! PKHeX Interface Customization File ! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable. ! lang_en.txt = English ! lang_jp.txt = Japanese ! lang_fr.txt = French ! lang_de.txt = German ! lang_es.txt = Spanish ! lang_it.txt = Italian ! lang_ko.txt = Korean ! Make sure that each edit has a ' = ' between Control name and new Text! ! For the Menu Bar, separate the DropDown Item names with ' ; ' ! ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! Form1 = PKHeX - Change stuff below this line, not above. ----------------Overall PKX Interface------------------ Menu_File = File ; Open... ; Save as... ; Exit Menu_Tools = Tools ; Toggle Box Interface ; Load/Dump Boxes ; Box Data Report ; Code Generator Menu_Options = Options ; Language ; About PKHeX ; Toggle Unicode --------------------Main Tab Data---------------------- Tab_Main = Main Label_PID = PID: BTN_RerollPID = Reroll Label_Species = Species: CHK_Nicknamed = Nickname: Label_EXP = EXP: Label_CurLevel = Level: Label_Nature = Nature: Label_HeldItem = Held Item: Label_Friendship = Friendship: Label_Form = Form: Label_Ability = Ability: Label_Language = Language: CHK_IsEgg = Is Egg CHK_Infected = Infected CHK_Cured = Cured Label_PKRS = PkRs: Label_PKRSdays = d: Label_Country = Country: Label_SubRegion = Sub Region: Label_3DSRegion = 3DS Region: ---------------------Met Tab Data----------------------- Tab_Met = Met Label_OriginGame = Origin Game: Label_MetLocation = Met Location: Label_Ball = Ball: Label_MetLevel = Met Level: Label_MetDate = Met Date: Label_EncounterType = Encounter: CHK_Fateful = Fateful Encounter ---------------------Egg Met Data----------------------- CHK_AsEgg = As Egg GB_EggConditions = Egg Met Conditions Label_EggLocation = Location: Label_EggDate = Date: --------------------Stats Tab Data---------------------- Tab_Stats = Stats Label_IVs = IVs Label_EVs = EVs Label_Stats = Stats Label_HP = HP: Label_ATK = Atk: Label_DEF = Def: Label_SPA = SpA: Label_SPD = SpD: Label_SPE = Spe: Label_Total = Total: Label_HiddenPowerPrefix = Hidden Power Type: Label_CharacteristicPrefix = Characteristic: BTN_RandomIVs = Randomize IVs BTN_RandomEVs = Randomize EVs Label_ContestStats = Contest Stats Label_Cool = Cool Label_Beauty = Beauty Label_Cute = Cute Label_Smart = Clever Label_Tough = Tough Label_Sheen = Sheen -------------------Attacks Tab Data--------------------- Tab_Attacks = Attacks GB_CurrentMoves = Current Moves Label_CurPP = PP Label_PPups = PP Ups GB_RelearnMoves = Relearn Moves -------------------OT/Misc Tab Data--------------------- Tab_OTMisc = OT/Misc GB_OT = Trainer Information Label_TID = TID: Label_SID = SID: Label_OT = OT: RB_OTM = ♂ RB_OTF = ♀ GB_nOT = Latest (not OT) Handler Label_PrevOT = OT: RB_nOTM = ♂ RB_nOTF = ♀ GB_ExtraBytes = Extra Bytes GB_Markings = Markings BTN_Ribbons = Ribbons/Medals BTN_History = Memories/Amie Label_EncryptionConstant = Encryption Constant: BTN_RerollEC = Reroll -----------------Save Data Interface-------------------- Tab_Box = Box Tab_PartyBattle = Party-Battle Box Tab_Other = Other Tab_Tools = Tools Tab_SAV = SAV B_OpenPokePuffs = ‎Poké Puffs B_OpenItemPouch = Items B_OpenTrainerInfo = Trainer Info B_OUTPasserby = Passerby B_OpenBoxLayout = Box Layout B_OpenWondercards = Wondercard B_OpenSuperTraining = Super Train B_OpenHallofFame = Hall of Fame