using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// Generation 7 format used for . public sealed class PB7 : G6PKM, IHyperTrain, IAwakened, IScaledSizeValue, ICombatPower, IFavorite, IFormArgument { public static readonly ushort[] Unused = { 0x2A, // Old Marking Value (PelagoEventStatus) 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, // Unused Ribbons 0x58, 0x59, // Nickname Terminator 0x73, 0x90, 0x91, // HT Terminator 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, // Old Geolocation/memories 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, // Fatigue, no GUI editing 0xC8, 0xC9, // OT Terminator }; public override IReadOnlyList ExtraBytes => Unused; public override int SIZE_PARTY => SIZE; public override int SIZE_STORED => SIZE; private const int SIZE = 260; public override EntityContext Context => EntityContext.Gen7b; public override PersonalInfo PersonalInfo => PersonalTable.GG.GetFormEntry(Species, Form); public PB7() : base(SIZE) { } public PB7(byte[] data) : base(DecryptParty(data)) { } private static byte[] DecryptParty(byte[] data) { PokeCrypto.DecryptIfEncrypted67(ref data); if (data.Length != SIZE) Array.Resize(ref data, SIZE); return data; } public override PKM Clone() => new PB7((byte[])Data.Clone()); // Structure #region Block A public override uint EncryptionConstant { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); } public override ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); } public override ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); } public override ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value); } public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), (ushort)value); } public override int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), (ushort)value); } public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); } public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); } public bool Favorite { get => (Data[0x15] & 8) != 0; set => Data[0x15] = (byte)((Data[0x15] & ~8) | ((value ? 1 : 0) << 3)); } public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x16)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16), (ushort)value); } public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x18)); set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value); } public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; } public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); } public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); } public override byte Form { get => (byte)(Data[0x1D] >> 3); set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); } public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; } public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; } public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; } public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; } public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; } public byte AV_HP { get => Data[0x24]; set => Data[0x24] = value; } public byte AV_ATK { get => Data[0x25]; set => Data[0x25] = value; } public byte AV_DEF { get => Data[0x26]; set => Data[0x26] = value; } public byte AV_SPE { get => Data[0x27]; set => Data[0x27] = value; } public byte AV_SPA { get => Data[0x28]; set => Data[0x28] = value; } public byte AV_SPD { get => Data[0x29]; set => Data[0x29] = value; } public ResortEventState ResortEventStatus { get => (ResortEventState)Data[0x2A]; set => Data[0x2A] = (byte)value; } private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); } public float HeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0x2C)); set => WriteSingleLittleEndian(Data.AsSpan(0x2C), value); } // 0x38 Unused // 0x39 Unused public byte HeightScalar { get => Data[0x3A]; set => Data[0x3A] = value; } public byte WeightScalar { get => Data[0x3B]; set => Data[0x3B] = value; } public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x3C), value); } public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; } public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); } public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); } #endregion #region Block B public override string Nickname { get => StringConverter8.GetString(Nickname_Trash); set => StringConverter8.SetString(Nickname_Trash, value.AsSpan(), 12, StringConverterOption.None); } public override ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value); } public override ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), value); } public override ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), value); } public override ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x60)); set => WriteUInt16LittleEndian(Data.AsSpan(0x60), value); } public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; } public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; } public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; } public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; } public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; } public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; } public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; } public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; } public override ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x6A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value); } public override ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x6C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6C), value); } public override ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x6E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6E), value); } public override ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x70)); set => WriteUInt16LittleEndian(Data.AsSpan(0x70), value); } // 0x72 Unused // 0x73 Unused private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x74)); set => WriteUInt32LittleEndian(Data.AsSpan(0x74), value); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); } #endregion #region Block C public override string HT_Name { get => StringConverter8.GetString(HT_Trash); set => StringConverter8.SetString(HT_Trash, value.AsSpan(), 12, StringConverterOption.None); } public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; } public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; } // 0x94 Unused // 0x95 Unused // 0x96 Unused // 0x97 Unused // 0x98 Unused // 0x99 Unused // 0x9A Unused // 0x9B Unused // 0x9C Unused // 0x9D Unused // 0x9E Unused // 0x9F Unused // 0xA0 Unused // 0xA1 Unused public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; } // 0xA1 HT_Affection Unused public int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; } public int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; } public int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; } // 0xA7 Unused public int HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xA8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xA8), (ushort)value); } // 0xAA Unused // 0xAB Unused public byte FieldEventFatigue1 { get => Data[0xAC]; set => Data[0xAC] = value; } public byte FieldEventFatigue2 { get => Data[0xAD]; set => Data[0xAD] = value; } public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; } public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; } #endregion #region Block D public override string OT_Name { get => StringConverter8.GetString(OT_Trash); set => StringConverter8.SetString(OT_Trash, value.AsSpan(), 12, StringConverterOption.None); } public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; } // 0xCB Unused // 0xCC Unused // 0xCD Unused // 0xCE Unused // 0xCF Unused // 0xD0 Unused public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; } public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; } public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; } public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; } public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; } public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; } public int Rank { get => Data[0xD7]; set => Data[0xD7] = (byte)value; } // unused but fetched for stat calcs, and set for trpoke data? public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xD8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD8), (ushort)value); } public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xDA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDA), (ushort)value); } public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; } public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); } public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); } public byte HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = value; } public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); } public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); } public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); } public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); } public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); } public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); } public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; } // 0xE0 Unused // 0xE1 Unused // 0xE2 Unused public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; } public float WeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0xE4)); set => WriteSingleLittleEndian(Data.AsSpan(0xE4), value); } #endregion #region Battle Stats public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0xE8)); set => WriteInt32LittleEndian(Data.AsSpan(0xE8), value); } public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; } public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; } public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; } // 0xEF unused public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0xF0)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF0), (ushort)value); } public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0xF2)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF2), (ushort)value); } public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF4), (ushort)value); } public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0xF6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF6), (ushort)value); } public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0xF8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF8), (ushort)value); } public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0xFA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFA), (ushort)value); } public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0xFC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFC), (ushort)value); } public