using System;
using System.Numerics;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// Generation 4 format, exclusively for Pokémon Battle Revolution.
///
/// When stored in the save file, these are only shuffled; no xor encryption is performed.
/// Values are stored in Big Endian format rather than Little Endian. Beware.
///
public sealed class BK4 : G4PKM
{
public override ReadOnlySpan ExtraBytes => new ushort[]
{
0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87,
};
public override int SIZE_PARTY => PokeCrypto.SIZE_4STORED;
public override int SIZE_STORED => PokeCrypto.SIZE_4STORED;
public override EntityContext Context => EntityContext.Gen4;
public override PersonalInfo4 PersonalInfo => PersonalTable.HGSS[Species];
public override byte[] DecryptedBoxData => EncryptedBoxData;
public override bool Valid => ChecksumValid || (Sanity == 0 && Species <= MaxSpeciesID);
public static BK4 ReadUnshuffle(ReadOnlySpan data)
{
var unshuffled = PokeCrypto.DecryptArray4BE(data);
var result = new BK4(unshuffled);
result.RefreshChecksum();
return result;
}
public BK4(byte[] data) : base(data)
{
Sanity = 0x4000;
ResetPartyStats();
}
public BK4() : this(new byte[PokeCrypto.SIZE_4STORED]) { }
public override BK4 Clone() => new((byte[])Data.Clone());
// Structure
public override uint PID { get => ReadUInt32BigEndian(Data.AsSpan(0x00)); set => WriteUInt32BigEndian(Data.AsSpan(0x00), value); }
public override ushort Sanity { get => ReadUInt16BigEndian(Data.AsSpan(0x04)); set => WriteUInt16BigEndian(Data.AsSpan(0x04), value); }
public override ushort Checksum { get => ReadUInt16BigEndian(Data.AsSpan(0x06)); set => WriteUInt16BigEndian(Data.AsSpan(0x06), value); }
#region Block A
public override ushort Species { get => ReadUInt16BigEndian(Data.AsSpan(0x08)); set => WriteUInt16BigEndian(Data.AsSpan(0x08), value); }
public override int HeldItem { get => ReadUInt16BigEndian(Data.AsSpan(0x0A)); set => WriteUInt16BigEndian(Data.AsSpan(0x0A), (ushort)value); }
public override uint ID32 { get => ReadUInt32BigEndian(Data.AsSpan(0x0C)); set => WriteUInt32BigEndian(Data.AsSpan(0x0C), value); }
public override ushort SID16 { get => ReadUInt16BigEndian(Data.AsSpan(0x0C)); set => WriteUInt16BigEndian(Data.AsSpan(0x0C), value); }
public override ushort TID16 { get => ReadUInt16BigEndian(Data.AsSpan(0x0E)); set => WriteUInt16BigEndian(Data.AsSpan(0x0E), value); }
public override uint EXP
{
get => ReadUInt32BigEndian(Data.AsSpan(0x10));
set => WriteUInt32BigEndian(Data.AsSpan(0x10), value);
}
public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public override int MarkValue { get => Data[0x16]; set => Data[0x16] = (byte)value; }
public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; }
public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; }
public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
public override byte CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = value; }
public override byte CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = value; }
public override byte CNT_Cute { get => Data[0x20]; set => Data[0x20] = value; }
public override byte CNT_Smart { get => Data[0x21]; set => Data[0x21] = value; }
public override byte CNT_Tough { get => Data[0x22]; set => Data[0x22] = value; }
public override byte CNT_Sheen { get => Data[0x23]; set => Data[0x23] = value; }
private byte RIB3 { get => Data[0x24]; set => Data[0x24] = value; } // Unova 2
private byte RIB2 { get => Data[0x25]; set => Data[0x25] = value; } // Unova 1
private byte RIB1 { get => Data[0x26]; set => Data[0x26] = value; } // Sinnoh 2
private byte RIB0 { get => Data[0x27]; set => Data[0x27] = value; } // Sinnoh 1
public override bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
public override bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
public override bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public override bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
public override int RibbonCount => BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x30)) & 0b00001111_11111111__11111111_11111111)
+ BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x3C)))
+ BitOperations.PopCount(ReadUInt32LittleEndian(Data.AsSpan(0x60)) & 0b00000000_00001111__11111111_11111111);
#endregion
#region Block B
public override ushort Move1 { get => ReadUInt16BigEndian(Data.AsSpan(0x28)); set => WriteUInt16BigEndian(Data.AsSpan(0x28), value); }
public override ushort Move2 { get => ReadUInt16BigEndian(Data.AsSpan(0x2A)); set => WriteUInt16BigEndian(Data.AsSpan(0x2A), value); }
public override ushort Move3 { get => ReadUInt16BigEndian(Data.AsSpan(0x2C)); set => WriteUInt16BigEndian(Data.AsSpan(0x2C), value); }
