using System; using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { /// /// encounter area /// public sealed class EncounterArea3 : EncounterArea { private static IEnumerable GetSlots3(byte[] data, ref int ofs, int numslots, SlotType t) { var slots = new List(); int Ratio = data[ofs]; //1 byte padding if (Ratio > 0) ReadInSlots(data, ofs, numslots, t, slots); ofs += 2 + (numslots * 4); return slots; } private static void ReadInSlots(byte[] data, int ofs, int numslots, SlotType t, List slots) { for (int i = 0; i < numslots; i++) { int o = ofs + (i * 4); int species = BitConverter.ToInt16(data, o + 4); if (species <= 0) continue; slots.Add(new EncounterSlot { LevelMin = data[o + 2], LevelMax = data[o + 3], Species = species, SlotNumber = i, Type = t }); } } private static IEnumerable GetSlots3Fishing(byte[] data, ref int ofs, int numslots) { var slots = new List(); int Ratio = data[ofs]; //1 byte padding if (Ratio > 0) ReadFishingSlots(data, ofs, numslots, slots); ofs += 2 + (numslots * 4); return slots; } private static void ReadFishingSlots(byte[] data, int ofs, int numslots, List slots) { for (int i = 0; i < numslots; i++) { int Species = BitConverter.ToInt16(data, ofs + 4 + (i * 4)); if (Species <= 0) continue; var slot = new EncounterSlot { LevelMin = data[ofs + 2 + (i * 4)], LevelMax = data[ofs + 3 + (i * 4)], Species = Species, }; if (i < 2) { slot.Type = SlotType.Old_Rod; slot.SlotNumber = i; // 0,1 } else if (i < 5) { slot.Type = SlotType.Good_Rod; slot.SlotNumber = i - 2; // 0,1,2 } else { slot.Type = SlotType.Super_Rod; slot.SlotNumber = i - 5; // 0,1,2,3,4 } slots.Add(slot); } } private static EncounterArea3 GetArea3(byte[] data) { var HaveGrassSlots = data[1] == 1; var HaveSurfSlots = data[2] == 1; var HaveRockSmashSlots = data[3] == 1; var HaveFishingSlots = data[4] == 1; int offset = 5; var slots = new List(); if (HaveGrassSlots) slots.AddRange(GetSlots3(data, ref offset, 12, SlotType.Grass)); if (HaveSurfSlots) slots.AddRange(GetSlots3(data, ref offset, 5, SlotType.Surf)); if (HaveRockSmashSlots) slots.AddRange(GetSlots3(data, ref offset, 5, SlotType.Rock_Smash)); if (HaveFishingSlots) slots.AddRange(GetSlots3Fishing(data, ref offset, 10)); var area = new EncounterArea3 { Location = data[0], Slots = slots.ToArray() }; foreach (var slot in area.Slots) slot.Area = area; return area; } /// /// Gets the encounter areas with information from Generation 3 data. /// /// Raw data, one byte array per encounter area /// Array of encounter areas. public static EncounterArea3[] GetArray3(byte[][] entries) { return entries.Select(GetArea3).Where(Area => Area.Slots.Length != 0).ToArray(); } } }