using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using static PKHeX.Core.MessageStrings;
namespace PKHeX.Core
{
///
/// Logic for data loading and manipulation.
///
public static class SaveUtil
{
public const int BEEF = 0x42454546;
public const int SIZE_G7GG = 0x100000;
public const int SIZE_G7USUM = 0x6CC00;
public const int SIZE_G7SM = 0x6BE00;
public const int SIZE_G6XY = 0x65600;
public const int SIZE_G6ORAS = 0x76000;
public const int SIZE_G6ORASDEMO = 0x5A00;
public const int SIZE_G5RAW = 0x80000;
public const int SIZE_G5BW = 0x24000;
public const int SIZE_G5B2W2 = 0x26000;
public const int SIZE_G4BR = 0x380000;
public const int SIZE_G4RAW = 0x80000;
public const int SIZE_G3BOX = 0x76000;
public const int SIZE_G3COLO = 0x60000;
public const int SIZE_G3XD = 0x56000;
public const int SIZE_G3BOXGCI = SIZE_G3BOX + 0x40; // GCI data
public const int SIZE_G3COLOGCI = SIZE_G3COLO + 0x40; // GCI data
public const int SIZE_G3XDGCI = SIZE_G3XD + 0x40; // GCI data
public const int SIZE_G3RAW = 0x20000;
public const int SIZE_G3RAWHALF = 0x10000;
public const int SIZE_G2RAW_U = 0x8000;
public const int SIZE_G2VC_U = 0x8010;
public const int SIZE_G2BAT_U = 0x802C;
public const int SIZE_G2EMU_U = 0x8030;
public const int SIZE_G2RAW_J = 0x10000;
public const int SIZE_G2VC_J = 0x10010;
public const int SIZE_G2BAT_J = 0x1002C;
public const int SIZE_G2EMU_J = 0x10030;
public const int SIZE_G1RAW = 0x8000;
public const int SIZE_G1BAT = 0x802C;
// Bank Binaries
public const int SIZE_G7BANK = 0xACA48;
public const int SIZE_G4BANK = 0x405C4;
public const int SIZE_G4RANCH = 0x54000;
public const int SIZE_G4RANCH_PLAT = 0x7C000;
private static readonly HashSet SIZES_2 = new HashSet
{
SIZE_G2RAW_U, SIZE_G2VC_U, SIZE_G2BAT_U, SIZE_G2EMU_U, SIZE_G2RAW_J, SIZE_G2BAT_J, SIZE_G2EMU_J, SIZE_G2VC_J,
};
private static readonly HashSet SIZES = new HashSet(SIZES_2)
{
SIZE_G7SM, SIZE_G7USUM, SIZE_G7GG,
SIZE_G6XY, SIZE_G6ORAS, SIZE_G6ORASDEMO,
SIZE_G5RAW, SIZE_G5BW, SIZE_G5B2W2,
SIZE_G4BR, SIZE_G4RAW,
SIZE_G3BOX, SIZE_G3BOXGCI, SIZE_G3COLO, SIZE_G3COLOGCI, SIZE_G3XD, SIZE_G3XDGCI, SIZE_G3RAW, SIZE_G3RAWHALF,
// SIZES_2 covers gen2 sizes since there's so many
SIZE_G1RAW, SIZE_G1BAT,
SIZE_G7BANK, SIZE_G4BANK, SIZE_G4RANCH, SIZE_G4RANCH_PLAT,
};
private static readonly byte[] FOOTER_DSV = Encoding.ASCII.GetBytes("|-DESMUME SAVE-|");
internal static readonly string[] HEADER_COLO = { "GC6J","GC6E","GC6P" }; // NTSC-J, NTSC-U, PAL
internal static readonly string[] HEADER_XD = { "GXXJ","GXXE","GXXP" }; // NTSC-J, NTSC-U, PAL
internal static readonly string[] HEADER_RSBOX = { "GPXJ","GPXE","GPXP" }; // NTSC-J, NTSC-U, PAL
/// Determines the generation of the given save data.