public override ushort Move4 { get => ReadUInt16BigEndian(Data.AsSpan(0x2E)); set => WriteUInt16BigEndian(Data.AsSpan(0x2E), value); }
public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; }
public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; }
public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; }
public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; }
public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; }
public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; }
public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; }
public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; }
private uint IV32 { get => ReadUInt32BigEndian(Data.AsSpan(0x38)); set => WriteUInt32BigEndian(Data.AsSpan(0x38), value); }
public override int IV_SPD { get => (int)(IV32 >> 02) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 02)) | ((value > 31 ? 31u : (uint)value) << 02); }
public override int IV_SPA { get => (int)(IV32 >> 07) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 07)) | ((value > 31 ? 31u : (uint)value) << 07); }
public override int IV_SPE { get => (int)(IV32 >> 12) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 12)) | ((value > 31 ? 31u : (uint)value) << 12); }
public override int IV_DEF { get => (int)(IV32 >> 17) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 17)) | ((value > 31 ? 31u : (uint)value) << 17); }
public override int IV_ATK { get => (int)(IV32 >> 22) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 22)) | ((value > 31 ? 31u : (uint)value) << 22); }
public override int IV_HP { get => (int)(IV32 >> 27) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 27)) | ((value > 31 ? 31u : (uint)value) << 27); }
public override bool IsNicknamed { get => ((IV32 >> 0) & 1) == 1; set => IV32 = (IV32 & ~0x00000001u) | (value ? 0x00000001u : 0u); }
public override bool IsEgg { get => ((IV32 >> 1) & 1) == 1; set => IV32 = (IV32 & ~0x00000002u) | (value ? 0x00000002u : 0u); }
private byte RIB7 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 2b
private byte RIB6 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 2a
private byte RIB5 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 1b
private byte RIB4 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 1a
public override bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonChampionG3 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)((RIB7 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)((RIB7 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)((RIB7 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)((RIB7 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)((RIB7 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)((RIB7 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)((RIB7 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)((RIB7 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool FatefulEncounter { get => (Data[0x40] & 0x80) == 0x80; set => Data[0x40] = (byte)((Data[0x40] & ~0x80) | (value ? 0x80 : 0)); }
public override int Gender { get => (Data[0x40] >> 5) & 0x3; set => Data[0x40] = (byte)((Data[0x40] & ~0x60) | ((value & 3) << 5)); }
public override byte Form { get => (byte)(Data[0x40] & 0x1F); set => Data[0x40] = (byte)((Data[0x40] & ~0x1F) | (value & 0x1F)); }
public override int ShinyLeaf { get => Data[0x41]; set => Data[0x41] = (byte)value; }
// 0x42-0x43 Unused
public override ushort Egg_LocationExtended
{
get => ReadUInt16BigEndian(Data.AsSpan(0x44));
set => WriteUInt16BigEndian(Data.AsSpan(0x44), value);
}
public override ushort Met_LocationExtended
{
get => ReadUInt16BigEndian(Data.AsSpan(0x46));
set => WriteUInt16BigEndian(Data.AsSpan(0x46), value);
}
#endregion
#region Block C
public override string Nickname { get => StringConverter4GC.GetString(Nickname_Trash); set => StringConverter4GC.SetString(Nickname_Trash, value, 10, StringConverterOption.None); }
// 0x5E unused
public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
public override bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)((RIB8 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)((RIB8 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)((RIB8 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)((RIB8 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)((RIB8 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)((RIB8 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)((RIB8 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)((RIB8 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)((RIB9 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)((RIB9 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)((RIB9 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)((RIB9 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)((RIB9 