using System;
using static PKHeX.Core.Legal;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core;
///
/// Logic for obtaining a list of moves.
///
internal static class MoveList
{
internal static void GetCurrentMoves(PKM pk, ushort species, byte form, GameVersion gameSource, int lvl, Span moves)
{
if (gameSource == Any)
gameSource = (GameVersion)pk.Version;
_ = gameSource switch
{
GSC or GS => Get(moves, LevelUpGS, species, lvl, pk.Format),
C => Get(moves, LevelUpC, species, lvl, pk.Format),
R or S or RS => Get(moves, LevelUpRS, species, lvl),
E => Get(moves, LevelUpE, species, lvl),
FR or LG or FRLG => Get(moves, LevelUpFR, species, lvl),
D or P or DP => Get(moves, LevelUpDP, species, lvl),
Pt => Get(moves, LevelUpPt, species, lvl),
HG or SS or HGSS => Get(moves, LevelUpHGSS, species, lvl),
B or W or BW => Get(moves, LevelUpBW, species, lvl),
B2 or W2 or B2W2 => Get(moves, LevelUpB2W2, species, lvl),
X or Y or XY => Get(moves, LevelUpXY, species, lvl),
AS or OR or ORAS => Get(moves, LevelUpAO, species, lvl),
SN or MN or SM => Get(moves, LevelUpSM, PersonalTable.SM, species, form, lvl),
US or UM or USUM => Get(moves, LevelUpUSUM, PersonalTable.USUM, species, form, lvl),
SW or SH or SWSH => Get(moves, LevelUpSWSH, PersonalTable.SWSH, species, form, lvl),
BD or SP or BDSP => Get(moves, LevelUpBDSP, PersonalTable.BDSP, species, form, lvl),
PLA => Get(moves, LevelUpLA, PersonalTable.LA, species, form, lvl),
_ => moves,
};
}
private static Span Get(Span moves, Learnset[] source, ushort species, int lvl)
{
if (species >= source.Length)
return moves;
source[species].SetLevelUpMoves(1, lvl, moves);
return moves;
}
private static Span Get(Span moves, Learnset[] source, IPersonalTable pt, ushort species, byte form, int lvl)
{
if (!pt.IsPresentInGame(species, form))
return moves;
int index = pt.GetFormIndex(species, form);
source[index].SetLevelUpMoves(1, lvl, moves);
return moves;
}
private static Span Get(Span moves, Learnset[] source, ushort species, int lvl, int format)
{
if ((uint)species > MaxSpeciesID_2)
return moves;
source[species].SetLevelUpMoves(1, lvl, moves);
if (format != 1)
return moves;
// If checking back-transfer specimen (GSC->RBY), remove moves that must be deleted prior to transfer
// Remove all values greater than MaxMoveID_1, and shift the remaining indexes down.
for (int i = 0; i < moves.Length; i++)
{
if (moves[i] <= MaxMoveID_1)
continue;
// Shift remaining indexes down, set last index to 0
for (int j = i; j < moves.Length - 1; j++)
moves[j] = moves[j + 1];
moves[^1] = 0;
}
return moves;
}
}