/// Save data of which to determine the generation
/// Version Identifier or Invalid if type cannot be determined.
private static GameVersion GetSAVGeneration(byte[] data)
{
if (GetIsG1SAV(data) != GameVersion.Invalid)
return GameVersion.Gen1;
if (GetIsG2SAV(data) != GameVersion.Invalid)
return GameVersion.Gen2;
if (GetIsG3SAV(data) != GameVersion.Invalid)
return GameVersion.Gen3;
if (GetIsG4SAV(data) != GameVersion.Invalid)
return GameVersion.Gen4;
if (GetIsG5SAV(data) != GameVersion.Invalid)
return GameVersion.Gen5;
if (GetIsG6SAV(data) != GameVersion.Invalid)
return GameVersion.Gen6;
if (GetIsG7SAV(data) != GameVersion.Invalid)
return GameVersion.Gen7;
if (GetIsBelugaSAV(data) != GameVersion.Invalid)
return GameVersion.GG;
if (GetIsG3COLOSAV(data) != GameVersion.Invalid)
return GameVersion.COLO;
if (GetIsG3XDSAV(data) != GameVersion.Invalid)
return GameVersion.XD;
if (GetIsG3BOXSAV(data) != GameVersion.Invalid)
return GameVersion.RSBOX;
if (GetIsG4BRSAV(data) != GameVersion.Invalid)
return GameVersion.BATREV;
if (GetIsBank7(data)) // pokebank
return GameVersion.USUM;
if (GetIsBank4(data)) // pokestock
return GameVersion.HGSS;
if (GetIsBank3(data)) // pokestock
return GameVersion.RS;
if (GetIsRanch4(data)) // ranch
return GameVersion.DP;
return GameVersion.Invalid;
}
///
/// Determines if a Gen2 Pokémon List is Invalid
///
/// Save data
/// Offset the list starts at
/// Max count of Pokémon in the list
/// True if a valid list, False otherwise
private static bool IsG12ListValid(byte[] data, int offset, int listCount)
{
byte num_entries = data[offset];
return num_entries <= listCount && data[offset + 1 + num_entries] == 0xFF;
}
/// Determines the type of 1st gen save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG1SAV(byte[] data)
{
if (data.Length != SIZE_G1RAW && data.Length != SIZE_G1BAT)
return GameVersion.Invalid;
// Check if it's not an american save or a japanese save
if (!(GetIsG1SAVU(data) || GetIsG1SAVJ(data)))
return GameVersion.Invalid;
// I can't actually detect which game version, because it's not stored anywhere.
// If you can think of anything to do here, please implement :)
return GameVersion.RBY;
}
/// Determines if 1st gen save is non-japanese
/// Save data of which to determine the region
/// True if a valid non-japanese save, False otherwise.
private static bool GetIsG1SAVU(byte[] data)
{
return IsG12ListValid(data, 0x2F2C, 20) && IsG12ListValid(data, 0x30C0, 20);
}
/// Determines if 1st gen save is japanese
/// Save data of which to determine the region
/// True if a valid japanese save, False otherwise.
internal static bool GetIsG1SAVJ(byte[] data)
{
return IsG12ListValid(data, 0x2ED5, 30) && IsG12ListValid(data, 0x302D, 30);
}
/// Determines the type of 2nd gen save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG2SAV(byte[] data)
{
if (!SIZES_2.Contains(data.Length))
return GameVersion.Invalid;
// Check if it's not an american save or a japanese save
GameVersion result;
if ((result = GetIsG2SAVU(data)) != GameVersion.Invalid)
return result;
if ((result = GetIsG2SAVJ(data)) != GameVersion.Invalid)
return result;
if ((result = GetIsG2SAVK(data)) != GameVersion.Invalid)
return result;
return GameVersion.Invalid;
}
/// Determines if 2nd gen save is non-japanese
/// Save data of which to determine the region
/// True if a valid international save, False otherwise.