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public override bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)((RIB9 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public override bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)((RIB9 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public override bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)((RIB9 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public override bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)((RIBA & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public override bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)((RIBA & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public override bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)((RIBA & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public override bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)((RIBA & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public override bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)((RIBA & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
public override bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)((RIBA & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
public override bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)((RIBA & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public override bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)((RIBA & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
public override bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)((RIBB & ~(1 << 0)) | (value ? 1 << 0 : 0)); } // Unused
public override bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)((RIBB & ~(1 << 1)) | (value ? 1 << 1 : 0)); } // Unused
public override bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)((RIBB & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused
public override bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)((RIBB & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused
public override bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)((RIBB & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
public override bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)((RIBB & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
public override bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)((RIBB & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public override bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)((RIBB & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
// 0x64-0x67 Unused
#endregion
#region Block D
public override string OT_Name { get => StringConverter4GC.GetString(OT_Trash); set => StringConverter4GC.SetString(OT_Trash, value, 7, StringConverterOption.None); }
public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; }
public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; }
public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; }
public override ushort Egg_LocationDP
{
get => ReadUInt16BigEndian(Data.AsSpan(0x7E));
set => WriteUInt16BigEndian(Data.AsSpan(0x7E), value);
}
public override ushort Met_LocationDP
{
get => ReadUInt16BigEndian(Data.AsSpan(0x80));
set => WriteUInt16BigEndian(Data.AsSpan(0x80), value);
}
private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
public override byte BallDPPt { get => Data[0x83]; set => Data[0x83] = value; }
public override int Met_Level { get => Data[0x84] >> 1; set => Data[0x84] = (byte)((Data[0x84] & 0x1) | (value << 1)); }
public override int OT_Gender { get => Data[0x84] & 1; set => Data[0x84] = (byte)((Data[0x84] & ~0x1) | (value & 1)); }
public override GroundTileType GroundTile { get => (GroundTileType)Data[0x85]; set => Data[0x85] = (byte)value; }
public override byte BallHGSS { get => Data[0x86]; set => Data[0x86] = value; }
public override byte PokeathlonStat { get => Data[0x87]; set => Data[0x87] = value; }
#endregion
// Not stored
public override int Status_Condition { get; set; }
public override int Stat_Level { get => CurrentLevel; set {} }
public override int Stat_HPCurrent { get; set; }
public override int Stat_HPMax { get; set; }
public override int Stat_ATK { get; set; }
public override int Stat_DEF { get; set; }
public override int Stat_SPE { get; set; }
public override int Stat_SPA { get; set; }
public override int Stat_SPD { get; set; }
// Methods
protected override ushort CalculateChecksum()
{
ReadOnlySpan arr = Data;
ushort chk = 0;
for (int i = 8; i < PokeCrypto.SIZE_4STORED; i += 2)
chk += ReadUInt16BigEndian(arr[i..]);
return chk;
}
protected override byte[] Encrypt()
{
RefreshChecksum();
return PokeCrypto.EncryptArray4BE(Data);
}
public PK4 ConvertToPK4()
{
PK4 pk4 = ConvertTo();
pk4.RefreshChecksum();
return pk4;
}
}