using System; namespace PKHeX.Core; /// /// Details about moves in /// internal static class MoveInfo8 { public static ReadOnlySpan MovePP_SWSH => [ 00, 35, 25, 10, 15, 20, 20, 15, 15, 15, 35, 30, 05, 10, 20, 30, 35, 35, 20, 15, 20, 20, 25, 20, 30, 05, 10, 15, 15, 15, 25, 20, 05, 35, 15, 20, 20, 10, 15, 30, 35, 20, 20, 30, 25, 40, 20, 15, 20, 20, 20, 30, 25, 15, 30, 25, 05, 15, 10, 05, 20, 20, 20, 05, 35, 20, 20, 20, 20, 20, 15, 25, 15, 10, 20, 25, 10, 35, 30, 15, 10, 40, 10, 15, 30, 15, 20, 10, 15, 10, 05, 10, 10, 25, 10, 20, 40, 30, 30, 20, 20, 15, 10, 40, 15, 10, 30, 10, 20, 10, 40, 40, 20, 30, 30, 20, 30, 10, 10, 20, 05, 10, 30, 20, 20, 20, 05, 15, 15, 20, 10, 15, 35, 20, 15, 10, 10, 30, 15, 40, 20, 10, 10, 05, 10, 30, 10, 15, 20, 15, 40, 20, 10, 05, 15, 10, 10, 10, 15, 30, 30, 10, 10, 20, 10, 01, 01, 10, 25, 10, 05, 15, 25, 15, 10, 15, 30, 05, 40, 15, 10, 25, 10, 30, 10, 20, 10, 10, 10, 10, 10, 20, 05, 40, 05, 05, 15, 05, 10, 05, 10, 10, 10, 10, 20, 20, 40, 15, 10, 20, 20, 25, 05, 15, 10, 05, 20, 15, 20, 25, 20, 05, 30, 05, 10, 20, 40, 05, 20, 40, 20, 15, 35, 10, 05, 05, 05, 15, 05, 20, 05, 05, 15, 20, 10, 05, 05, 15, 10, 15, 15, 10, 10, 10, 20, 10, 10, 10, 10, 15, 15, 15, 10, 20, 20, 10, 20, 20, 20, 20, 20, 10, 10, 10, 20, 20, 05, 15, 10, 10, 15, 10, 20, 05, 05, 10, 10, 20, 05, 10, 20, 10, 20, 20, 20, 05, 05, 15, 20, 10, 15, 20, 15, 10, 10, 15, 10, 05, 05, 10, 15, 10, 05, 20, 25, 05, 40, 15, 05, 40, 15, 20, 20, 05, 15, 20, 20, 15, 15, 05, 10, 30, 20, 30, 15, 05, 40, 15, 05, 20, 05, 15, 25, 25, 15, 20, 15, 20, 15, 20, 10, 20, 20, 05, 05, 10, 05, 40, 10, 10, 05, 10, 10, 15, 10, 20, 15, 30, 10, 20, 05, 10, 10, 15, 10, 10, 05, 15, 05, 10, 10, 30, 20, 20, 10, 10, 05, 05, 10, 05, 20, 10, 20, 10, 15, 10, 20, 20, 20, 15, 15, 10, 15, 15, 15, 10, 10, 10, 20, 10, 30, 05, 10, 15, 10, 10, 05, 20, 30, 10, 30, 15, 15, 15, 15, 30, 10, 20, 15, 10, 10, 20, 15, 05, 05, 15, 15, 05, 10, 05, 20, 05, 15, 20, 05, 20, 20, 20, 20, 10, 20, 10, 15, 20, 15, 10, 10, 05, 10, 05, 05, 10, 05, 05, 10, 05, 05, 05, 15, 10, 10, 10, 10, 10, 10, 15, 20, 15, 10, 15, 10, 15, 10, 20, 10, 10, 10, 20, 20, 20, 20, 20, 15, 15, 15, 15, 15, 15, 20, 15, 10, 15, 15, 15, 15, 10, 10, 10, 10, 10, 15, 15, 15, 15, 05, 05, 15, 05, 10, 10, 10, 20, 20, 20, 10, 10, 30, 15, 15, 10, 15, 25, 10, 15, 10, 10, 10, 20, 10, 10, 10, 10, 10, 15, 15, 05, 05, 10, 10, 10, 05, 05, 10, 05, 05, 15, 10, 05, 05, 05, 10, 10, 10, 10, 20, 25, 10, 20, 30, 25, 20, 20, 15, 20, 15, 20, 20, 10, 10, 10, 10, 10, 20, 10, 30, 15, 10, 10, 10, 20, 20, 05, 05, 05, 20, 10, 10, 20, 15, 20, 20, 10, 20, 30, 10, 10, 40, 40, 30, 20, 40, 20, 20, 10, 10, 10, 10, 05, 10, 10, 05, 05, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 40, 15, 20, 30, 20, 15, 15, 20, 10, 15, 15, 10, 05, 10, 10, 20, 15, 10, 15, 15, 15, 05, 15, 20, 20, 01, 01, 01, 01, 01, 01, 01, 01, 01, 05, 05, 10, 10, 10, 20, 10, 10, 10, 05, 05, 20, 10, 10, 10, 01, 05, 15, 05, 01, 01, 01, 01, 01, 01, 10, 15, 15, 20, 20, 20, 20, 15, 15, 10, 10, 05, 20, 05, 10, 05, 15, 10, 10, 05, 15, 20, 10, 10, 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 05, 10, 15, 10, 15, 05, 05, 05, 10, 15, 40, 10, 10, 10, 15, 10, 10, 10, 10, 05, 05, 05, 10, 05, 20, 10, 10, 05, 20, 20, 10, 10, 05, 05, 05, 40, 10, 20, 10, 10, 10, 10, 05, 05, 15, 05, 10, 10, 10, 05, 05, 05, ]; /// /// Bitflag indexes of moves that are not usable in game. /// /// /// This is a bitflag array, where each bit represents a move. If the bit is set, the move is not usable in game. /// Instead of allocating a hashset, this is a more efficient method (no allocation) with O(1) lookup (faster than HashSet's O(1) lookup). /// public static ReadOnlySpan DummiedMoves => // 144 moves (288 bytes) => 93 bytes. [ 0x1C, 0x20, 0x00, 0x0C, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0xA1, 0x22, 0x19, 0x10, 0x36, 0xC0, 0x40, 0x0A, 0x00, 0x02, 0x02, 0x00, 0x00, 0x45, 0x10, 0x20, 0x00, 0x00, 0x00, 0x02, 0x04, 0x80, 0x66, 0x70, 0x00, 0x50, 0x91, 0x00, 0x00, 0x04, 0x64, 0x08, 0x20, 0x67, 0x84, 0x00, 0x00, 0x00, 0x00, 0xA4, 0x00, 0x28, 0x03, 0x01, 0x07, 0x20, 0x22, 0x00, 0x04, 0x08, 0x10, 0x00, 0x08, 0x02, 0x08, 0x00, 0x08, 0x02, 0x00, 0x00, 0x02, 0x01, 0x00, 0xE2, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x82, 0x01, 0x40, 0x84, 0xFF, 0x00, 0x80, 0xF8, 0xFF, 0x3F, ]; }