int Stat_CP { get => ReadUInt16LittleEndian(Data.AsSpan(0xFE)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFE), (ushort)value); } public bool Stat_Mega { get => Data[0x100] != 0; set => Data[0x100] = value ? (byte)1 : (byte)0; } public int Stat_MegaForm { get => Data[0x101]; set => Data[0x101] = (byte)value; } // 102/103 unused #endregion public override int MarkingCount => 6; public override int GetMarking(int index) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); return (MarkValue >> (index * 2)) & 3; } public override void SetMarking(int index, int value) { if ((uint)index >= MarkingCount) throw new ArgumentOutOfRangeException(nameof(index)); var shift = index * 2; MarkValue = (MarkValue & ~(0b11 << shift)) | ((value & 3) << shift); } protected override bool TradeOT(ITrainerInfo tr) { // Check to see if the OT matches the SAV's OT info. if (!(tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender && tr.OT == OT_Name)) return false; CurrentHandler = 0; return true; } protected override void TradeHT(ITrainerInfo tr) { if (HT_Name != tr.OT) { HT_Friendship = CurrentFriendship; // copy friendship instead of resetting (don't alter CP) HT_Name = tr.OT; } CurrentHandler = 1; HT_Gender = tr.Gender; } public void FixMemories() { if (IsUntraded) HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; } // Maximums public override ushort MaxMoveID => Legal.MaxMoveID_7b; public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7b; public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM; public override int MaxItemID => Legal.MaxItemID_7_USUM; public override int MaxBallID => Legal.MaxBallID_7; public override int MaxGameID => Legal.MaxGameID_7b; public override void LoadStats(IBaseStat p, Span stats) { int level = CurrentLevel; int nature = Nature; int friend = CurrentFriendship; // stats +10% depending on friendship! int scalar = (int)(((friend / 255.0f / 10.0f) + 1.0f) * 100.0f); stats[0] = (ushort)(AV_HP + GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level); stats[1] = (ushort)(AV_ATK + (scalar * GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) / 100)); stats[2] = (ushort)(AV_DEF + (scalar * GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) / 100)); stats[3] = (ushort)(AV_SPE + (scalar * GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) / 100)); stats[4] = (ushort)(AV_SPA + (scalar * GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) / 100)); stats[5] = (ushort)(AV_SPD + (scalar * GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) / 100)); } /// /// Gets the initial stat value based on the base stat value, IV, and current level. /// /// stat. /// Current IV, already accounted for Hyper Training /// Current Level /// Initial Stat private static int GetStat(int baseStat, int iv, int level) => (iv + (2 * baseStat)) * level / 100; /// /// Gets the initial stat value with nature amplification applied. Used for all stats except HP. /// /// stat. /// Current IV, already accounted for Hyper Training /// Current Level /// /// Stat amp index in the nature amp table /// Initial Stat with nature amplification applied. private static int GetStat(int baseStat, int iv, int level, int nature, int statIndex) { int initial = GetStat(baseStat, iv, level) + 5; return AmplifyStat(nature, statIndex, initial); } private static int AmplifyStat(int nature, int index, int initial) => GetNatureAmp(nature, index) switch { 1 => 110 * initial / 100, // 110% -1 => 90 * initial / 100, // 90% _ => initial, }; private static sbyte GetNatureAmp(int nature, int index) { if ((uint)nature >= 25) return -1; return NatureAmpTable[(5 * nature) + index]; } private static readonly sbyte[] NatureAmpTable = { 0, 0, 0, 0, 0, // Hardy 1,-1, 0, 0, 0, // Lonely 1, 0, 0, 0,-1, // Brave 1, 0,-1, 0, 0, // Adamant 1, 0, 0,-1, 0, // Naughty -1, 1, 0, 0, 0, // Bold 0, 0, 0, 0, 0, // Docile 0, 1, 0, 0,-1, // Relaxed 0, 1,-1, 0, 0, // Impish 0, 1, 0,-1, 0, // Lax -1, 0, 0, 0, 1, // Timid 0,-1, 0, 0, 1, // Hasty 0, 0, 0, 0, 0, // Serious 0, 0,-1, 0, 1, // Jolly 0, 0, 0,-1, 1, // Naive -1, 0, 1, 0, 0, // Modest 0,-1, 1, 0, 0, // Mild 0, 0, 1, 0,-1, // Quiet 0, 0, 0, 0, 0, // Bashful 0, 0, 1,-1, 0, // Rash -1, 0, 0, 1, 0, // Calm 0,-1, 0, 1, 0, // Gentle 0, 0, 0, 1,-1, // Sassy 0, 0,-1, 1, 0, // Careful 0, 0, 0, 0, 0, // Quirky }; public int CalcCP => Math.Min(10000, AwakeCP + BaseCP); public int BaseCP { get { var p = PersonalInfo; int level = CurrentLevel; int nature = Nature; int scalar = CPScalar; // Calculate stats for all, then sum together. // HP is not overriden to 1 like a regular stat calc for Shedinja. var statSum = (ushort)GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level + (ushort)(GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) * scalar / 100) + (ushort)(GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) * scalar / 100) + (ushort)(GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) * scalar / 100) + (ushort)(GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) * scalar / 100) + (ushort)(GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) * scalar / 100); float result = statSum * 6f; result *= level; result /= 100f; return (int)result; } } public int CPScalar { get { int friend = CurrentFriendship; // stats +10% depending on friendship! float scalar = friend / 255f; scalar /= 10f; scalar++; scalar *= 100f; return (int)scalar; } } public int AwakeCP { get { var sum = this.AwakeningSum(); if (sum == 0) return 0; var lvl = CurrentLevel; float scalar = lvl * 4f; scalar /= 100f; scalar += 2f; float result = sum * scalar; return (int)result; } } public void ResetCP() => Stat_CP = CalcCP; public void ResetCalculatedValues() { ResetCP(); ResetHeight(); ResetWeight(); } // Casts are as per the game code; they may seem redundant but every bit of precision matters? // This still doesn't precisely match :( -- just use a tolerance check when updating. // If anyone can figure out how to get all precision to match, feel free to update :) public float HeightRatio => GetHeightRatio(HeightScalar); public float WeightRatio => GetWeightRatio(WeightScalar); public float CalcHeightAbsolute => GetHeightAbsolute(PersonalInfo, HeightScalar); public float CalcWeightAbsolute => GetWeightAbsolute(PersonalInfo, HeightScalar, WeightScalar); public void ResetHeight() => HeightAbsolute = CalcHeightAbsolute; public void ResetWeight() => WeightAbsolute = CalcWeightAbsolute; [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] private static float GetHeightRatio(int heightScalar) { // + 40%, -20 float result = heightScalar / 255f; // 0x437F0000 result *= 0.79999995f; // 0x3F4CCCCC result += 0.6f; // 0x3F19999A return result; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] private static float GetWeightRatio(int weightScalar) { // +/- 20% float result = weightScalar / 255f; // 0x437F0000 result *= 0.40000004f; // 0x3ECCCCCE result += 0.8f; // 0x3F4CCCCD return result; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static float GetHeightAbsolute(IPersonalMisc p, int heightScalar) { float HeightRatio = GetHeightRatio(heightScalar); return HeightRatio * p.Height; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static float GetWeightAbsolute(IPersonalMisc p, int heightScalar, int weightScalar) { float HeightRatio = GetHeightRatio(heightScalar); float WeightRatio = GetWeightRatio(weightScalar); float weight = WeightRatio * p.Weight; return HeightRatio * weight; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static byte GetHeightScalar(float height, int avgHeight) { // height is already *100 float biasH = avgHeight * -0.6f; float biasL = avgHeight * 0.79999995f; float numerator = biasH + height; float result = numerator / biasL; result *= 255f; int value = (int)result; int unsigned = value & ~(value >> 31); return (byte)Math.Min(255, unsigned); } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static byte GetWeightScalar(float height, float weight, int avgHeight, int avgWeight) { // height is already *100 // weight is already *10 float heightRatio = height / avgHeight; float weightComponent = heightRatio * weight; float top = avgWeight * -0.8f; top += weightComponent; float bot = avgWeight * 0.40000004f; float result = top / bot; result *= 255f; int value = (int)result; int unsigned = value & ~(value >> 31); return (byte)Math.Min(255, unsigned); } public static int GetRandomIndex(int bits, int characterIndex, int nature) { if (bits is 6 or 7) return GetRandomIndex(characterIndex); if (bits is 0) return 0; Span amps = NatureAmpTable.AsSpan(5 * nature, 5); if (amps[bits - 1] != -1) // not a negative stat return bits; // remap a negative stat to positive return 1 + amps.IndexOf((sbyte)1); } private static int GetRandomIndex(int characterIndex) => (characterIndex / 5) switch { 0 => 0, 1 => 1, 2 => 2, 3 => 5, 4 => 3, 5 => 4, _ => throw new ArgumentOutOfRangeException(nameof(characterIndex)), // never happens, characteristic is always 0-29 }; public PK8 ConvertToPK8() { var pk8 = new PK8 { EncryptionConstant = EncryptionConstant, Species = Species, TID = TID, SID = SID, EXP = EXP, PID = PID, Ability = Ability, AbilityNumber = AbilityNumber, MarkValue = MarkValue & 0b1111_1111_1111, Language = Language, EV_HP = EV_HP, EV_ATK = EV_ATK, EV_DEF = EV_DEF, EV_SPA = EV_SPA, EV_SPD = EV_SPD, EV_SPE = EV_SPE, Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, RelearnMove1 = RelearnMove1, RelearnMove2 = RelearnMove2, RelearnMove3 = RelearnMove3, RelearnMove4 = RelearnMove4, IV_HP = IV_HP, IV_ATK = IV_ATK, IV_DEF = IV_DEF, IV_SPA = IV_SPA, IV_SPD = IV_SPD, IV_SPE = IV_SPE, IsNicknamed = IsNicknamed, FatefulEncounter = FatefulEncounter, Gender = Gender, Form = Form, Nature = Nature, Nickname = Nickname, Version = Version, OT_Name = OT_Name, MetDate = MetDate, Met_Location = Met_Location, Ball = Ball, Met_Level = Met_Level, OT_Gender = OT_Gender, HyperTrainFlags = HyperTrainFlags, // Memories don't exist in LGPE, and no memories are set on transfer. OT_Friendship = OT_Friendship, // No Ribbons or Markings on transfer. StatNature = Nature, HeightScalar = HeightScalar, WeightScalar = WeightScalar, Favorite = Favorite, }; // Fix PP and Stats pk8.Heal(); // Fix Checksum pk8.RefreshChecksum(); return pk8; // Done! } }