using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
///
/// encounter area
///
public sealed class EncounterArea3 : EncounterArea
{
private static IEnumerable GetSlots3(byte[] data, ref int ofs, int numslots, SlotType t)
{
var slots = new List();
int Ratio = data[ofs];
//1 byte padding
if (Ratio > 0)
ReadInSlots(data, ofs, numslots, t, slots);
ofs += 2 + (numslots * 4);
return slots;
}
private static void ReadInSlots(byte[] data, int ofs, int numslots, SlotType t, List slots)
{
for (int i = 0; i < numslots; i++)
{
int o = ofs + (i * 4);
int species = BitConverter.ToInt16(data, o + 4);
if (species <= 0)
continue;
slots.Add(new EncounterSlot
{
LevelMin = data[o + 2],
LevelMax = data[o + 3],
Species = species,
SlotNumber = i,
Type = t
});
}
}
private static IEnumerable GetSlots3Fishing(byte[] data, ref int ofs, int numslots)
{
var slots = new List();
int Ratio = data[ofs];
//1 byte padding
if (Ratio > 0)
ReadFishingSlots(data, ofs, numslots, slots);
ofs += 2 + (numslots * 4);
return slots;
}
private static void ReadFishingSlots(byte[] data, int ofs, int numslots, List slots)
{
for (int i = 0; i < numslots; i++)
{
int Species = BitConverter.ToInt16(data, ofs + 4 + (i * 4));
if (Species <= 0)
continue;
var slot = new EncounterSlot
{
LevelMin = data[ofs + 2 + (i * 4)],
LevelMax = data[ofs + 3 + (i * 4)],
Species = Species,
};
if (i < 2)
{
slot.Type = SlotType.Old_Rod;
slot.SlotNumber = i; // 0,1
}
else if (i < 5)
{
slot.Type = SlotType.Good_Rod;
slot.SlotNumber = i - 2; // 0,1,2
}
else
{
slot.Type = SlotType.Super_Rod;
slot.SlotNumber = i - 5; // 0,1,2,3,4
}
slots.Add(slot);
}
}
private static EncounterArea3 GetArea3(byte[] data)
{
var HaveGrassSlots = data[1] == 1;
var HaveSurfSlots = data[2] == 1;
var HaveRockSmashSlots = data[3] == 1;
var HaveFishingSlots = data[4] == 1;
int offset = 5;
var slots = new List();
if (HaveGrassSlots)
slots.AddRange(GetSlots3(data, ref offset, 12, SlotType.Grass));
if (HaveSurfSlots)
slots.AddRange(GetSlots3(data, ref offset, 5, SlotType.Surf));
if (HaveRockSmashSlots)
slots.AddRange(GetSlots3(data, ref offset, 5, SlotType.Rock_Smash));
if (HaveFishingSlots)
slots.AddRange(GetSlots3Fishing(data, ref offset, 10));
var area = new EncounterArea3
{
Location = data[0],
Slots = slots.ToArray()
};
foreach (var slot in area.Slots)
slot.Area = area;
return area;
}
///
/// Gets the encounter areas with information from Generation 3 data.
///
/// Raw data, one byte array per encounter area
/// Array of encounter areas.
public static EncounterArea3[] GetArray3(byte[][] entries)
{
return entries.Select(GetArea3).Where(Area => Area.Slots.Length != 0).ToArray();
}
}
}