using System; using System.Linq; namespace PKHeX.Core { /// Generation 5 format. public sealed class PK5 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetUnique3, IRibbonSetUnique4, IRibbonSetCommon3, IRibbonSetCommon4, IContestStats { private static readonly byte[] Unused = { 0x87, // PokeStar Fame -- this is first to prevent 0x42 from being the first ExtraByte as this byte has GUI functionality 0x42, // Hidden Ability/NPokemon 0x43, 0x44, 0x45, 0x46, 0x47, 0x5E, // unused 0x63, // last 8 bits of a 32bit ribbonset 0x64, 0x65, 0x66, 0x67, // unused 32bit ribbonset? 0x86, // unused }; public override byte[] ExtraBytes => Unused; public override int SIZE_PARTY => PKX.SIZE_5PARTY; public override int SIZE_STORED => PKX.SIZE_5STORED; public override int Format => 5; public override PersonalInfo PersonalInfo => PersonalTable.B2W2.GetFormeEntry(Species, AltForm); public PK5() => Data = new byte[PKX.SIZE_5PARTY]; public PK5(byte[] decryptedData) { Data = decryptedData; PKMConverter.CheckEncrypted(ref Data, Format); if (Data.Length != SIZE_PARTY) Array.Resize(ref Data, SIZE_PARTY); } public override PKM Clone() => new PK5((byte[])Data.Clone()){Identifier = Identifier}; private string GetString(int Offset, int Count) => StringConverter.GetString5(Data, Offset, Count); private byte[] SetString(string value, int maxLength) => StringConverter.SetString5(value, maxLength); // Trash Bytes public override byte[] Nickname_Trash { get => GetData(0x48, 22); set { if (value?.Length == 22) value.CopyTo(Data, 0x48); } } public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value?.Length == 16) value.CopyTo(Data, 0x68); } } // Future Attributes public override uint EncryptionConstant { get => PID; set { } } public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; } public override int CurrentHandler { get => 0; set { } } public override int AbilityNumber { get => HiddenAbility ? 4 : 1 << PIDAbility; set { } } // Structure public override uint PID { get => BitConverter.ToUInt32(Data, 0x00); set => BitConverter.GetBytes(value).CopyTo(Data, 0x00); } public override ushort Sanity { get => BitConverter.ToUInt16(Data, 0x04); set => BitConverter.GetBytes(value).CopyTo(Data, 0x04); } public override ushort Checksum { get => BitConverter.ToUInt16(Data, 0x06); set => BitConverter.GetBytes(value).CopyTo(Data, 0x06); } #region Block A public override int Species { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } public override int TID { get => BitConverter.ToUInt16(Data, 0x0C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } public override int SID { get => BitConverter.ToUInt16(Data, 0x0E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } public override uint EXP { get => BitConverter.ToUInt32(Data, 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, 0x10); } public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; } public override int MarkValue { get => Data[0x16]; protected set => Data[0x16] = (byte)value; } public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; } public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; } public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; } public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; } public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; } public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; } public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; } public int CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = (byte)value; } public int CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = (byte)value; } public int CNT_Cute { get => Data[0x20]; set => Data[0x20] = (byte)value; } public int CNT_Smart { get => Data[0x21]; set => Data[0x21] = (byte)value; } public int CNT_Tough { get => Data[0x22]; set => Data[0x22] = (byte)value; } public int CNT_Sheen { get => Data[0x23]; set => Data[0x23] = (byte)value; } private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1 private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2 private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Unova 1 private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Unova 2 public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused public bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused public bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused #endregion #region Block B public override int Move1 { get => BitConverter.ToUInt16(Data, 0x28); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); } public override int Move2 { get => BitConverter.ToUInt16(Data, 0x2A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); } public override int Move3 { get => BitConverter.ToUInt16(Data, 0x2C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); } public override int Move4 { get => BitConverter.ToUInt16(Data, 