private static GameVersion GetIsG2SAVU(byte[] data)
{
if (IsG12ListValid(data, 0x288A, 20) && IsG12ListValid(data, 0x2D6C, 20))
return GameVersion.GS;
if (IsG12ListValid(data, 0x2865, 20) && IsG12ListValid(data, 0x2D10, 20))
return GameVersion.C;
return GameVersion.Invalid;
}
/// Determines if 2nd gen save is japanese
/// Save data of which to determine the region
/// True if a valid Japanese save, False otherwise.
internal static GameVersion GetIsG2SAVJ(byte[] data)
{
if (!IsG12ListValid(data, 0x2D10, 30))
return GameVersion.Invalid;
if (IsG12ListValid(data, 0x283E, 30))
return GameVersion.GS;
if (IsG12ListValid(data, 0x281A, 30))
return GameVersion.C;
return GameVersion.Invalid;
}
/// Determines if 2nd gen save is Korean
/// Save data of which to determine the region
/// True if a valid Korean save, False otherwise.
internal static GameVersion GetIsG2SAVK(byte[] data)
{
if (IsG12ListValid(data, 0x2DAE, 20) && IsG12ListValid(data, 0x28CC, 20))
return GameVersion.GS;
return GameVersion.Invalid;
}
/// Determines the type of 3rd gen save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG3SAV(byte[] data)
{
if (data.Length != SIZE_G3RAW && data.Length != SIZE_G3RAWHALF)
return GameVersion.Invalid;
// check the save file(s)
int count = data.Length/SIZE_G3RAWHALF;
for (int s = 0; s < count; s++)
{
const int blockcount = 14;
const int blocksize = 0x1000;
int ofs = blockcount * blocksize * s;
int[] BlockOrder = new int[blockcount];
for (int i = 0; i < BlockOrder.Length; i++)
BlockOrder[i] = BitConverter.ToUInt16(data, (i * blocksize) + 0xFF4 + ofs);
if (Array.FindIndex(BlockOrder, i => i > 0xD) >= 0) // invalid block ID
continue;
int Block0 = Array.IndexOf(BlockOrder, 0);
// Sometimes not all blocks are present (start of game), yielding multiple block0's.
// Real 0th block comes before block1.
if (BlockOrder[0] == 1 && Block0 != BlockOrder.Length - 1)
continue;
if (Array.FindIndex(BlockOrder, v => v != 0) < 0) // all blocks are 0
continue;
// Detect RS/E/FRLG
return SAV3.GetVersion(data, (blocksize * Block0) + ofs);
}
return GameVersion.Invalid;
}
/// Determines the type of 3rd gen Box RS
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG3BOXSAV(byte[] data)
{
if (data.Length != SIZE_G3BOX && data.Length != SIZE_G3BOXGCI)
return GameVersion.Invalid;
byte[] sav = data;
// Verify first checksum
ushort chk = 0; // initial value
var ofs = data.Length - SIZE_G3BOX + 0x2000;
for (int i = 0x4; i < 0x1FFC; i += 2)
chk += BigEndian.ToUInt16(sav, ofs + i);
ushort chkA = chk;
ushort chkB = (ushort)(0xF004 - chkA);
ushort CHK_A = BigEndian.ToUInt16(sav, ofs + 0);
ushort CHK_B = BigEndian.ToUInt16(sav, ofs + 2);
return CHK_A == chkA && CHK_B == chkB ? GameVersion.RSBOX : GameVersion.Invalid;
}
/// Determines the type of 3rd gen Colosseum
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG3COLOSAV(byte[] data)
{
if (data.Length != SIZE_G3COLO && data.Length != SIZE_G3COLOGCI)
return GameVersion.Invalid;
// Check the intro bytes for each save slot
int offset = data.Length - SIZE_G3COLO;
for (int i = 0; i < 3; i++)
{
var ofs = 0x6000 + offset + (0x1E000 * i);
if (BitConverter.ToUInt32(data, ofs) != 0x00000101)
return GameVersion.Invalid;
}
return GameVersion.COLO;
}
/// Determines the type of 3rd gen XD
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG3XDSAV(byte[] data)
{
if (data.Length != SIZE_G3XD && data.Length != SIZE_G3XDGCI)
return GameVersion.Invalid;
// Check the intro bytes for each save slot
int offset = data.Length - SIZE_G3XD;
for (int i = 0; i < 2; i++)
{
var ofs = 0x6000 + offset + (0x28000 * i);
if ((BitConverter.ToUInt32(data, ofs) & 0xFFFE_FFFF) != 0x00000101)
return GameVersion.Invalid;
}
return GameVersion.XD;
}
/// Determines the type of 4th gen save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG4SAV(byte[] data)
{
if (data.Length != SIZE_G4RAW)
return GameVersion.Invalid;
// The block footers contain a u32 'size' followed by a u32 binary-coded-decimal timestamp(?)
