using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// Generation 7 format used for .
public sealed class PB7 : G6PKM, IHyperTrain, IAwakened, IScaledSizeValue, ICombatPower, IFavorite, IFormArgument
{
public static readonly ushort[] Unused =
{
0x2A, // Old Marking Value (PelagoEventStatus)
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, // Unused Ribbons
0x58, 0x59, // Nickname Terminator
0x73,
0x90, 0x91, // HT Terminator
0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, // Old Geolocation/memories
0xA7, 0xAA, 0xAB,
0xAC, 0xAD, // Fatigue, no GUI editing
0xC8, 0xC9, // OT Terminator
};
public override IReadOnlyList ExtraBytes => Unused;
public override int SIZE_PARTY => SIZE;
public override int SIZE_STORED => SIZE;
private const int SIZE = 260;
public override EntityContext Context => EntityContext.Gen7b;
public override PersonalInfo PersonalInfo => PersonalTable.GG.GetFormEntry(Species, Form);
public PB7() : base(SIZE) { }
public PB7(byte[] data) : base(DecryptParty(data)) { }
private static byte[] DecryptParty(byte[] data)
{
PokeCrypto.DecryptIfEncrypted67(ref data);
if (data.Length != SIZE)
Array.Resize(ref data, SIZE);
return data;
}
public override PKM Clone() => new PB7((byte[])Data.Clone());
// Structure
#region Block A
public override uint EncryptionConstant
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x00));
set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value);
}
public override ushort Sanity
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x04));
set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value);
}
public override ushort Checksum
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x06));
set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value);
}
public override ushort Species
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x08));
set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value);
}
public override int HeldItem
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value);
}
public override int TID
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), (ushort)value);
}
public override int SID
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), (ushort)value);
}
public override uint EXP
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x10));
set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value);
}
public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); }
public bool Favorite { get => (Data[0x15] & 8) != 0; set => Data[0x15] = (byte)((Data[0x15] & ~8) | ((value ? 1 : 0) << 3)); }
public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x16)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16), (ushort)value); }
public override uint PID
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x18));
set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value);
}
public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); }
public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); }
public override byte Form { get => (byte)(Data[0x1D] >> 3); set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); }
public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
public byte AV_HP { get => Data[0x24]; set => Data[0x24] = value; }
public byte AV_ATK { get => Data[0x25]; set => Data[0x25] = value; }
public byte AV_DEF { get => Data[0x26]; set => Data[0x26] = value; }
public byte AV_SPE { get => Data[0x27]; set => Data[0x27] = value; }
public byte AV_SPA { get => Data[0x28]; set => Data[0x28] = value; }
public byte AV_SPD { get => Data[0x29]; set => Data[0x29] = value; }
public ResortEventState ResortEventStatus { get => (ResortEventState)Data[0x2A]; set => Data[0x2A] = (byte)value; }
private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
public float HeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0x2C)); set => WriteSingleLittleEndian(Data.AsSpan(0x2C), value); }
// 0x38 Unused
// 0x39 Unused
public byte HeightScalar { get => Data[0x3A]; set => Data[0x3A] = value; }
public byte WeightScalar { get => Data[0x3B]; set => Data[0x3B] = value; }
public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x3C), value); }
public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; }
public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); }
public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); }
#endregion
#region Block B
public override string Nickname
{
get => StringConverter8.GetString(Nickname_Trash);
set => StringConverter8.SetString(Nickname_Trash, value.AsSpan(), 12, StringConverterOption.None);
}
public override ushort Move1
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value);
}
public override ushort Move2
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), value);
}
public override ushort Move3
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), value);
}
public override ushort Move4
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x60));
set => WriteUInt16LittleEndian(Data.AsSpan(0x60), value);
}
public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
public override ushort RelearnMove1
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value);
}
public override ushort RelearnMove2
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6C), value);
}
public override ushort RelearnMove3
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6E), value);
}
public override ushort RelearnMove4
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x70));
set => WriteUInt16LittleEndian(Data.AsSpan(0x70), value);
}
// 0x72 Unused
// 0x73 Unused
private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x74)); set => WriteUInt32LittleEndian(Data.AsSpan(0x74), value); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
#endregion
#region Block C
public override string HT_Name
{
get => StringConverter8.GetString(HT_Trash);
set => StringConverter8.SetString(HT_Trash, value.AsSpan(), 12, StringConverterOption.None);
}
public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; }
public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; }
// 0x94 Unused
// 0x95 Unused
// 0x96 Unused
// 0x97 Unused
// 0x98 Unused
// 0x99 Unused
// 0x9A Unused
// 0x9B Unused
// 0x9C Unused
// 0x9D Unused
// 0x9E Unused
// 0x9F Unused
// 0xA0 Unused
// 0xA1 Unused
public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; }
// 0xA1 HT_Affection Unused
public int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; }
public int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; }
public int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; }
// 0xA7 Unused
public int HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xA8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xA8), (ushort)value); }
// 0xAA Unused
// 0xAB Unused
public byte FieldEventFatigue1 { get => Data[0xAC]; set => Data[0xAC] = value; }
public byte FieldEventFatigue2 { get => Data[0xAD]; set => Data[0xAD] = value; }
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
#endregion
#region Block D
public override string OT_Name
{
get => StringConverter8.GetString(OT_Trash);
set => StringConverter8.SetString(OT_Trash, value.AsSpan(), 12, StringConverterOption.None);
}
public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; }
// 0xCB Unused
// 0xCC Unused
// 0xCD Unused
// 0xCE Unused
// 0xCF Unused
// 0xD0 Unused
public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; }
public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; }
public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; }
public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; }
public int Rank { get => Data[0xD7]; set => Data[0xD7] = (byte)value; } // unused but fetched for stat calcs, and set for trpoke data?
