namespace PKHeX.WinForms.Controls { partial class SlotList { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.FLP_Slots = new System.Windows.Forms.FlowLayoutPanel(); this.SuspendLayout(); // // FLP_Slots // this.FLP_Slots.AutoScroll = true; this.FLP_Slots.Dock = System.Windows.Forms.DockStyle.Fill; this.FLP_Slots.Location = new System.Drawing.Point(0, 0); this.FLP_Slots.Name = "FLP_Slots"; this.FLP_Slots.Size = new System.Drawing.Size(86, 32); this.FLP_Slots.TabIndex = 0; // // SlotList // this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit; this.Controls.Add(this.FLP_Slots); this.Name = "SlotList"; this.Size = new System.Drawing.Size(86, 32); this.ResumeLayout(false); } #endregion private System.Windows.Forms.FlowLayoutPanel FLP_Slots; } }