using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// /// encounter area /// public sealed class EncounterArea4 : EncounterArea { public readonly EncounterType TypeEncounter; public readonly int Rate; public static EncounterArea4[] GetAreas(byte[][] input, GameVersion game) { var result = new EncounterArea4[input.Length]; for (int i = 0; i < input.Length; i++) result[i] = new EncounterArea4(input[i], game); return result; } private EncounterArea4(byte[] data, GameVersion game) : base(game) { Location = data[0] | (data[1] << 8); Type = (SlotType)data[2]; Rate = data[3]; TypeEncounter = (EncounterType) BitConverter.ToUInt16(data, 4); Slots = ReadRegularSlots(data); } private EncounterSlot4[] ReadRegularSlots(byte[] data) { const int size = 10; int count = (data.Length - 6) / size; var slots = new EncounterSlot4[count]; for (int i = 0; i < slots.Length; i++) { int offset = 6 + (size * i); int species = BitConverter.ToUInt16(data, offset + 0); int form = data[offset + 2]; int slotNum = data[offset + 3]; int min = data[offset + 4]; int max = data[offset + 5]; int mpi = data[offset + 6]; int mpc = data[offset + 7]; int sti = data[offset + 8]; int stc = data[offset + 9]; slots[i] = new EncounterSlot4(this, species, form, min, max, slotNum, mpi, mpc, sti, stc); } return slots; } public override IEnumerable GetMatchingSlots(PKM pkm, IReadOnlyList chain) { if (pkm.Format != 4) // Met Location and Met Level are changed on PK4->PK5 return GetSlotsFuzzy(chain); if (pkm.Met_Location != Location) return Array.Empty(); return GetSlotsMatching(chain, pkm.Met_Level); } private IEnumerable GetSlotsMatching(IReadOnlyList chain, int lvl) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form && !FormInfo.WildChangeFormAfter.Contains(slot.Species) && slot.Species != (int)Species.Unown) break; if (!slot.IsLevelWithinRange(lvl)) break; yield return slot; break; } } } private IEnumerable GetSlotsFuzzy(IReadOnlyList chain) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form && !FormInfo.WildChangeFormAfter.Contains(slot.Species) && slot.Species != (int)Species.Unown) break; if (slot.LevelMin > evo.Level) break; yield return slot; break; } } } } }