0x2E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); } public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; } public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; } public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; } public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; } public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; } public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; } public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; } public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; } private uint IV32 { get => BitConverter.ToUInt32(Data, 0x38); set => BitConverter.GetBytes(value).CopyTo(Data, 0x38); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); } private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b public bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonChampionG3Hoenn { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)((RIB7 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)((RIB7 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)((RIB7 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)((RIB7 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)((RIB7 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)((RIB7 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)((RIB7 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)((RIB7 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public override bool FatefulEncounter { get => (Data[0x40] & 1) == 1; set => Data[0x40] = (byte)((Data[0x40] & ~0x01) | (value ? 1 : 0)); } public override int Gender { get => (Data[0x40] >> 1) & 0x3; set => Data[0x40] = (byte)((Data[0x40] & ~0x06) | (value << 1)); } public override int AltForm { get => Data[0x40] >> 3; set => Data[0x40] = (byte)((Data[0x40] & 0x07) | (value << 3)); } public override int Nature { get => Data[0x41]; set => Data[0x41] = (byte)value; } public bool HiddenAbility { get => (Data[0x42] & 1) == 1; set => Data[0x42] = (byte)((Data[0x42] & ~0x01) | (value ? 1 : 0)); } public bool NPokémon { get => (Data[0x42] & 2) == 2; set => Data[0x42] = (byte)((Data[0x42] & ~0x02) | (value ? 2 : 0)); } // 0x43-0x47 Unused #endregion #region Block C public override string Nickname { get => GetString(0x48, 22); set => SetString(value, 11).CopyTo(Data, 0x48); } // 0x5E unused public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; } private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3 private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4 private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5 private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6 public bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)((RIB8 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)((RIB8 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)((RIB8 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)((RIB8 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)((RIB8 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)((RIB8 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)((RIB8 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)((RIB8 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)((RIB9 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)((RIB9 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)((RIB9 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)((RIB9 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)((RIB9 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)((RIB9 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)((RIB9 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)((RIB9 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)((RIBA & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)((RIBA & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)((RIBA & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)((RIBA & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)((RIBA & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused public bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)((RIBA & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused public bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)((RIBA & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)((RIBA & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused public bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)((RIBB & ~(1 << 0)) | (value ? 1 << 0 : 0)); } // Unused public bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)((RIBB & ~(1 << 1)) | (value ? 