using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; public sealed class FestaFacility { private const int SIZE = 0x48; private readonly byte[] Data; private readonly int Language; private readonly int ofs; public FestaFacility(SAV7 sav, int index) { ofs = (index * SIZE) + sav.Festa.Offset + 0x310; Data = sav.GetData(ofs, SIZE); Language = sav.Language; } public void CopyTo(SAV7 sav) => sav.SetData(Data, ofs); public int Type { get => Data[0x00]; set => Data[0x00] = (byte)value; } public int Color { get => Data[0x01]; set => Data[0x01] = (byte)value; } public bool IsIntroduced { get => Data[0x02] != 0; set => Data[0x02] = value ? (byte)1 : (byte)0; } public int Gender { get => Data[0x03]; set => Data[0x03] = (byte)value; } public string OT_Name { get => StringConverter7.GetString(Data.AsSpan(0x04, 0x1A)); set => StringConverter7.SetString(Data.AsSpan(0x04, 0x1A), value, 12, Language, StringConverterOption.ClearZero); } private int MessageMeet { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), (ushort)value); } private int MessagePart { get => ReadUInt16LittleEndian(Data.AsSpan(0x20)); set => WriteUInt16LittleEndian(Data.AsSpan(0x20), (ushort)value); } private int MessageMoved { get => ReadUInt16LittleEndian(Data.AsSpan(0x22)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22), (ushort)value); } private int MessageDisappointed { get => ReadUInt16LittleEndian(Data.AsSpan(0x24)); set => WriteUInt16LittleEndian(Data.AsSpan(0x24), (ushort)value); } public int UsedLuckyRank { get => Data[0x26]; set => Data[0x26] = (byte)value; } // 1:a bit, 2:a whole lot, 3:a whole ton public int UsedLuckyPlace { get => Data[0x27]; set => Data[0x27] = (byte)value; } // 1:GTS, ... 7:haunted house public uint UsedFlags { get => ReadUInt32LittleEndian(Data.AsSpan(0x28)); set => WriteUInt32LittleEndian(Data.AsSpan(0x28), value); } public uint UsedRandStat { get => ReadUInt32LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x2C), value); } public int NPC { get => Math.Max(0, ReadInt32LittleEndian(Data.AsSpan(0x30))); set => WriteInt32LittleEndian(Data.AsSpan(0x30), Math.Max(0, value)); } public byte[] TrainerFesID { get => Data.Slice(0x34, 0xC); set => value.CopyTo(Data, 0x34); } public void ClearTrainerFesID() => Data.AsSpan(0x34, 0xC).Clear(); public int ExchangeLeftCount { get => Data[0x40]; set => Data[0x40] = (byte)value; } // used when Type=Exchange public int GetMessage(int index) => index switch { 0 => MessageMeet, 1 => MessagePart, 2 => MessageMoved, 3 => MessageDisappointed, _ => 0, }; public int SetMessage(int index, ushort value) => index switch { 0 => MessageMeet = value, 1 => MessagePart = value, 2 => MessageMoved = value, 3 => MessageDisappointed = value, _ => -1, }; }