using System; using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { public class CGearBackground { public const string Extension = "cgb"; public const string Filter = "C-Gear Background|*.cgb"; public const int Width = 256; // px public const int Height = 192; // px public const int SIZE_CGB = 0x2600; /* CGearBackground Documentation * CGearBackgrounds (.cgb) are tiled images. * Tiles are 8x8, and serve as a tileset for building the image. * The first 0x2000 bytes are the tile building region. * A tile to have two pixels defined in one byte of space. * A tile takes up 64 pixels, 32 bytes, 0x20 chunks. * The last tile is actually the colors used in the image (16bit). * Only 16 colors can be used for the entire image. * 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF * The last 0x600 bytes are the tiles used. * 256/8 = 32, 192/8 = 24 * 32 * 24 = 0x300 * The tiles are chosen based on the 16bit index of the tile. * 0x300 * 2 = 0x600! * * CGearBackgrounds tilemap (when stored on BW) employs some obfuscation. * BW obfuscates by adding 0xA0A0. * The obfuscated number is then tweaked by adding 15*(i/17) * To reverse, use a similar reverse calculation * PSK files are basically raw game rips (obfuscated) * CGB files are un-obfuscated / B2W2. * Due to BW and B2W2 using different obfuscation adds, PSK files are incompatible between the versions. */ public CGearBackground(byte[] data) { if (data.Length != SIZE_CGB) return; // decode for easy handling if (!IsCGB(data)) { _psk = data; data = PSKtoCGB(data); } else _cgb = data; byte[] Region1 = data.Take(0x1FE0).ToArray(); byte[] ColorData = data.Skip(0x1FE0).Take(0x20).ToArray(); byte[] Region2 = data.Skip(0x2000).Take(0x600).ToArray(); ColorPalette = new int[0x10]; for (int i = 0; i < 0x10; i++) ColorPalette[i] = GetRGB555_16(BitConverter.ToUInt16(ColorData, i * 2)); Tiles = new Tile[0xFF]; for (int i = 0; i < 0xFF; i++) { byte[] tiledata = new byte[Tile.SIZE_TILE]; Array.Copy(Region1, i * Tile.SIZE_TILE, tiledata, 0, Tile.SIZE_TILE); Tiles[i] = new Tile(tiledata); Tiles[i].SetTile(ColorPalette); } Map = new TileMap(Region2); } private readonly byte[] _cgb; private readonly byte[] _psk; private byte[] GetCGB() => _cgb ?? Write(); private byte[] GetPSK() => _psk ?? CGBtoPSK(Write()); public byte[] GetSkin(bool B2W2) => B2W2 ? GetCGB() : GetPSK(); private byte[] Write() { byte[] data = new byte[SIZE_CGB]; for (int i = 0; i < Tiles.Length; i++) Array.Copy(Tiles[i].Write(), 0, data, i*Tile.SIZE_TILE, Tile.SIZE_TILE); for (int i = 0; i < ColorPalette.Length; i++) BitConverter.GetBytes(GetRGB555(ColorPalette[i])).CopyTo(data, 0x1FE0 + i*2); Array.Copy(Map.Write(), 0, data, 0x2000, 0x600); return data; } private static bool IsCGB(IReadOnlyList data) { if (data.Count != SIZE_CGB) return false; // check odd bytes for anything not rotation flag for (int i = 0x2000; i < 0x2600; i += 2) if ((data[i + 1] & ~0b1100) != 0) return false; return true; } private static byte[] CGBtoPSK(byte[] cgb) { byte[] psk = (byte[])cgb.Clone(); for (int i = 0x2000; i < 0x2600; i += 2) { var tileVal = BitConverter.ToUInt16(cgb, i); int val = GetPSKValue(tileVal); psk[i] = (byte)val; psk[i + 1] = (byte)(val >> 8); } return psk; } private static int GetPSKValue(ushort val) { int rot = val & 0xFF00; int tile = val & 0x00FF; if (tile == 0xFF) // invalid tile? tile = 0; int result = tile + 15 * (tile / 17) + 0xA0A0 + rot; return result; } private static byte[] PSKtoCGB(byte[] psk) { byte[] cgb = (byte[])psk.Clone(); for (int i = 0x2000; i < 0x2600; i += 2) { int val = BitConverter.ToUInt16(psk, i); int index = ValToIndex(val); byte tile = (byte)index; byte rot = (byte)(index >> 8); if (tile == 0xFF) tile = 0; cgb[i] = tile; cgb[i + 1] = rot; } return cgb; } private readonly int[] ColorPalette; public Tile[] Tiles { get; } public TileMap Map { get; } public sealed class Tile { internal const int SIZE_TILE = 0x20; private const int TileWidth = 8; private const int TileHeight = 8; internal readonly int[] ColorChoices; private byte[] PixelData; private byte[] PixelDataX; private byte[] PixelDataY; internal Tile(byte[] data = null) { if (data == null) data = new byte[SIZE_TILE]; if (data.Length != SIZE_TILE) return; ColorChoices = new int[TileWidth*TileHeight]; for (int i = 0; i < data.Length; i++) { ColorChoices[i*2+0] = data[i] & 0xF; ColorChoices[i*2+1] = data[i] >> 4; } } internal void SetTile(int[] Palette) { PixelData = GetTileData(Palette); } private byte[] GetTileData(IReadOnlyList Palette) { const int pixels = TileWidth * TileHeight; byte[] data = new byte[pixels * 4]; for (int i = 0; i < pixels; i++) { var choice = ColorChoices[i]; var val = Palette[choice]; var o = 4 * i; data[o + 0] = (byte)(val & 0xFF); data[o + 1] = (byte)(val >> 8 & 0xFF); data[o + 2] = (byte)(val >> 16 & 0xFF); data[o + 3] = (byte)(val >> 24 & 0xFF); } return data; } internal byte[] Write() { byte[] data = new byte[SIZE_TILE]; for (int i = 0; i < data.Length; i++) { data[i] |= (byte)(ColorChoices[i*2+0] & 0xF); data[i] |= (byte)((ColorChoices[i*2+1] & 0xF) << 4); } return data; } public byte[] Rotate(int rotFlip) { if (rotFlip == 0) return PixelData; if ((rotFlip & 4) > 0) return PixelDataX ?? (PixelDataX = FlipX(PixelData, TileWidth)); if ((rotFlip & 8) > 0) return PixelDataY ?? (PixelDataY = FlipY(PixelData, TileHeight)); return PixelData; } private static byte[] FlipX(IReadOnlyList data, int width, int bpp = 4) { byte[] result = new byte[data.Count]; int pixels = data.Count / bpp; for (int i = 0; i < pixels; i++) { int x = i % width; int y = i / width; x = width - x - 1; // flip x int dest = (y * width + x) * bpp; var o = 4 * i; result[dest + 0] = data[o + 0]; result[dest + 1] = data[o + 1]; result[dest + 2] = data[o + 2]; result[dest + 3] = data[o + 3]; } return result; } private static byte[] FlipY(IReadOnlyList data, int height, int bpp = 4) { byte[] result = new byte[data.Count]; int pixels = data.Count / bpp; int width = pixels / height; for (int i = 0; i < pixels; i++) { int x = i % width; int y = i / width; y = height - y - 1; // flip x int dest = (y * width + x) * bpp; var o = 4 * i; result[dest + 0] = data[o + 0]; result[dest + 1] = data[o + 1]; result[dest + 2] = data[o + 2]; result[dest + 3] = data[o + 3]; } return result; } internal int GetRotationValue(int[] tileColors) { // Check all rotation types if (ColorChoices.SequenceEqual(tileColors)) return 0; // flip x for (int i = 0; i < 64; i++) if (ColorChoices[(7 - (i & 7)) + 8 * (i / 8)] != tileColors[i]) goto check8; return 4; // flip y check8: for (int i = 0; i < 64; i++) if (ColorChoices[64 - 8 * (1 + (i / 8)) + (i & 7)] != tileColors[i]) goto check12; return 8; // flip xy check12: for (int i = 0; i < 64; i++) if (ColorChoices[63 - i] != tileColors[i]) return -1; return 12; } } public sealed class TileMap { public readonly int[] TileChoices; public readonly int[] Rotations; internal TileMap(byte[] data) { TileChoices = new int[data.Length/2]; Rotations = new int[data.Length/2]; for (int i = 0; i < data.Length; i += 2) { TileChoices[i/2] = data[i]; Rotations[i/2] = data[i+1]; } } internal byte[] Write() { byte[] data = new byte[TileChoices.Length * 2]; for (int i = 0; i < data.Length; i += 2) { data[i] = (byte)TileChoices[i/2]; data[i+1] = (byte)Rotations[i/2]; } return data; } } private static int ValToIndex(int val) { if ((val & 0x3FF) < 0xA0 || (val & 0x3FF) > 0x280) return ((val & 0x5C00) | 0xFF); return ((val % 0x20) + 0x11 * (((val & 0x3FF) - 0xA0) / 0x20)) | (val & 0x5C00); } private static byte Convert8to5(int colorval) { byte i = 0; while (colorval > Convert5To8[i]) i++; return