// Korean savegames have a different timestamp from other localizations.
bool validSequence(int offset)
{
var size = BitConverter.ToUInt32(data, offset - 0xC);
if (size != (offset & 0xFFFF))
return false;
var sdk = BitConverter.ToUInt32(data, offset - 0x8);
const int DATE_INT = 0x20060623;
const int DATE_KO = 0x20070903;
return sdk == DATE_INT || sdk == DATE_KO;
}
// Check the other save -- first save is done to the latter half of the binary.
// The second save should be all that is needed to check.
if (validSequence(0x4C100))
return GameVersion.DP;
if (validSequence(0x4CF2C))
return GameVersion.Pt;
if (validSequence(0x4F628))
return GameVersion.HGSS;
return GameVersion.Invalid;
}
/// Determines the type of 4th gen Battle Revolution
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG4BRSAV(byte[] data)
{
if (data.Length != SIZE_G4BR)
return GameVersion.Invalid;
byte[] sav = SAV4BR.DecryptPBRSaveData(data);
return SAV4BR.IsChecksumsValid(sav) ? GameVersion.BATREV : GameVersion.Invalid;
}
/// Determines the type of 5th gen save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
internal static GameVersion GetIsG5SAV(byte[] data)
{
if (data.Length != SIZE_G5RAW)
return GameVersion.Invalid;
// check the checksum block validity; nobody would normally modify this region
ushort chk1 = BitConverter.ToUInt16(data, SIZE_G5BW - 0x100 + 0x8C + 0xE);
ushort actual1 = Checksums.CRC16_CCITT(data, SIZE_G5BW - 0x100, 0x8C);
if (chk1 == actual1)
return GameVersion.BW;
ushort chk2 = BitConverter.ToUInt16(data, SIZE_G5B2W2 - 0x100 + 0x94 + 0xE);
ushort actual2 = Checksums.CRC16_CCITT(data, SIZE_G5B2W2 - 0x100, 0x94);
if (chk2 == actual2)
return GameVersion.B2W2;
return GameVersion.Invalid;
}
/// Determines the type of 6th gen save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
private static GameVersion GetIsG6SAV(byte[] data)
{
if (data.Length != SIZE_G6XY && data.Length != SIZE_G6ORAS && data.Length != SIZE_G6ORASDEMO)
return GameVersion.Invalid;
if (BitConverter.ToUInt32(data, data.Length - 0x1F0) != BEEF)
return GameVersion.Invalid;
if (data.Length == SIZE_G6XY)
return GameVersion.XY;
if (data.Length == SIZE_G6ORAS)
return GameVersion.ORAS;
return GameVersion.ORASDEMO; // least likely
}
/// Determines the type of 7th gen save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
private static GameVersion GetIsG7SAV(byte[] data)
{
if (data.Length != SIZE_G7SM && data.Length != SIZE_G7USUM)
return GameVersion.Invalid;
if (BitConverter.ToUInt32(data, data.Length - 0x1F0) != BEEF)
return GameVersion.Invalid;
return data.Length == SIZE_G7SM ? GameVersion.SM : GameVersion.USUM;
}
/// Determines if the input data belongs to a save
/// Save data of which to determine the type
/// Version Identifier or Invalid if type cannot be determined.
