using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// Static Encounter Data
///
///
/// Static Encounters are fixed position encounters with properties that are not subject to Wild Encounter conditions.
///
public class EncounterStatic : IEncounterable, IMoveset, IGeneration
{
public int Species { get; set; }
public int[] Moves { get; set; }
public int Level { get; set; }
public int LevelMin => Level;
public int LevelMax => Level;
public int Generation { get; set; } = -1;
public int Location { get; set; }
public int Ability { get; set; }
public int Form { get; set; }
public bool? Shiny { get; set; } // false = never, true = always, null = possible
public int[] Relearn { get; set; } = new int[4];
public int Gender { get; set; } = -1;
public int EggLocation { get; set; }
public Nature Nature { get; set; } = Nature.Random;
public bool Gift { get; set; }
public int Ball { get; set; } = 4; // Only checked when is Gift
public GameVersion Version = GameVersion.Any;
public int[] IVs { get; set; } = { -1, -1, -1, -1, -1, -1 };
public bool IV3 { get; set; }
public int[] Contest { get; set; } = { 0, 0, 0, 0, 0, 0 };
public int HeldItem { get; set; }
public int EggCycles { get; set; }
public bool Fateful { get; set; }
public bool RibbonWishing { get; set; }
public bool SkipFormCheck { get; set; }
public bool Roaming { get; set; }
public bool EggEncounter => EggLocation > 0;
protected void CloneArrays()
{
// dereference original arrays with new copies
Moves = (int[])Moves?.Clone();
Relearn = (int[])Relearn.Clone();
IVs = (int[])IVs.Clone();
Contest = (int[])Contest.Clone();
}
private EncounterStatic Clone()
{
var result = (EncounterStatic)MemberwiseClone();
result.CloneArrays();
return result;
}
public virtual EncounterStatic Clone(int location)
{
var result = Clone();
result.Location = location;
return result;
}
public EncounterStatic[] Clone(int[] locations)
{
EncounterStatic[] Encounters = new EncounterStatic[locations.Length];
for (int i = 0; i < locations.Length; i++)
Encounters[i] = Clone(locations[i]);
return Encounters;
}
public IEnumerable DreamRadarClone()
{
for (int i = 0; i < 8; i++)
yield return DreamRadarClone(5 * i + 5); //Level from 5->40 depends on the number of badges
}
private EncounterStatic DreamRadarClone(int level)
{
var result = Clone();
result.Level = level;
result.Location = 30015;// Pokemon Dream Radar
result.Gift = true; // Only
result.Ball = 25; // Dream Ball
return result;
}
public string Name
{
get
{
const string game = "Static Encounter";
if (Version == GameVersion.Any)
return game;
return $"{game} ({Version})";
}
}
}
public class EncounterStaticTyped : EncounterStatic
{
public EncounterType TypeEncounter { get; internal set; } = EncounterType.None;
private EncounterStaticTyped Clone()
{
var result = (EncounterStaticTyped)MemberwiseClone();
result.CloneArrays();
return result;
}
public override EncounterStatic Clone(int location)
{
var result = Clone();
result.Location = location;
return result;
}
}
public class EncounterStaticShadow : EncounterStatic
{
public EncounterLock[][] Locks { get; internal set; } = new EncounterLock[0][];
public int Gauge { get; internal set; }
public bool EReader { get; set; }
private EncounterStaticShadow Clone()
{
var result = (EncounterStaticShadow)MemberwiseClone();
result.CloneArrays();
result.CloneLocks();
return result;
}
private void CloneLocks()
{
Locks = new EncounterLock[Locks.Length][];
for (var i = 0; i < Locks.Length; i++)
{
Locks[i] = (EncounterLock[])Locks[i].Clone();
for (int j = 0; j < Locks[i].Length; j++)
Locks[i][j] = Locks[i][j].Clone();
}
}
public override EncounterStatic Clone(int location)
{
var result = Clone();
result.Location = location;
return result;
}
}
public class EncounterStaticPID : EncounterStatic
{
public uint PID { get; set; }
public bool NSparkle { get; set; }
private EncounterStaticPID Clone()
{
var result = (EncounterStaticPID)MemberwiseClone();
result.CloneArrays();
return result;
}
public override EncounterStatic Clone(int location)
{
var result = Clone();
result.Location = location;
return result;
}
}
}