using System.Linq; using static PKHeX.Core.SlotType; namespace PKHeX.Core; /// /// RNG Encounter Slot Ranges to convert the [0,100) value into a slot index. /// public static class SlotRange { private static readonly Range[] H_OldRod = GetRanges(70, 30); private static readonly Range[] H_GoodRod = GetRanges(60, 20, 20); private static readonly Range[] H_SuperRod = GetRanges(40, 40, 15, 4, 1); private static readonly Range[] H_Surf = GetRanges(60, 30, 5, 4, 1); private static readonly Range[] H_Regular = GetRanges(20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1); private static readonly Range[] J_SuperRod = GetRanges(40, 40, 15, 4, 1); private static readonly Range[] K_SuperRod = GetRanges(40, 30, 15, 10, 5); private static readonly Range[] K_BCC = GetRanges(5,5,5,5, 10,10,10,10, 20,20).Reverse().ToArray(); private static readonly Range[] K_Headbutt = GetRanges(50, 15, 15, 10, 5, 5); private const int Invalid = -1; // all slots are [0,X], unsigned. This will always result in a non-match. /// /// Gets the from the raw 16bit seed half. /// public static int GetSlot(SlotType type, uint rand, FrameType t) => t switch { FrameType.MethodH => HSlot(type, rand), FrameType.MethodJ => JSlot(type, rand), FrameType.MethodK => KSlot(type, rand), _ => Invalid, }; /// /// Gets the from the raw 16bit seed half. /// private static int HSlot(SlotType type, uint rand) { var ESV = rand % 100; if ((type & Swarm) != 0) return ESV < 50 ? 0 : Invalid; return type switch { Old_Rod => CalcSlot(ESV, H_OldRod), Good_Rod => CalcSlot(ESV, H_GoodRod), Super_Rod => CalcSlot(ESV, H_SuperRod), Rock_Smash => CalcSlot(ESV, H_Surf), Surf => CalcSlot(ESV, H_Surf), _ => CalcSlot(ESV, H_Regular), }; } /// /// Gets the from the raw 16bit seed half. /// private static int KSlot(SlotType type, uint rand) { var ESV = rand % 100; return type switch { Rock_Smash or Surf => CalcSlot(ESV, H_Surf), Old_Rod or Good_Rod or Super_Rod => CalcSlot(ESV, K_SuperRod), BugContest => CalcSlot(ESV, K_BCC), Headbutt or (Headbutt | Special) => CalcSlot(ESV, K_Headbutt), _ => CalcSlot(ESV, H_Regular), }; } /// /// Gets the from the raw 16bit seed half. /// private static int JSlot(SlotType type, uint rand) { uint ESV = rand / 656; return type switch { Old_Rod or Rock_Smash or Surf => CalcSlot(ESV, H_Surf), Good_Rod or Super_Rod => CalcSlot(ESV, J_SuperRod), HoneyTree => 0, _ => CalcSlot(ESV, H_Regular), }; } private readonly record struct Range(uint Min, uint Max); private static Range[] GetRanges(params byte[] rates) { var len = rates.Length; var arr = new Range[len]; uint sum = 0; for (int i = 0; i < len; ++i) arr[i] = new Range(sum, (sum += rates[i]) - 1); return arr; } private static int CalcSlot(uint esv, Range[] ranges) { for (int i = 0; i < ranges.Length; ++i) { var (min, max) = ranges[i]; if (esv >= min && esv <= max) return i; } return Invalid; } public static int GetLevel(EncounterSlot slot, LeadRequired lead, uint lvlrand) { if (lead == LeadRequired.PressureHustleSpirit) return slot.LevelMax; if (slot.IsFixedLevel) return slot.LevelMin; int delta = slot.LevelMax - slot.LevelMin + 1; var adjust = (int)(lvlrand % delta); return slot.LevelMin + adjust; } #pragma warning disable IDE0060, RCS1163 // Unused parameter. public static bool GetIsEncounterable(T slot, FrameType frameType, int rand, LeadRequired lead) where T : ISlotRNGType #pragma warning restore IDE0060, RCS1163 // Unused parameter. { var type = slot.Type; if (type.IsSweetScentType()) return true; if (type is HoneyTree) return true; return true; // todo //return GetCanEncounter(slot, frameType, rand, lead); } // ReSharper disable once UnusedMember.Global public static bool GetCanEncounter(T slot, FrameType frameType, int rand, LeadRequired lead) where T : ISlotRNGType { int proc = frameType == FrameType.MethodJ ? rand / 656 : rand % 100; var stype = slot.Type; if (stype == Rock_Smash) return proc < 60; if (frameType == FrameType.MethodH) return true; // fishing encounters are disjointed by the hooked message. return GetCanEncounterFish(lead, stype, proc); } private static bool GetCanEncounterFish(LeadRequired lead, SlotType stype, int proc) => stype switch { // Lead:None => can be suction cups Old_Rod => proc switch { < 25 => true, < 50 => lead == LeadRequired.None, _ => false, }, Good_Rod => proc switch { < 50 => true, < 75 => lead == LeadRequired.None, _ => false, }, Super_Rod => proc < 75 || lead == LeadRequired.None, _ => false, }; /// /// Checks both Static and Magnet Pull ability type selection encounters to see if the encounter can be selected. /// /// Slot Data /// Rand16 value for the call /// Slot number from the slot data if the slot is selected on this frame, else an invalid slot value. internal static int GetSlotStaticMagnet(T slot, uint esv) where T : EncounterSlot, IMagnetStatic, INumberedSlot { if (slot.IsStaticSlot()) { var index = esv % slot.StaticCount; if (index == slot.StaticIndex) return slot.SlotNumber; } if (slot.IsMagnetSlot()) { var index = esv % slot.MagnetPullCount; if (index == slot.MagnetPullIndex) return slot.SlotNumber; } return Invalid; } }