private static GameVersion GetIsBelugaSAV(byte[] data)
{
if (data.Length != SIZE_G7GG)
return GameVersion.Invalid;
const int actualLength = 0xB8800;
if (BitConverter.ToUInt32(data, actualLength - 0x1F0) != BEEF) // beef table start
return GameVersion.Invalid;
if (BitConverter.ToUInt16(data, actualLength - 0x200 + 0xB0) != 0x13) // check a block number to double check
return GameVersion.Invalid;
return GameVersion.GG;
}
private static bool GetIsBank7(byte[] data) => data.Length == SIZE_G7BANK && data[0] != 0;
private static bool GetIsBank4(byte[] data) => data.Length == SIZE_G4BANK && BitConverter.ToUInt32(data, 0x3FC00) != 0; // box name present
private static bool GetIsBank3(byte[] data) => data.Length == SIZE_G4BANK && BitConverter.ToUInt32(data, 0x3FC00) == 0; // size collision with ^
private static bool GetIsRanch4(byte[] data) => (data.Length == SIZE_G4RANCH && BigEndian.ToUInt32(data, 0x22AC) != 0) || (data.Length == SIZE_G4RANCH_PLAT && BigEndian.ToUInt32(data, 0x268C) != 0);
/// Creates an instance of a SaveFile using the given save data.
/// File location from which to create a SaveFile.
/// An appropriate type of save file for the given data, or null if the save data is invalid.
public static SaveFile GetVariantSAV(string path)
{
var data = File.ReadAllBytes(path);
var sav = GetVariantSAV(data);
sav?.SetFileInfo(path);
return sav;
}
/// Creates an instance of a SaveFile using the given save data.
/// Save data from which to create a SaveFile.
/// An appropriate type of save file for the given data, or null if the save data is invalid.
public static SaveFile GetVariantSAV(byte[] data)
{
// Pre-check for header/footer signatures
CheckHeaderFooter(ref data, out var header, out var footer);
var sav = GetVariantSAVInternal(data);
if (sav == null)
return null;
sav.Header = header;
sav.Footer = footer;
return sav;
}
private static SaveFile GetVariantSAVInternal(byte[] data)
{
switch (GetSAVGeneration(data))
{
// Main Games
case GameVersion.Gen1: return new SAV1(data);
case GameVersion.Gen2: return new SAV2(data);
case GameVersion.Gen3: return new SAV3(data);
case GameVersion.Gen4: return new SAV4(data);
case GameVersion.Gen5: return new SAV5(data);
case GameVersion.Gen6: return new SAV6(data);
case GameVersion.Gen7: return new SAV7(data);
// Side Games
case GameVersion.COLO: return new SAV3Colosseum(data);
case GameVersion.XD: return new SAV3XD(data);
case GameVersion.RSBOX: return new SAV3RSBox(data);
case GameVersion.BATREV: return new SAV4BR(data);
case GameVersion.GG: return new SAV7b(data);
// Bulk Storage
case GameVersion.RS: return new Bank3(data);
case GameVersion.DP: return new SAV4Ranch(data);
case GameVersion.HGSS: return new Bank4(data);
case GameVersion.USUM: return Bank7.GetBank7(data);
// No pattern matched
default: return null;
}
}
public static SaveFile GetVariantSAV(SAV3GCMemoryCard MC)
{
// Pre-check for header/footer signatures
SaveFile sav;
byte[] data = MC.SelectedSaveData;
CheckHeaderFooter(ref data, out var header, out var footer);
switch (MC.SelectedGameVersion)
{
// Side Games
case GameVersion.COLO: sav = new SAV3Colosseum(data, MC); break;
case GameVersion.XD: sav = new SAV3XD(data, MC); break;
case GameVersion.RSBOX: sav = new SAV3RSBox(data, MC); break;
// No pattern matched
default: return null;
}
sav.Header = header;
sav.Footer = footer;
return sav;
}
///
/// Creates an instance of a SaveFile with a blank base.