B_OpenOPowers = O-Powers B_OpenEventFlags = Event Flags B_OpenPokedex = Pokédex B_OpenBerryField = Berry Field -- B_OpenSecretBase = Secret Base --------------------Tab Internals----------------------- L_Party = Party: L_BattleBox = Battle Box: L_ReadOnlyPBB = This is read only. GB_Daycare = Daycare GB_GTS = GTS GB_Fused = Fused GB_SUBE = OldMan DayCare_HasEgg = Egg Available L_DaycareSeed = Seed L_ReadOnlyOther = This tab is read only. B_3DSSETemp = Open Temp 3DSSE B_JPEG = Save PGL .JPEG L_IntegrityCheck = Integrity Check: B_VerifyCHK = Checksums B_VerifySHA = Hashes L_SAVManipulation = Save File Manipulation: B_SwitchSAV = Switch SAV B_ExportSAV = Export SAV ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! RibbonMedal = Ribbon / Medal Editor - Change stuff below this line, not above. ----------------------Buttons-------------------------- BTN_All = Give All BTN_None = Remove All BTN_Cancel = Cancel BTN_Save = Save -------------------Ribbons/Medals---------------------- Tab_Kalos = Common Ribbons Tab_Extra = Extra Ribbons Tab_Medals = Training Medals GB_Kalos12 = Set 1 Kalos1a_0 = Kalos Champ Kalos1a_1 = Hoenn Champ Kalos1a_2 = Sinnoh Champ Kalos1a_3 = Best Friends Kalos1a_4 = Training Kalos1a_5 = Skillful Battler Kalos1a_6 = Expert Battler Kalos1a_7 = Effort --- Kalos1b_0 = Alert Kalos1b_1 = Shock Kalos1b_2 = Downcast Kalos1b_3 = Careless Kalos1b_4 = Relax Kalos1b_5 = Snooze Kalos1b_6 = Smile Kalos1b_7 = Gorgeous --- GB_Kalos34 = Set 2 Kalos2a_0 = Royal Kalos2a_1 = Gorgeous Royal Kalos2a_2 = Artist Kalos2a_3 = Footprint Kalos2a_4 = Record Kalos2a_5 = Legend Kalos2a_6 = Country Kalos2a_7 = National --- Kalos2b_0 = Earth Kalos2b_1 = World Kalos2b_2 = Classic Kalos2b_3 = Premier Kalos2b_4 = Event Kalos2b_5 = Birthday Kalos2b_6 = Special Kalos2b_7 = Souvenir --- GB_Extra1 = Set 3 Extra1_0 = Wishing Extra1_1 = Battle Champ Extra1_2 = Regional Champ Extra1_3 = National Champ Extra1_4 = World Champ L_PastContest = Past Contest Ribbons: L_PastBattle = Past Battle Ribbons: --- Extra1_7 = Hoenn Champion ORAS_0 = Contest Star ORAS_1 = Coolness Master ORAS_2 = Beauty Master ORAS_3 = Cuteness Master ORAS_4 = Cleverness Master ORAS_5 = Toughness Master ------------------Super Training--------------------- L_SuperTraining = Normal Super Training L_Rank1 = Rank 1 TMedal1_3 = HP TMedal1_4 = Atk TMedal1_7 = Def TMedal1_2 = SpA TMedal1_5 = SpD TMedal1_6 = Spe L_Rank2 = Rank 2 TMedal2_1 = HP TMedal2_2 = Atk TMedal2_5 = Def TMedal2_0 = SpA TMedal2_3 = SpD TMedal2_4 = Spe L_Rank3 = Rank 3 TMedal2_7 = HP TMedal3_0 = Atk TMedal3_3 = Def TMedal2_6 = SpA TMedal3_1 = SpD TMedal3_2 = Spe CHK_Secret = Secret Training Enabled L_Rank3 = Rank 4 TMedal3_4 = Troubles L_Rank3 = Rank 5 TMedal3_5 = Leaf TMedal3_6 = Fire TMedal3_7 = Water TMedal4_0 = Fleeing L_Rank3 = Rank 6 TMedal4_1 = Second TMedal4_2 = Quick TMedal4_3 = Long L_Rank3 = Rank 7 TMedal4_4 = Scatter TMedal4_5 = Barrage TMedal4_6 = Hydreigon L_Rank3 = Rank 8 TMedal4_7 = Best --- L_Bag = Last Used Bag: L_Hits = Hits Remaining: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! MemoryAmie = Memory / Amie Editor - Change stuff below this line, not above. ---------------------Bottom UI------------------------- BTN_Cancel = Cancel BTN_Save = Save L_Handler = Current Handler: - Tab_OTMemory = Memories with: OT L_OT_Friendship = Friendship: