using System; using static PKHeX.Core.Legal; using static PKHeX.Core.GameVersion; namespace PKHeX.Core; /// /// Logic for obtaining a list of moves. /// internal static class MoveList { internal static void GetCurrentMoves(PKM pk, ushort species, byte form, GameVersion gameSource, int lvl, Span moves) { if (gameSource == Any) gameSource = (GameVersion)pk.Version; _ = gameSource switch { GSC or GS => Get(moves, LevelUpGS, species, lvl, pk.Format), C => Get(moves, LevelUpC, species, lvl, pk.Format), R or S or RS => Get(moves, LevelUpRS, species, lvl), E => Get(moves, LevelUpE, species, lvl), FR or LG or FRLG => Get(moves, LevelUpFR, species, lvl), D or P or DP => Get(moves, LevelUpDP, species, lvl), Pt => Get(moves, LevelUpPt, species, lvl), HG or SS or HGSS => Get(moves, LevelUpHGSS, species, lvl), B or W or BW => Get(moves, LevelUpBW, species, lvl), B2 or W2 or B2W2 => Get(moves, LevelUpB2W2, species, lvl), X or Y or XY => Get(moves, LevelUpXY, species, lvl), AS or OR or ORAS => Get(moves, LevelUpAO, species, lvl), SN or MN or SM => Get(moves, LevelUpSM, PersonalTable.SM, species, form, lvl), US or UM or USUM => Get(moves, LevelUpUSUM, PersonalTable.USUM, species, form, lvl), SW or SH or SWSH => Get(moves, LevelUpSWSH, PersonalTable.SWSH, species, form, lvl), BD or SP or BDSP => Get(moves, LevelUpBDSP, PersonalTable.BDSP, species, form, lvl), PLA => Get(moves, LevelUpLA, PersonalTable.LA, species, form, lvl), _ => moves, }; } private static Span Get(Span moves, Learnset[] source, ushort species, int lvl) { if (species >= source.Length) return moves; source[species].SetLevelUpMoves(1, lvl, moves); return moves; } private static Span Get(Span moves, Learnset[] source, IPersonalTable pt, ushort species, byte form, int lvl) { if (!pt.IsPresentInGame(species, form)) return moves; int index = pt.GetFormIndex(species, form); source[index].SetLevelUpMoves(1, lvl, moves); return moves; } private static Span Get(Span moves, Learnset[] source, ushort species, int lvl, int format) { if ((uint)species > MaxSpeciesID_2) return moves; source[species].SetLevelUpMoves(1, lvl, moves); if (format != 1) return moves; // If checking back-transfer specimen (GSC->RBY), remove moves that must be deleted prior to transfer // Remove all values greater than MaxMoveID_1, and shift the remaining indexes down. for (int i = 0; i < moves.Length; i++) { if (moves[i] <= MaxMoveID_1) continue; // Shift remaining indexes down, set last index to 0 for (int j = i; j < moves.Length - 1; j++) moves[j] = moves[j + 1]; moves[^1] = 0; } return moves; } }