///
/// Version to create the save file for.
/// Trainer Name
/// Blank save file from the requested game, null if no game exists for that .
public static SaveFile GetBlankSAV(GameVersion Game, string OT)
{
var SAV = GetBlankSAV(Game);
if (SAV == null)
return null;
SAV.Game = (int)Game;
SAV.OT = OT;
// Secondary Properties may not be used but can be filled in as template.
SAV.TID = 12345;
SAV.SID = 54321;
SAV.Language = (int)LanguageID.English; // English
SAV.Country = 49; // USA
SAV.SubRegion = 7; // CA
SAV.ConsoleRegion = 1; // Americas
return SAV;
}
///
/// Creates an instance of a SaveFile with a blank base.
///
/// Version to create the save file for.
/// Blank save file from the requested game, null if no game exists for that .
private static SaveFile GetBlankSAV(GameVersion Game)
{
switch (Game)
{
case GameVersion.RD: case GameVersion.BU: case GameVersion.GN: case GameVersion.YW:
case GameVersion.RBY:
return new SAV1(versionOverride: Game);
case GameVersion.GD: case GameVersion.SV: case GameVersion.C:
case GameVersion.GS: case GameVersion.GSC:
return new SAV2();
case GameVersion.R: case GameVersion.S: case GameVersion.E: case GameVersion.FR: case GameVersion.LG:
return new SAV3(versionOverride: Game);
case GameVersion.FRLG:
return new SAV3(versionOverride: GameVersion.FR);
case GameVersion.RS:
return new SAV3(versionOverride: GameVersion.R);
case GameVersion.RSE:
return new SAV3(versionOverride: GameVersion.E);
case GameVersion.CXD:
case GameVersion.COLO:
return new SAV3Colosseum();
case GameVersion.XD:
return new SAV3XD();
case GameVersion.RSBOX:
return new SAV3RSBox();
case GameVersion.D: case GameVersion.P: case GameVersion.DP:
case GameVersion.DPPt:
return new SAV4(new byte[SIZE_G4RAW], GameVersion.DP);
case GameVersion.Pt:
return new SAV4(new byte[SIZE_G4RAW], GameVersion.Pt);
case GameVersion.HG: case GameVersion.SS: case GameVersion.HGSS:
return new SAV4(new byte[SIZE_G4RAW], GameVersion.HGSS);
case GameVersion.B: case GameVersion.W: case GameVersion.BW:
return new SAV5(new byte[SIZE_G5RAW], GameVersion.BW);
case GameVersion.B2: case GameVersion.W2: case GameVersion.B2W2:
return new SAV5(new byte[SIZE_G5RAW], GameVersion.B2W2);
case GameVersion.X: case GameVersion.Y: case GameVersion.XY:
return new SAV6(new byte[SIZE_G6XY]);
case GameVersion.ORASDEMO:
return new SAV6(new byte[SIZE_G6ORASDEMO]);
case GameVersion.OR: case GameVersion.AS: case GameVersion.ORAS:
return new SAV6(new byte[SIZE_G6ORAS]);
case GameVersion.SN: case GameVersion.MN: case GameVersion.SM:
return new SAV7(new byte[SIZE_G7SM]);
case GameVersion.US: case GameVersion.UM: case GameVersion.USUM:
return new SAV7(new byte[SIZE_G7USUM]);
case GameVersion.GO:
case GameVersion.GP: case GameVersion.GE: case GameVersion.GG:
return new SAV7b(new byte[SIZE_G7GG]);
default:
return null;
}
}
///
/// Creates an instance of a SaveFile with a blank base.
