Checks to see if the provided Types match the entry's types.
///
/// Input order matters! If input order does not matter, use instead.
/// First type
/// Second type
/// Typing is an exact match
public bool IsValidTypeCombination(int type1, int type2) => Type1 == type1 && Type2 == type2;
///
/// Checks if the entry has either type equal to the input type.
///
/// Type
/// Typing is present in entry
public bool IsType(int type1) => Type1 == type1 || Type2 == type1;
///
/// Checks if the entry has either type equal to both input types.
///
/// Input order does not matter.
/// Type 1
/// Type 2
/// Typing is present in entry
public bool IsType(int type1, int type2) => (Type1 == type1 || Type2 == type1) && (Type1 == type2 || Type2 == type2);
///
/// Checks if the entry has either egg group equal to the input type.
///
/// Egg group
/// Egg is present in entry
public bool IsEggGroup(int group) => EggGroup1 == group || EggGroup2 == group;
}
}