using System.Collections.Generic; using System.Diagnostics; namespace PKHeX.Core { public static class SlotPointerUtil { private static bool WithinRange(int slot, int min, int max) => min <= slot && slot < max; public static void UpdateSwap(int b1, int b2, int slotsPerBox, params IList[] ptrset) { int diff = (b1 - b2) * slotsPerBox; int b1s = b1 * slotsPerBox; int b1e = b1s + slotsPerBox; int b12 = b1 > b2 ? -diff : diff; int b2s = b2 * slotsPerBox; int b2e = b2s + slotsPerBox; int b21 = b2 > b1 ? -diff : diff; foreach (var list in ptrset) { for (int s = 0; s < list.Count; s++) { if (WithinRange(b1s, b1e, list[s])) list[s] += b12; else if (WithinRange(b2s, b2e, list[s])) list[s] += b21; } } } public static void UpdateRepointFrom(IList result, IList bd, int start, params IList[] slotPointers) { foreach (var p in slotPointers) { for (int i = 0; i < p.Count; i++) { var index = p[i]; if ((uint)index >= bd.Count) continue; var pk = bd[index]; var newIndex = result.IndexOf(pk); if (newIndex < 0) continue; Debug.WriteLine($"Repointing {pk.Nickname} from ({pk.Box}|{pk.Slot}) to {newIndex}"); Debug.WriteLine($"{result[newIndex]}"); p[i] = start + newIndex; } } } public static void UpdateRepointFrom(int newIndex, int oldIndex, params IList[] slotPointers) { foreach (var p in slotPointers) { for (int s = 0; s < p.Count; s++) { if (p[s] != oldIndex) continue; p[s] = newIndex; break; } } } public static void UpdateMove(int bMove, int cMove, int slotsPerBox, params IList[] ptrset) { int bStart = bMove * slotsPerBox; int cStart = cMove * slotsPerBox; int bEnd = bStart + slotsPerBox; int cEnd = cStart + slotsPerBox; int cShift; int bShift; if (bMove < cMove) // shift chunk down, shift box up { cShift = -slotsPerBox; bShift = (cStart - bStart); } else // shift box down, shift chunk up { cShift = slotsPerBox; bShift = -(bStart - cStart); } foreach (var list in ptrset) { for (int s = 0; s < list.Count; s++) { if (WithinRange(cStart, cEnd, list[s])) list[s] += cShift; if (WithinRange(bStart, bEnd, list[s])) list[s] += bShift; } } } } }