using System; using System.Collections.Generic; using System.Threading; namespace PKHeX.Core { public static partial class Util { // Multithread safe rand, ha public static Random Rand => _local.Value; private static readonly ThreadLocal _local = new(() => new Random()); public static uint Rand32() => Rand32(Rand); public static uint Rand32(Random rnd) => (uint)rnd.Next(1 << 30) << 2 | (uint)rnd.Next(1 << 2); /// /// Shuffles the order of items within a collection of items. /// /// Item type /// Item collection public static void Shuffle(IList items) => Shuffle(items, 0, items.Count, Rand); /// /// Shuffles the order of items within a collection of items. /// /// Item type /// Item collection /// Starting position /// Ending position /// RNG object to use public static void Shuffle(IList items, int start, int end, Random rnd) { for (int i = start; i < end; i++) { int index = i + rnd.Next(end - i); T t = items[index]; items[index] = items[i]; items[i] = t; } } } }