public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xD8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD8), (ushort)value); }
public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xDA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDA), (ushort)value); }
public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; }
public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
public byte HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = value; }
public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); }
public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); }
public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); }
public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); }
public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); }
public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); }
public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; }
// 0xE0 Unused
// 0xE1 Unused
// 0xE2 Unused
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
public float WeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0xE4)); set => WriteSingleLittleEndian(Data.AsSpan(0xE4), value); }
#endregion
#region Battle Stats
public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0xE8)); set => WriteInt32LittleEndian(Data.AsSpan(0xE8), value); }
public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; }
public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; }
public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; }
// 0xEF unused
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0xF0)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF0), (ushort)value); }
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0xF2)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF2), (ushort)value); }
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF4), (ushort)value); }
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0xF6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF6), (ushort)value); }
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0xF8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF8), (ushort)value); }
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0xFA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFA), (ushort)value); }
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0xFC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFC), (ushort)value); }
public int Stat_CP { get => ReadUInt16LittleEndian(Data.AsSpan(0xFE)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFE), (ushort)value); }
public bool Stat_Mega { get => Data[0x100] != 0; set => Data[0x100] = value ? (byte)1 : (byte)0; }
public int Stat_MegaForm { get => Data[0x101]; set => Data[0x101] = (byte)value; }
// 102/103 unused
#endregion
public override int MarkingCount => 6;
public override int GetMarking(int index)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
return (MarkValue >> (index * 2)) & 3;
}
public override void SetMarking(int index, int value)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
var shift = index * 2;
MarkValue = (MarkValue & ~(0b11 << shift)) | ((value & 3) << shift);
}
protected override bool TradeOT(ITrainerInfo tr)
{
// Check to see if the OT matches the SAV's OT info.
if (!(tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender && tr.OT == OT_Name))
return false;
CurrentHandler = 0;
return true;
}
protected override void TradeHT(ITrainerInfo tr)
{
if (HT_Name != tr.OT)
{
HT_Friendship = CurrentFriendship; // copy friendship instead of resetting (don't alter CP)
HT_Name = tr.OT;
}
CurrentHandler = 1;
HT_Gender = tr.Gender;
}
public void FixMemories()
{
if (IsUntraded)
HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
}
// Maximums
public override ushort MaxMoveID => Legal.MaxMoveID_7b;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7b;
public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM;
public override int MaxItemID => Legal.MaxItemID_7_USUM;
public override int MaxBallID => Legal.MaxBallID_7;
public override int MaxGameID => Legal.MaxGameID_7b;
public override void LoadStats(IBaseStat p, Span stats)
{
int level = CurrentLevel;
int nature = Nature;
int friend = CurrentFriendship; // stats +10% depending on friendship!
int scalar = (int)(((friend / 255.0f / 10.0f) + 1.0f) * 100.0f);
stats[0] = (ushort)(AV_HP + GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level);
stats[1] = (ushort)(AV_ATK + (scalar * GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) / 100));
stats[2] = (ushort)(AV_DEF + (scalar * GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) / 100));
stats[3] = (ushort)(AV_SPE + (scalar * GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) / 100));
stats[4] = (ushort)(AV_SPA + (scalar * GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) / 100));
stats[5] = (ushort)(AV_SPD + (scalar * GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) / 100));
}
///
/// Gets the initial stat value based on the base stat value, IV, and current level.
