using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// Shared instance for fetching data
///
public static class GameInfo
{
private static readonly GameStrings?[] Languages = new GameStrings[GameLanguage.LanguageCount];
public static string CurrentLanguage { get; set; } = GameLanguage.DefaultLanguage;
public static readonly IReadOnlyList GenderSymbolUnicode = new[] {"♂", "♀", "-"};
public static readonly IReadOnlyList GenderSymbolASCII = new[] {"M", "F", "-"};
private static GameStrings _strings = GetStrings(CurrentLanguage);
public static GameStrings GetStrings(string lang)
{
int index = GameLanguage.GetLanguageIndex(lang);
return GetStrings(index);
}
public static GameStrings GetStrings(int index)
{
return Languages[index] ??= new GameStrings(GameLanguage.Language2Char(index));
}
public static GameStrings Strings
{
get => _strings;
set => Sources = new GameDataSource(_strings = value);
}
public static GameDataSource Sources { get; private set; } = new(_strings);
public static FilteredGameDataSource FilteredSources { get; set; } = new(FakeSaveFile.Default, Sources, false);
public static string GetVersionName(GameVersion version)
{
var list = (List) VersionDataSource;
var first = list.Find(z => z.Value == (int) version);
return first.Equals(default(ComboItem)) ? version.ToString() : first.Text;
}
// DataSource providing
public static IReadOnlyList ItemDataSource => FilteredSources.Items;
public static IReadOnlyList SpeciesDataSource => Sources.SpeciesDataSource;
public static IReadOnlyList BallDataSource => Sources.BallDataSource;
public static IReadOnlyList NatureDataSource => Sources.NatureDataSource;
public static IReadOnlyList AbilityDataSource => Sources.AbilityDataSource;
public static IReadOnlyList VersionDataSource => Sources.VersionDataSource;
public static IReadOnlyList MoveDataSource => Sources.HaXMoveDataSource;
public static IReadOnlyList EncounterTypeDataSource => Sources.EncounterTypeDataSource;
public static IReadOnlyList Regions => GameDataSource.Regions;
public static IReadOnlyList LanguageDataSource(int gen) => GameDataSource.LanguageDataSource(gen);
///
/// Gets the location name for the specified parameters.
///
/// Location is from the
/// Location value
/// Current
/// of origin
/// Current GameVersion (only applicable for differentiation)
/// Location name
public static string GetLocationName(bool isEggLocation, int location, int format, int generation, GameVersion version)
{
return Strings.GetLocationName(isEggLocation, location, format, generation, version);
}
///
/// Gets the location list for a specific version, which can retrieve either met locations or egg locations.
///
/// Version to retrieve for
/// Generation to retrieve for
/// Egg Locations are to be retrieved instead of regular Met Locations
/// Consumable list of met locations
public static IReadOnlyList GetLocationList(GameVersion version, int pkmFormat, bool egg = false)
{
return Sources.GetLocationList(version, pkmFormat, egg);
}
}
}