i; } private static int GetRGB555_32(int val) { var R = (val >> 0 >> 3) & 0x1F; var G = (val >> 8 >> 3) & 0x1F; var B = (val >> 16 >> 3) & 0x1F; return 0xFF << 24 | R << 16 | G << 8 | B; } private static int GetRGB555_16(ushort val) { int R = (val >> 0) & 0x1F; int G = (val >> 5) & 0x1F; int B = (val >> 10) & 0x1F; R = Convert5To8[R]; G = Convert5To8[G]; B = Convert5To8[B]; return 0xFF << 24 | R << 16 | G << 8 | B; } private static ushort GetRGB555(int v) { var R = (byte)(v >> 16); var G = (byte)(v >> 8); var B = (byte)(v >> 0); int val = 0; val |= Convert8to5(R) << 0; val |= Convert8to5(G) << 5; val |= Convert8to5(B) << 10; return (ushort)val; } private static readonly int[] Convert5To8 = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39, 0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B, 0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD, 0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF }; /// /// Creates a new C-Gear Background object from an input image data byte array /// /// Image data /// Bytes per pixel /// new C-Gear Background object public static CGearBackground GetBackground(byte[] data, int bpp = 4) { int[] pixels = new int[data.Length / bpp]; Buffer.BlockCopy(data, 0, pixels, 0, data.Length); var colors = GetColorData(pixels); var Palette = colors.Distinct().ToArray(); if (Palette.Length > 0x10) throw new ArgumentException($"Too many unique colors. Expected <= 16, got {Palette.Length}"); var tiles = GetTiles(colors, Palette); GetTileList(tiles, out List tilelist, out TileMap tm); if (tilelist.Count >= 0xFF) throw new ArgumentException($"Too many unique tiles. Expected < 256, received {tilelist.Count}."); // Finished! return new CGearBackground(Palette, tilelist.ToArray(), tm); } private static int[] GetColorData(IReadOnlyList pixels) { int[] colors = new int[pixels.Count]; for (int i = 0; i < pixels.Count; i++) colors[i] = GetRGB555_32(pixels[i]); return colors; } private static Tile[] GetTiles(IReadOnlyList colors, int[] Palette) { var tiles = new Tile[0x300]; for (int i = 0; i < tiles.Length; i++) { int x = (i * 8) % Width; int y = 8 * ((i * 8) / Width); var t = new Tile(); for (uint ix = 0; ix < 8; ix++) for (uint iy = 0; iy < 8; iy++) { int index = (int)(y + iy) * Width + (int)(x + ix); int c = colors[index]; t.ColorChoices[ix % 8 + iy * 8] = Array.IndexOf(Palette, c); } t.SetTile(Palette); tiles[i] = t; } return tiles; } private static void GetTileList(IReadOnlyList tiles, out List tilelist, out TileMap tm) { tilelist = new List { tiles[0] }; tm = new TileMap(new byte[2 * Width * Height / 64]); // start at 1 as the 0th tile is always non-duplicate for (int i = 1; i < tm.TileChoices.Length; i++) FindPossibleRotatedTile(tiles[i], tilelist, tm, i); } private static void FindPossibleRotatedTile(Tile t, IList tilelist, TileMap tm, int tileIndex) { // Test all tiles currently in the list for (int j = 0; j < tilelist.Count; j++) { int rotVal = t.GetRotationValue(tilelist[j].ColorChoices); if (rotVal <= -1) continue; tm.TileChoices[tileIndex] = j; tm.Rotations[tileIndex] = rotVal; return; } // No tile found, add to list tm.TileChoices[tileIndex] = tilelist.Count - 1; tm.Rotations[tileIndex] = 0; tilelist.Add(t); } private CGearBackground(int[] Palette, Tile[] tilelist, TileMap tm) { Map = tm; ColorPalette = Palette; Tiles = tilelist; } public byte[] GetImageData() { byte[] data = new byte[4 * Width * Height]; for (int i = 0; i < Map.TileChoices.Length; i++) { int x = (i * 8) % Width; int y = 8 * ((i * 8) / Width); var choice = Map.TileChoices[i] % (Tiles.Length + 1); var tile = Tiles[choice]; var tileData = tile.Rotate(Map.Rotations[i]); for (int iy = 0; iy < 8; iy++) { int src = iy * (4 * 8); int dest = ((y+iy) * Width + x) * 4; Array.Copy(tileData, src, data, dest, 4*8); } } return data; } } }