1 << 1 : 0)); } // Unused public bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)((RIBB & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused public bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)((RIBB & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused public bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)((RIBB & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused public bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)((RIBB & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused public bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)((RIBB & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)((RIBB & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused // 0x64-0x67 Unused #endregion #region Block D public override string OT_Name { get => GetString(0x68, 0x16); set => SetString(value, 7).CopyTo(Data, 0x68); } public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; } public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; } public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; } public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; } public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; } public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; } public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0x7E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); } public override int Met_Location { get => BitConverter.ToUInt16(Data, 0x80); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); } private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); } public override int Ball { get => Data[0x83]; set => Data[0x83] = (byte)value; } public override int Met_Level { get => Data[0x84] & ~0x80; set => Data[0x84] = (byte)((Data[0x84] & 0x80) | value); } public override int OT_Gender { get => Data[0x84] >> 7; set => Data[0x84] = (byte)((Data[0x84] & ~0x80) | value << 7); } public override int EncounterType { get => Data[0x85]; set => Data[0x85] = (byte)value; } // 0x86 Unused public byte PokeStarFame { get => Data[0x87]; set => Data[0x87] = value; } public bool IsPokeStar { get => PokeStarFame > 250; set => PokeStarFame = (byte)(value ? 255 : 0); } #endregion #region Battle Stats public override int Status_Condition { get => BitConverter.ToInt32(Data, 0x88); set => BitConverter.GetBytes(value).CopyTo(Data, 0x88); } public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; } public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0x8E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x8E); } public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0x90); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x90); } public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0x92); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x92); } public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0x94); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x94); } public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0x96); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x96); } public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0x98); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x98); } public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0x9A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x9A); } public byte[] HeldMailData { get => Data.Skip(0x9C).Take(0x38).ToArray(); set => value.CopyTo(Data, 0x9C); } #endregion // Generated Attributes public override int PSV => (int)((PID >> 16 ^ (PID & 0xFFFF)) >> 3); public override int TSV => (TID ^ SID) >> 3; public override int Characteristic { get { int pm6 = (int)(PID % 6); // PID int maxIV = MaximumIV; int pm6stat = 0; for (int i = 0; i < 6; i++) { pm6stat = (pm6 + i) % 6; if (GetIV(pm6stat) == maxIV) break; } return (pm6stat * 5) + (maxIV % 5); } } // Maximums public override int MaxMoveID => Legal.MaxMoveID_5; public override int MaxSpeciesID => Legal.MaxSpeciesID_5; public override int MaxAbilityID => Legal.MaxAbilityID_5; public override int MaxItemID => Legal.MaxItemID_5_B2W2; public override int MaxBallID => Legal.MaxBallID_5; public override int MaxGameID => Legal.MaxGameID_5; // B2 public override int MaxIV => 31; public override int MaxEV => 255; public override int OTLength => 7; public override int NickLength => 10; // Methods protected override byte[] Encrypt() { RefreshChecksum(); return PKX.EncryptArray45(Data); } // Synthetic Trading Logic public bool Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_GENDER, int Day = 1, int Month = 1, int Year = 2013) { if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender)) { SetLinkTradeEgg(Day, Month, Year, 30003); return true; } return false; } public PK6 ConvertToPK6() { PK6 pk6 = new PK6 // Convert away! { EncryptionConstant = PID, Species = Species, TID = TID, SID = SID, EXP = EXP, PID = PID, Ability = Ability }; int[] abilities = PersonalInfo.Abilities; int abilval = Array.IndexOf(abilities, Ability); if (abilval >= 0 && abilities[abilval] == abilities[2] && HiddenAbility) abilval = 2; // hidden ability shared with a regular ability if (abilval >= 0) { pk6.AbilityNumber = 1 << abilval; } else // Fallback (shouldn't happen) { if (HiddenAbility) pk6.AbilityNumber = 4; // Hidden, else G5 or G3/4 correlation. else pk6.AbilityNumber = Gen5 ? 