///
/// Generation of the Save File.
/// Trainer Name
/// Save File for that generation.
public static SaveFile GetBlankSAV(int generation, string OT)
{
var ver = GameUtil.GetVersion(generation);
return GetBlankSAV(ver, OT);
}
///
/// Retrieves possible save file paths from the provided .
///
/// Folder to look within
/// Search all subfolders
/// If this function returns true, full path of all that match criteria. If this function returns false, the error message, or null if the directory could not be found
/// Boolean indicating whether or not operation was successful.
public static bool GetSavesFromFolder(string folderPath, bool deep, out IEnumerable result)
{
if (!Directory.Exists(folderPath))
{
result = null;
return false;
}
try
{
var searchOption = deep ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly;
var files = Directory.EnumerateFiles(folderPath, "*", searchOption);
int safelen(string file)
{
try { return (int) new FileInfo(file).Length; }
catch { return -1; } // Bad File / Locked
}
result = files.Where(f => IsSizeValid(safelen(f)));
return true;
}
catch (ArgumentException)
{
result = new[] { MsgFileLoadFailAuto + Environment.NewLine + folderPath, MsgFileLoadFailAutoAdvise + Environment.NewLine + MsgFileLoadFailAutoCause };
return false;
}
}
///
/// Determines whether the save data size is valid for autodetecting saves.
///
/// Size in bytes of the save data
/// A boolean indicating whether or not the save data size is valid.
public static bool IsSizeValid(int size) => SIZES.Contains(size);
///
/// Checks the provided and pulls out any and/or arrays.
///
/// Input byte array to strip
/// Header data
/// Footer data
private static void CheckHeaderFooter(ref byte[] input, out byte[] header, out byte[] footer)
{
header = Array.Empty(); footer = Array.Empty();
if ((input.Length & 0xFF) == 0) // catch most non-header/footers
return;
if (input.Length > SIZE_G4RAW) // DeSmuME Gen4/5 DSV
{
if (input.Length == 0x800A4) // Action Replay
{
header = GetSubsection(input, 0, 0xA4);
input = GetSubsection(input, 0xA4);
return;
}
int start = input.Length - FOOTER_DSV.Length;
for (int i = 0; i < FOOTER_DSV.Length; i++)
{
if (FOOTER_DSV[i] != input[start + i])
return;
}
footer = GetSubsection(input, SIZE_G4RAW);
input = GetSubsection(input, 0, SIZE_G4RAW);
}
else if (input.Length == SIZE_G3BOXGCI)
{
if (!IsGameMatchHeader(HEADER_RSBOX, input))
return; // not gci
header = GetSubsection(input, 0, SIZE_G3BOXGCI - SIZE_G3BOX);
input = GetSubsection(input, header.Length);
}
else if (input.Length == SIZE_G3COLOGCI)
{
if (!IsGameMatchHeader(HEADER_COLO, input))
return; // not gci
header = GetSubsection(input, 0, SIZE_G3COLOGCI - SIZE_G3COLO);
input = GetSubsection(input, header.Length);
}
else if (input.Length == SIZE_G3XDGCI)
{
if (!IsGameMatchHeader(HEADER_XD, input))
return; // not gci
header = GetSubsection(input, 0, SIZE_G3XDGCI - SIZE_G3XD);
input = GetSubsection(input, header.Length);
}
byte[] GetSubsection(byte[] data, int start, int length = -1)
{
if (length < 0)
length = data.Length - start;
byte[] result = new byte[length];
Buffer.BlockCopy(data, start, result, 0, length);
