namespace PKHeX.Core { public class Frame { /// /// Ending seed value for the frame (prior to nature call). /// public readonly uint Seed; public readonly LeadRequired Lead; private readonly FrameType FrameType; private readonly RNG RNG; /// /// Starting seed for the frame (to generate the frame). /// public uint OriginSeed { get; set; } /// /// RNG Call Value for the Level Calc /// public uint RandLevel { get; set; } /// /// RNG Call Value for the Encounter Slot Calc /// public uint RandESV { get; set; } public bool LevelSlotModified => Lead.IsLevelOrSlotModified() || Lead.HasFlag(LeadRequired.UsesLevelCall); public Frame(uint seed, FrameType type, RNG rng, LeadRequired lead) { Seed = seed; Lead = lead; FrameType = type; RNG = rng; } /// /// Checks the Encounter Slot for RNG calls before the Nature loop. /// /// Slot Data /// Ancillary pkm data for determining how to check level. /// Slot number for this frame & lead value. public bool IsSlotCompatibile(EncounterSlot slot, PKM pkm) { bool usesLevel = !slot.FixedLevel; if (FrameType != FrameType.MethodH) { if (Lead.HasFlag(LeadRequired.UsesLevelCall) != usesLevel) return false; } // Level is before Nature, but usually isn't varied. Check ESV calc first. int s = GetSlot(slot); if (s != slot.SlotNumber) return false; // Check Level Now int lvl = SlotRange.GetLevel(slot, Lead, RandLevel); if (pkm.HasOriginalMetLocation) { if (lvl != pkm.Met_Level) return false; } else { if (lvl > pkm.Met_Level) return false; } // Check if the slot is actually encounterable (considering Sweet Scent) bool encounterable = SlotRange.GetIsEncounterable(slot, FrameType, (int)(OriginSeed >> 16), Lead); return encounterable; } /// /// Gets the slot value for the input slot. /// /// Slot Data /// Slot number for this frame & lead value. private int GetSlot(EncounterSlot slot) { // Static and Magnet Pull do a slot search rather than slot mapping 0-99. return Lead != LeadRequired.StaticMagnet ? SlotRange.GetSlot(slot.Type, RandESV, FrameType) : SlotRange.GetSlotStaticMagnet(slot, RandESV); } /// /// Only use this for test methods. /// /// /// public int GetSlot(SlotType t) => SlotRange.GetSlot(t, RandESV, FrameType); } }