using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
///
///
/// encounter area
///
public sealed record EncounterArea6AO : EncounterArea
{
public readonly EncounterSlot6AO[] Slots;
protected override IReadOnlyList Raw => Slots;
public static EncounterArea6AO[] GetAreas(BinLinkerAccessor input, GameVersion game)
{
var result = new EncounterArea6AO[input.Length];
for (int i = 0; i < result.Length; i++)
result[i] = new EncounterArea6AO(input[i], game);
return result;
}
private EncounterArea6AO(ReadOnlySpan data, GameVersion game) : base(game)
{
Location = ReadInt16LittleEndian(data);
Type = (SlotType)data[2];
Slots = ReadSlots(data);
}
private EncounterSlot6AO[] ReadSlots(ReadOnlySpan data)
{
const int size = 4;
int count = (data.Length - 4) / size;
var slots = new EncounterSlot6AO[count];
for (int i = 0; i < slots.Length; i++)
{
int offset = 4 + (size * i);
var entry = data.Slice(offset, size);
slots[i] = ReadSlot(entry);
}
return slots;
}
private EncounterSlot6AO ReadSlot(ReadOnlySpan entry)
{
ushort species = ReadUInt16LittleEndian(entry);
byte form = (byte)(species >> 11);
species &= 0x3FF;
byte min = entry[2];
byte max = entry[3];
return new EncounterSlot6AO(this, species, form, min, max);
}
private const int FluteBoostMin = 4; // White Flute decreases levels.
private const int FluteBoostMax = 4; // Black Flute increases levels.
private const int DexNavBoost = 30; // Maximum DexNav chain
public override IEnumerable GetMatchingSlots(PKM pk, EvoCriteria[] chain)
{
foreach (var slot in Slots)
{
foreach (var evo in chain)
{
if (slot.Species != evo.Species)
continue;
var boostMax = Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax;
const int boostMin = FluteBoostMin;
if (!slot.IsLevelWithinRange(pk.Met_Level, boostMin, boostMax))
break;
if (slot.Form != evo.Form && !slot.IsRandomUnspecificForm)
break;
// Track some metadata about how this slot was matched.
var clone = slot with
{
WhiteFlute = evo.LevelMin < slot.LevelMin,
BlackFlute = evo.LevelMin > slot.LevelMax && evo.LevelMin <= slot.LevelMax + FluteBoostMax,
DexNav = slot.CanDexNav && (evo.LevelMin != slot.LevelMax || pk.RelearnMove1 != 0 || pk.AbilityNumber == 4),
};
yield return clone;
break;
}
}
}
}