1 << (int)(PID >> 16 & 1) : 1 << (int)(PID & 1); } pk6.Markings = Markings; pk6.Language = Math.Max((int)LanguageID.Japanese, Language); // Hacked or Bad IngameTrade (Japanese B/W) pk6.CNT_Cool = CNT_Cool; pk6.CNT_Beauty = CNT_Beauty; pk6.CNT_Cute = CNT_Cute; pk6.CNT_Smart = CNT_Smart; pk6.CNT_Tough = CNT_Tough; pk6.CNT_Sheen = CNT_Sheen; // Cap EVs pk6.EV_HP = EV_HP > 252 ? 252 : EV_HP; pk6.EV_ATK = EV_ATK > 252 ? 252 : EV_ATK; pk6.EV_DEF = EV_DEF > 252 ? 252 : EV_DEF; pk6.EV_SPA = EV_SPA > 252 ? 252 : EV_SPA; pk6.EV_SPD = EV_SPD > 252 ? 252 : EV_SPD; pk6.EV_SPE = EV_SPE > 252 ? 252 : EV_SPE; pk6.Move1 = Move1; pk6.Move2 = Move2; pk6.Move3 = Move3; pk6.Move4 = Move4; pk6.Move1_PPUps = Move1_PPUps; pk6.Move2_PPUps = Move2_PPUps; pk6.Move3_PPUps = Move3_PPUps; pk6.Move4_PPUps = Move4_PPUps; // Fix PP pk6.HealPP(); pk6.IV_HP = IV_HP; pk6.IV_ATK = IV_ATK; pk6.IV_DEF = IV_DEF; pk6.IV_SPA = IV_SPA; pk6.IV_SPD = IV_SPD; pk6.IV_SPE = IV_SPE; pk6.IsEgg = IsEgg; pk6.IsNicknamed = IsNicknamed; pk6.FatefulEncounter = FatefulEncounter; pk6.Gender = Gender; pk6.AltForm = AltForm; pk6.Nature = Nature; // Apply trash bytes for species name of current app language -- default to PKM's language if no match int curLang = PKX.GetSpeciesNameLanguage(Species, Nickname, Format); pk6.Nickname = PKX.GetSpeciesNameGeneration(Species, curLang < 0 ? Language : curLang, pk6.Format); if (IsNicknamed) pk6.Nickname = Nickname; pk6.Version = Version; pk6.OT_Name = OT_Name; // Dates are kept upon transfer pk6.MetDate = MetDate; pk6.EggMetDate = EggMetDate; // Locations are kept upon transfer pk6.Met_Location = Met_Location; pk6.Egg_Location = Egg_Location; pk6.PKRS_Strain = PKRS_Strain; pk6.PKRS_Days = PKRS_Days; pk6.Ball = Ball; // OT Gender & Encounter Level pk6.Met_Level = Met_Level; pk6.OT_Gender = OT_Gender; pk6.EncounterType = EncounterType; // Ribbon Decomposer (Contest & Battle) byte contestribbons = 0; byte battleribbons = 0; // Contest Ribbon Counter for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1 { if ((Data[0x60] >> i & 1) == 1) contestribbons++; if (((Data[0x61] >> i) & 1) == 1) contestribbons++; if (((Data[0x3C] >> i) & 1) == 1) contestribbons++; if (((Data[0x3D] >> i) & 1) == 1) contestribbons++; } for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2 { if (((Data[0x62] >> i) & 1) == 1) contestribbons++; if (((Data[0x3E] >> i) & 1) == 1) contestribbons++; } // Battle Ribbon Counter if (RibbonWinning) battleribbons++; if (RibbonVictory) battleribbons++; for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons if (((Data[0x24] >> i) & 1) == 1) battleribbons++; // Fill the Ribbon Counter Bytes pk6.RibbonCountMemoryContest = contestribbons; pk6.RibbonCountMemoryBattle = battleribbons; // Copy Ribbons to their new locations. pk6.RibbonChampionG3Hoenn = RibbonChampionG3Hoenn; pk6.RibbonChampionSinnoh = RibbonChampionSinnoh; pk6.RibbonEffort = RibbonEffort; pk6.RibbonAlert = RibbonAlert; pk6.RibbonShock = RibbonShock; pk6.RibbonDowncast = RibbonDowncast; pk6.RibbonCareless = RibbonCareless; pk6.RibbonRelax = RibbonRelax; pk6.RibbonSnooze = RibbonSnooze; pk6.RibbonSmile = RibbonSmile; pk6.RibbonGorgeous = RibbonGorgeous; pk6.RibbonRoyal = RibbonRoyal; pk6.RibbonGorgeousRoyal = RibbonGorgeousRoyal; pk6.RibbonArtist = RibbonArtist; pk6.RibbonFootprint = RibbonFootprint; pk6.RibbonRecord = RibbonRecord; pk6.RibbonLegend = RibbonLegend; pk6.RibbonCountry = RibbonCountry; pk6.RibbonNational = RibbonNational; pk6.RibbonEarth = RibbonEarth; pk6.RibbonWorld = RibbonWorld; pk6.RibbonClassic = RibbonClassic; pk6.RibbonPremier = RibbonPremier; pk6.RibbonEvent = RibbonEvent; pk6.RibbonBirthday = RibbonBirthday; pk6.RibbonSpecial = RibbonSpecial; pk6.RibbonSouvenir = RibbonSouvenir; pk6.RibbonWishing = RibbonWishing; pk6.RibbonChampionBattle = RibbonChampionBattle; pk6.RibbonChampionRegional = RibbonChampionRegional; pk6.RibbonChampionNational = RibbonChampionNational; pk6.RibbonChampionWorld = RibbonChampionWorld; // Write Transfer Location - location is dependent on 3DS system that transfers. pk6.Country = PKMConverter.Country; pk6.Region = PKMConverter.Region; pk6.ConsoleRegion = PKMConverter.ConsoleRegion; // Write the Memories, Friendship, and Origin! pk6.CurrentHandler = 1; pk6.HT_Name = PKMConverter.OT_Name; pk6.HT_Gender = PKMConverter.OT_Gender; pk6.Geo1_Region = PKMConverter.Region; pk6.Geo1_Country = PKMConverter.Country; pk6.HT_Intensity = 1; pk6.HT_Memory = 4; pk6.HT_Feeling = Memories.GetRandomFeeling(pk6.HT_Memory); // When transferred, friendship gets reset. pk6.OT_Friendship = pk6.HT_Friendship = PersonalInfo.BaseFriendship; // Gen6 changed the shiny correlation to have 2x the rate. // If the current PID would be shiny with those increased odds, fix it. if ((PSV ^ TSV) == 1) pk6.PID ^= 0x80000000; // HMs are not deleted 5->6, transfer away (but fix if blank spots?) pk6.FixMoves(); // Fix Name Strings pk6.Nickname = StringConverter345.TransferGlyphs56(pk6.Nickname); pk6.OT_Name = StringConverter345.TransferGlyphs56(pk6.OT_Name); // Fix Checksum pk6.RefreshChecksum(); return pk6; // Done! } } }