///
/// stat.
/// Current IV, already accounted for Hyper Training
/// Current Level
/// Initial Stat
private static int GetStat(int baseStat, int iv, int level) => (iv + (2 * baseStat)) * level / 100;
///
/// Gets the initial stat value with nature amplification applied. Used for all stats except HP.
///
/// stat.
/// Current IV, already accounted for Hyper Training
/// Current Level
///
/// Stat amp index in the nature amp table
/// Initial Stat with nature amplification applied.
private static int GetStat(int baseStat, int iv, int level, int nature, int statIndex)
{
int initial = GetStat(baseStat, iv, level) + 5;
return AmplifyStat(nature, statIndex, initial);
}
private static int AmplifyStat(int nature, int index, int initial) => GetNatureAmp(nature, index) switch
{
1 => 110 * initial / 100, // 110%
-1 => 90 * initial / 100, // 90%
_ => initial,
};
private static sbyte GetNatureAmp(int nature, int index)
{
if ((uint)nature >= 25)
return -1;
return NatureAmpTable[(5 * nature) + index];
}
private static readonly sbyte[] NatureAmpTable =
{
0, 0, 0, 0, 0, // Hardy
1,-1, 0, 0, 0, // Lonely
1, 0, 0, 0,-1, // Brave
1, 0,-1, 0, 0, // Adamant
1, 0, 0,-1, 0, // Naughty
-1, 1, 0, 0, 0, // Bold
0, 0, 0, 0, 0, // Docile
0, 1, 0, 0,-1, // Relaxed
0, 1,-1, 0, 0, // Impish
0, 1, 0,-1, 0, // Lax
-1, 0, 0, 0, 1, // Timid
0,-1, 0, 0, 1, // Hasty
0, 0, 0, 0, 0, // Serious
0, 0,-1, 0, 1, // Jolly
0, 0, 0,-1, 1, // Naive
-1, 0, 1, 0, 0, // Modest
0,-1, 1, 0, 0, // Mild
0, 0, 1, 0,-1, // Quiet
0, 0, 0, 0, 0, // Bashful
0, 0, 1,-1, 0, // Rash
-1, 0, 0, 1, 0, // Calm
0,-1, 0, 1, 0, // Gentle
0, 0, 0, 1,-1, // Sassy
0, 0,-1, 1, 0, // Careful
0, 0, 0, 0, 0, // Quirky
};
public int CalcCP => Math.Min(10000, AwakeCP + BaseCP);
public int BaseCP
{
get
{
var p = PersonalInfo;
int level = CurrentLevel;
int nature = Nature;
int scalar = CPScalar;
// Calculate stats for all, then sum together.
// HP is not overriden to 1 like a regular stat calc for Shedinja.
var statSum =
(ushort)GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level
+ (ushort)(GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) * scalar / 100)
+ (ushort)(GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) * scalar / 100)
+ (ushort)(GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) * scalar / 100)
+ (ushort)(GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) * scalar / 100)
+ (ushort)(GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) * scalar / 100);
float result = statSum * 6f;
result *= level;
result /= 100f;
return (int)result;
}
}
public int CPScalar
{
get
{
int friend = CurrentFriendship; // stats +10% depending on friendship!
float scalar = friend / 255f;
scalar /= 10f;
scalar++;
scalar *= 100f;
return (int)scalar;
}
}
public int AwakeCP
{
get
{
var sum = this.AwakeningSum();
if (sum == 0)
return 0;
var lvl = CurrentLevel;
float scalar = lvl * 4f;
scalar /= 100f;
scalar += 2f;
float result = sum * scalar;
return (int)result;
}
}
public void ResetCP() => Stat_CP = CalcCP;
public void ResetCalculatedValues()
{
ResetCP();
ResetHeight();
ResetWeight();
}
// Casts are as per the game code; they may seem redundant but every bit of precision matters?
// This still doesn't precisely match :( -- just use a tolerance check when updating.
