namespace PKHeX.Core { public enum TurnActionCode { None = 0, Fight = 1, Switch = 3, Run = 4, UNK5 = 5, Rotate = 6, UNK7 = 7, MegaEvolve = 8, } public struct TurnActionInstruction { public int PlayerID; public int Count; public TurnActionInstruction(byte Op) { PlayerID = Op >> 5; Count = Op & 0xF; } } }