using System; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; namespace PKHeX.Drawing { /// /// Image Layering/Blending Utility /// public static class ImageUtil { public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency) { overLayer = ChangeOpacity(overLayer, transparency); return LayerImage(baseLayer, overLayer, x, y); } public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y) { Bitmap img = new(baseLayer); using Graphics gr = Graphics.FromImage(img); gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height); return img; } public static Bitmap ChangeOpacity(Image img, double trans) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); SetAllTransparencyTo(data, trans); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap ChangeAllColorTo(Image img, Color c) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); ChangeAllColorTo(data, c); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap ChangeTransparentTo(Image img, Color c, byte trans, int start = 0) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); SetAllTransparencyTo(data, c, trans, start); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap WritePixels(Image img, Color c, int start, int end) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); ChangeAllTo(data, c, start, end); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap ToGrayscale(Image img) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); SetAllColorToGrayScale(data); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data) { bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ptr = bmpData.Scan0; data = new byte[bmp.Width * bmp.Height * 4]; } public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb) { var bmp = new Bitmap(width, height, format); var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format); var ptr = bmpData.Scan0; Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static byte[] GetPixelData(Bitmap bitmap) { var argbData = new byte[bitmap.Width * bitmap.Height * 4]; var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4); bitmap.UnlockBits(bd); return argbData; } public static void SetAllUsedPixelsOpaque(byte[] data) { for (int i = 0; i < data.Length; i += 4) { if (data[i + 3] != 0) data[i + 3] = 0xFF; } } public static void RemovePixels(byte[] pixels, byte[] original) { for (int i = 0; i < original.Length; i += 4) { if (original[i + 3] == 0) continue; pixels[i + 0] = 0; pixels[i + 1] = 0; pixels[i + 2] = 0; pixels[i + 3] = 0; } } private static void SetAllTransparencyTo(byte[] data, double trans) { for (int i = 0; i < data.Length; i += 4) data[i + 3] = (byte)(data[i + 3] * trans); } public static void SetAllTransparencyTo(byte[] data, Color c, byte trans, int start) { byte R = c.R; byte G = c.G; byte B = c.B; for (int i = start; i < data.Length; i += 4) { if (data[i + 3] != 0) continue; data[i + 0] = B; data[i + 1] = G; data[i + 2] = R; data[i + 3] = trans; } } public static void ChangeAllTo(byte[] data, Color c, int start, int end) { byte R = c.R; byte G = c.G; byte B = c.B; byte A = c.A; for (int i = start; i < end; i += 4) { data[i + 3] = A; data[i + 2] = R; data[i + 1] = G; data[i + 0] = B; } } public static void ChangeAllColorTo(byte[] data, Color c) { byte R = c.R; byte G = c.G; byte B = c.B; for (int i = 0; i < data.Length; i += 4) { if (data[i + 3] == 0) continue; data[i + 0] = B; data[i + 1] = G; data[i + 2] = R; } } private static void SetAllColorToGrayScale(byte[] data) { for (int i = 0; i < data.Length; i += 4) { if (data[i + 3] == 0) continue; byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])) / 3); data[i + 0] = greyS; data[i + 1] = greyS; data[i + 2] = greyS; } } public static void GlowEdges(byte[] data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777) { PollutePixels(data, width, reach, amount); CleanPollutedPixels(data, blue, green, red); } private static void PollutePixels(byte[] data, int width, int reach, double amount) { int stride = width * 4; int height = data.Length / stride; for (int i = 0; i < data.Length; i += 4) { // only pollute outwards if the current pixel isn't transparent if (data[i + 3] == 0) continue; int x = (i % stride) / 4; int y = (i / stride); Pollute(x, y); } void Pollute(int x, int y) { int left = Math.Max(0, x - reach); int right = Math.Min(width - 1, x + reach); int top = Math.Max(0, y - reach); int bottom = Math.Min(height - 1, y + reach); for (int i = left; i <= right; i++) { for (int j = top; j <= bottom; j++) { // update one of the color bits // it is expected that a transparent pixel RGBA value is 0. var c = 4 * (i + (j * width)); data[c + 0] += (byte)(amount * (0xFF - data[c + 0])); } } } } private static void CleanPollutedPixels(byte[] data, byte blue, byte green, byte red) { for (int i = 0; i < data.Length; i += 4) { // only clean if the current pixel isn't transparent if (data[i + 3] != 0) continue; // grab the transparency from the donor byte var transparency = data[i + 0]; if (transparency == 0) continue; data[i + 0] = blue; data[i + 1] = green; data[i + 2] = red; data[i + 3] = transparency; } } public static Color ColorBaseStat(int v) { const float maxval = 180; // shift the green cap down float x = 100f * v / maxval; if (x > 100) x = 100; double red = 255f * (x > 50 ? 1 - (2 * (x - 50) / 100.0) : 1.0); double green = 255f * (x > 50 ? 1.0 : 2 * x / 100.0); return Blend(Color.FromArgb((int)red, (int)green, 0), Color.White, 0.4); } public static Color ColorBaseStatTotal(int tot) => ColorBaseStat((int) (Math.Max(0, tot - 175) / 3f)); public static Color Blend(Color color, Color backColor, double amount) { byte r = (byte)((color.R * amount) + (backColor.R * (1 - amount))); byte g = (byte)((color.G * amount) + (backColor.G * (1 - amount))); byte b = (byte)((color.B * amount) + (backColor.B * (1 - amount))); return Color.FromArgb(r, g, b); } } }