using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// Logic for converting a for to future Generations. /// public static class StringConverter345 { /// /// Trash Bytes for Generation 3->4 /// /// String buffers are reused, data is not cleared which yields the trash bytes. public static readonly byte[][] G4TransferTrashBytes = { Array.Empty(), // Unused new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, new byte[] { 0x18, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0xA1, 0x0C, 0x02, 0xE0, 0xFF }, new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF }, new byte[] { 0x54, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0xA1, 0x0C, 0x02, 0xE0, 0xFF }, new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF }, Array.Empty(), // Unused new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF }, }; /// /// Remaps Gen5 Glyphs to unicode codepoint. /// /// Input string /// Remapped string public static string TransferGlyphs56(string str) { var result = new char[str.Length]; var table = Glyph56; for (int i = 0; i < str.Length; i++) { var c = str[i]; result[i] = table.TryGetValue(c, out var translated) ? translated : c; } return new string(result); } private static readonly Dictionary Glyph56 = new() { {'\u2467', '\u00d7'}, // × {'\u2468', '\u00f7'}, // ÷ {'\u246c', '\u2026'}, // … {'\u246d', '\uE08E'}, // ♂ {'\u246e', '\uE08F'}, // ♀ {'\u246f', '\uE090'}, // ♠ {'\u2470', '\uE091'}, // ♣ {'\u2471', '\uE092'}, // ♥ {'\u2472', '\uE093'}, // ♦ {'\u2473', '\uE094'}, // ★ {'\u2474', '\uE095'}, // ◎ {'\u2475', '\uE096'}, // ○ {'\u2476', '\uE097'}, // □ {'\u2477', '\uE098'}, // △ {'\u2478', '\uE099'}, // ◇ {'\u2479', '\uE09A'}, // ♪ {'\u247a', '\uE09B'}, // ☀ {'\u247b', '\uE09C'}, // ☁ {'\u247d', '\uE09D'}, // ☂ }; } }