// If anyone can figure out how to get all precision to match, feel free to update :)
public float HeightRatio => GetHeightRatio(HeightScalar);
public float WeightRatio => GetWeightRatio(WeightScalar);
public float CalcHeightAbsolute => GetHeightAbsolute(PersonalInfo, HeightScalar);
public float CalcWeightAbsolute => GetWeightAbsolute(PersonalInfo, HeightScalar, WeightScalar);
public void ResetHeight() => HeightAbsolute = CalcHeightAbsolute;
public void ResetWeight() => WeightAbsolute = CalcWeightAbsolute;
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
private static float GetHeightRatio(int heightScalar)
{
// + 40%, -20
float result = heightScalar / 255f; // 0x437F0000
result *= 0.79999995f; // 0x3F4CCCCC
result += 0.6f; // 0x3F19999A
return result;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
private static float GetWeightRatio(int weightScalar)
{
// +/- 20%
float result = weightScalar / 255f; // 0x437F0000
result *= 0.40000004f; // 0x3ECCCCCE
result += 0.8f; // 0x3F4CCCCD
return result;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static float GetHeightAbsolute(IPersonalMisc p, int heightScalar)
{
float HeightRatio = GetHeightRatio(heightScalar);
return HeightRatio * p.Height;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static float GetWeightAbsolute(IPersonalMisc p, int heightScalar, int weightScalar)
{
float HeightRatio = GetHeightRatio(heightScalar);
float WeightRatio = GetWeightRatio(weightScalar);
float weight = WeightRatio * p.Weight;
return HeightRatio * weight;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static byte GetHeightScalar(float height, int avgHeight)
{
// height is already *100
float biasH = avgHeight * -0.6f;
float biasL = avgHeight * 0.79999995f;
float numerator = biasH + height;
float result = numerator / biasL;
result *= 255f;
int value = (int)result;
int unsigned = value & ~(value >> 31);
return (byte)Math.Min(255, unsigned);
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static byte GetWeightScalar(float height, float weight, int avgHeight, int avgWeight)
{
// height is already *100
// weight is already *10
float heightRatio = height / avgHeight;
float weightComponent = heightRatio * weight;
float top = avgWeight * -0.8f;
top += weightComponent;
float bot = avgWeight * 0.40000004f;
float result = top / bot;
result *= 255f;
int value = (int)result;
int unsigned = value & ~(value >> 31);
return (byte)Math.Min(255, unsigned);
}
public static int GetRandomIndex(int bits, int characterIndex, int nature)
{
if (bits is 6 or 7)
return GetRandomIndex(characterIndex);
if (bits is 0)
return 0;
Span amps = NatureAmpTable.AsSpan(5 * nature, 5);
if (amps[bits - 1] != -1) // not a negative stat
return bits;
// remap a negative stat to positive
return 1 + amps.IndexOf((sbyte)1);
}
private static int GetRandomIndex(int characterIndex) => (characterIndex / 5) switch
{
0 => 0,
1 => 1,
2 => 2,
3 => 5,
4 => 3,
5 => 4,
_ => throw new ArgumentOutOfRangeException(nameof(characterIndex)), // never happens, characteristic is always 0-29
};
public PK8 ConvertToPK8()
{
var pk8 = new PK8
{
EncryptionConstant = EncryptionConstant,
Species = Species,
TID = TID,
SID = SID,
EXP = EXP,
PID = PID,
Ability = Ability,
AbilityNumber = AbilityNumber,
MarkValue = MarkValue & 0b1111_1111_1111,
Language = Language,
EV_HP = EV_HP,
EV_ATK = EV_ATK,
EV_DEF = EV_DEF,
EV_SPA = EV_SPA,
EV_SPD = EV_SPD,
EV_SPE = EV_SPE,
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
Move1_PPUps = Move1_PPUps,
Move2_PPUps = Move2_PPUps,
Move3_PPUps = Move3_PPUps,
Move4_PPUps = Move4_PPUps,
RelearnMove1 = RelearnMove1,
RelearnMove2 = RelearnMove2,
RelearnMove3 = RelearnMove3,
RelearnMove4 = RelearnMove4,
IV_HP = IV_HP,
IV_ATK = IV_ATK,
IV_DEF = IV_DEF,
IV_SPA = IV_SPA,
IV_SPD = IV_SPD,
IV_SPE = IV_SPE,
IsNicknamed = IsNicknamed,
FatefulEncounter = FatefulEncounter,
Gender = Gender,
Form = Form,
Nature = Nature,
Nickname = Nickname,
Version = Version,
OT_Name = OT_Name,
MetDate = MetDate,
Met_Location = Met_Location,
Ball = Ball,
Met_Level = Met_Level,
OT_Gender = OT_Gender,
HyperTrainFlags = HyperTrainFlags,
// Memories don't exist in LGPE, and no memories are set on transfer.
OT_Friendship = OT_Friendship,
// No Ribbons or Markings on transfer.
StatNature = Nature,
HeightScalar = HeightScalar,
WeightScalar = WeightScalar,
Favorite = Favorite,
};
// Fix PP and Stats
pk8.Heal();
// Fix Checksum
pk8.RefreshChecksum();
return pk8; // Done!
}
}