using System; namespace PKHeX.Core { internal class EncounterStaticShadow : EncounterStatic { public EncounterLock[][] Locks { get; internal set; } = Array.Empty(); public int Gauge { get; internal set; } public bool EReader { get; set; } internal override EncounterStatic Clone() { var result = (EncounterStaticShadow)base.Clone(); result.CloneLocks(); return result; } private void CloneLocks() { Locks = new EncounterLock[Locks.Length][]; for (var i = 0; i < Locks.Length; i++) { Locks[i] = (EncounterLock[])Locks[i].Clone(); for (int j = 0; j < Locks[i].Length; j++) Locks[i][j] = Locks[i][j].Clone(); } } } }