return result;
}
bool IsGameMatchHeader(IEnumerable headers, byte[] data) => headers.Contains(Encoding.ASCII.GetString(data, 0, 4));
}
public static byte[] DecryptGC(byte[] input, int start, int end, ushort[] keys)
{
byte[] output = (byte[])input.Clone();
for (int ofs = start; ofs < end; ofs += 8)
{
for (int i = 0; i < keys.Length; i++)
{
var index = ofs + (i * 2);
ushort val = BigEndian.ToUInt16(input, index);
val -= keys[i];
output[index] = (byte)(val >> 8);
output[index + 1] = (byte)val;
}
AdvanceGCKeys(keys);
}
return output;
}
public static byte[] EncryptGC(byte[] input, int start, int end, ushort[] keys)
{
byte[] output = (byte[])input.Clone();
for (int ofs = start; ofs < end; ofs += 8)
{
for (int i = 0; i < keys.Length; i++)
{
var index = ofs + (i * 2);
ushort val = BigEndian.ToUInt16(input, index);
val += keys[i];
output[index] = (byte)(val >> 8);
output[index + 1] = (byte)val;
}
AdvanceGCKeys(keys);
}
return output;
}
public static void AdvanceGCKeys(ushort[] keys)
{
keys[0] += 0x43;
keys[1] += 0x29;
keys[2] += 0x17;
keys[3] += 0x13;
var _0 = (ushort)((keys[0] >> 00 & 0xf) | (keys[1] << 4 & 0xf0) | (keys[2] << 8 & 0xf00) | (keys[3] << 12 & 0xf000));
var _1 = (ushort)((keys[0] >> 04 & 0xf) | (keys[1] << 0 & 0xf0) | (keys[2] << 4 & 0xf00) | (keys[3] << 08 & 0xf000));
var _2 = (ushort)((keys[0] >> 08 & 0xf) | (keys[1] >> 4 & 0xf0) | (keys[2] >> 0 & 0xf00) | (keys[3] << 04 & 0xf000));
var _3 = (ushort)((keys[0] >> 12 & 0xf) | (keys[1] >> 8 & 0xf0) | (keys[2] >> 4 & 0xf00) | (keys[3] << 00 & 0xf000));
keys[0] = _0;
keys[1] = _1;
keys[2] = _2;
keys[3] = _3;
}
///
/// Creates a 16bit TID/SID tuple for a given G7TID.
///
/// Desired G7TID
/// Optional param to yield minimum SID.
/// 16bit TID/SID tuple
public static Tuple GetTIDSID(uint G7TID, bool minimizeSID = false)
{
// 32 bit number = 4294 967295
// lowest 6 digits G7TID
// Bare minimum 32bit value to get ID, yields min SID
uint val = G7TID;
if (!minimizeSID) // randomize SID
{
uint s7 = 4294;
if (val > 967295)
s7--;
s7 = (uint)Util.Rand.Next((int)s7);
val += s7 * 1000000;
}
var TID = (ushort)(val & 0xFFFF);
var SID = (ushort)(val >> 16);
return new Tuple(TID, SID);
}
///
/// Force loads the provided to the requested .
///
/// SaveFile data to force
/// Version to retrieve for
/// New object.
public static SaveFile GetG3SaveOverride(SaveFile sav, GameVersion ver)
{
switch (ver) // Reset save file info
{
case GameVersion.R:
case GameVersion.S:
case GameVersion.RS:
return new SAV3(sav.BAK, GameVersion.RS);
case GameVersion.E:
return new SAV3(sav.BAK, GameVersion.E);
case GameVersion.FRLG:
case GameVersion.FR:
case GameVersion.LG:
return new SAV3(sav.BAK, GameVersion.FRLG);
default:
return null;
}
}
///
/// Gets the for a Gen3 save file.
///
/// Version to retrieve for
/// Reference to the .
public static PersonalTable GetG3Personal(GameVersion ver)
{
switch (ver)
{
case GameVersion.FRLG:
case GameVersion.FR:
return PersonalTable.FR;
case GameVersion.LG:
return PersonalTable.LG;
case GameVersion.E:
return PersonalTable.E;
case GameVersion.R:
case GameVersion.S:
case GameVersion.RS:
return PersonalTable.RS;
default:
return null;
}
}
}
}