using System;
namespace PKHeX.Core
{
///
/// Generation 5 slot
///
public sealed class EntreeSlot
{
///
/// index
///
public int Species // bits 0-10
{
get => (int)(RawValue & 0x3FF) >> 0;
set => RawValue = (RawValue & 0xFFFF_F800) | ((uint)(value & 0x3FF) << 0);
}
///
/// Special Move
///
public int Move // bits 11-20
{
get => (int)(RawValue & 0x001F_F800) >> 11;
set => RawValue = (RawValue & 0xFFE0_07FF) | ((uint)(value & 0x3FF) << 11);
}
///
/// index
///
public int Gender // bits 21-22
{
get => (int)(RawValue & 0x0060_0000) >> 21;
set => RawValue = (RawValue & 0xFF9F_FFFF) | ((uint)(value & 0x3) << 21);
}
///
/// index
///
public int Form // bits 23-27
{
get => (int)(RawValue & 0x0F80_0000) >> 23;
set => RawValue = (RawValue & 0xF07F_FFFF) | ((uint)(value & 0x1F) << 23);
}
///
/// Visibility Flag
///
public bool Invisible // bit 28
{
get => ((RawValue >> 28) & 1) == 1;
set => RawValue = (RawValue & 0xEFFFFFFF) | (value ? 0 : 1u << 28);
}
///
/// Animation Leash (How many steps it can deviate from its spawn location).
///
public int Animation // bits 29-31
{
get => (int)(RawValue >> 29);
set => RawValue = (RawValue << 3) >> 3 | (uint)((value & 0x7) << 29);
}
private readonly byte[] Data;
private readonly int Offset;
///
/// Raw Data Value
///
public uint RawValue
{
get => BitConverter.ToUInt32(Data, Offset);
set => BitConverter.GetBytes(value).CopyTo(Data, Offset);
}
public void Delete() => RawValue = 0;
public EntreeForestArea Area { get; init; }
public EntreeSlot(byte[] data, int ofs)
{
Data = data;
Offset = ofs;
}
}
}