using System.Collections.Generic; namespace PKHeX.Core { public sealed class SaveBlockAccessor6AODemo : ISaveBlockAccessor, ISaveBlock6Core { public const int boAOdemo = SaveUtil.SIZE_G6ORASDEMO - 0x200; private static readonly BlockInfo6[] BlocksAODemo = { new BlockInfo6(boAOdemo, 00, 0x00000, 0x00B90), // MyItem new BlockInfo6(boAOdemo, 01, 0x00C00, 0x0002C), // ItemInfo6 new BlockInfo6(boAOdemo, 02, 0x00E00, 0x00038), // GameTime new BlockInfo6(boAOdemo, 03, 0x01000, 0x00150), // Situation new BlockInfo6(boAOdemo, 04, 0x01200, 0x00004), // RandomGroup (rand seeds) new BlockInfo6(boAOdemo, 05, 0x01400, 0x00008), // PlayTime new BlockInfo6(boAOdemo, 06, 0x01600, 0x00024), // temp variables (u32 id + 32 u8) new BlockInfo6(boAOdemo, 07, 0x01800, 0x02100), // FieldMoveModelSave new BlockInfo6(boAOdemo, 08, 0x03A00, 0x00130), // Misc new BlockInfo6(boAOdemo, 09, 0x03C00, 0x00170), // MyStatus new BlockInfo6(boAOdemo, 10, 0x03E00, 0x0061C), // PokePartySave new BlockInfo6(boAOdemo, 11, 0x04600, 0x00504), // EventWork new BlockInfo6(boAOdemo, 12, 0x04C00, 0x00004), // Packed Menu Bits new BlockInfo6(boAOdemo, 13, 0x04E00, 0x00048), // Repel Info, (Swarm?) and other overworld info (roamer) new BlockInfo6(boAOdemo, 14, 0x05000, 0x00400), // PokeDiarySave new BlockInfo6(boAOdemo, 15, 0x05400, 0x0025C), // Record }; public IReadOnlyList BlockInfo => BlocksAODemo; public MyItem Items { get; } public ItemInfo6 ItemInfo { get; } public GameTime6 GameTime { get; } public Situation6 Situation { get; } public PlayTime6 Played { get; } public MyStatus6 Status { get; } public RecordBlock6 Records { get; } public Misc6AO Misc { get; } public SaveBlockAccessor6AODemo(SAV6AODemo sav) { Items = new MyItem6AO(sav, 0x00000); ItemInfo = new ItemInfo6(sav, 0x00C00); GameTime = new GameTime6(sav, 0x00E00); Situation = new Situation6(sav, 0x01000); Played = new PlayTime6(sav, 0x01400); Status = new MyStatus6(sav, 0x03C00); Records = new RecordBlock6(sav, 0x05400); Misc = new Misc6AO(sav, 0x03A00); } } }