L_OT_Affection = Affection: Tab_CTMemory = Memories with: notOT L_CT_Friendship = Friendship: L_cT_Affection = Affection: Tab_Residence = Residence -- L_Country = Country L_Region = Region L_Geo0 = Latest: L_Geo1 = Past 1: L_Geo2 = Past 2: L_Geo3 = Past 3: L_Geo4 = Past 4: -- L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ; ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! f2_Text = Special Characters - Change stuff below this line, not above. ------------------------------------------------------- -- No Elements to rename here. ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_BerryField = Berry Field Viewer - Change stuff below this line, not above. ------------------------------------------------------- L_Berry = Berry: L_Field = Field: L_Unfinished = Unfinished: Needs More Research L_u1 = 1 L_u2 = 2 L_u3 = 3 L_u4 = 4 L_u5 = 5 L_u6 = 6 L_u7 = 7 B_Cancel = Cancel B_Save = Save ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Memories / Amie UI Below ! SAV_BoxLayout = Box Layout Editor - Change stuff below this line, not above. ------------------------------------------------------- L_Unlocked = Unlocked: B_Cancel = Cancel B_Save = Save L_Flags = Unlocked BG Flags: L_BG = BG: L_BoxName = Box Name: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_EventFlagsORAS = Event Flag Editor (ORAS) - Change stuff below this line, not above. ------------------------------------------------------ L_Ash = Volcanic Ash: GB_Misc = Misc flag_0288 = Multi Statuette flag_0287 = Rotation Statuette flag_0286 = Triples Statuette flag_0293 = Super Multi Unlocked flag_0292 = Super Rotation Unlocked flag_0291 = Super Triples Unlocked flag_0290 = Super Doubles Unlocked flag_0289 = Super Singles Unlocked flag_0285 = Doubles Statuette flag_0284 = Singles Statuette GB_Rebattle = Rebattle flag_2835 = (AS) Latios Captured flag_0420 = (AS) Latios Defeated L_SkyTower = *Sky Tower flag_2834 = (OR) Latias Captured flag_0419 = (OR) Latias Defeated flag_2828 = (OR) Tornadus Captured flag_2830 = (OR) Reshiram Captured flag_0182 = (OR) Reshiram Defeated flag_2820 = (OR) Palkia Captured flag_2839 = (OR) Groudon Captured flag_0648 = (OR) Groudon Defeated flag_2815 = (OR) Ho-Oh Captured flag_0208 = (OR) Ho-Oh Defeated flag_2824 = Cresselia Captured flag_0172 = Cresselia Defeated flag_2821 = Heatran Captured flag_0260 = Heatran Defeated flag_2842 = Deoxys Captured flag_0945 = Deoxys Defeated flag_2838 = Registeel Captured flag_0958 = Registeel Defeated flag_2836 = Regirock Captured flag_0956 = Regirock Defeated flag_2837 = Regice Captured flag_0957 = Regice Defeated flag_2813 = Suicune Captured flag_0175 = Suicune Defeated flag_2811 = Raikou Captured flag_0173 = Raikou Defeated flag_2812 = Entei Captured flag_0174 = Entei Defeated flag_2832 = Landorus Captured flag_2829 = (AS) Thundurus Captured flag_2822 = Regigigas Captured flag_0252 = Regigigas Defeated flag_2827 = Virizion Captured flag_0178 = Virizion Defeated flag_2826 = Terrakion Captured flag_0177 = Terrakion Defeated flag_2823 = Giratina Captured flag_2819 = (AS) Dialga Captured flag_2833 = Kyurem Captured flag_0184 = Kyurem Defeated flag_2816 = Uxie Captured flag_0179 = Uxie Defeated flag_2817 = Mesprit Captured flag_0180 = Mesprit Defeated flag_2825 = Cobalion Captured flag_0176 = Cobalion Defeated flag_2814 = (AS) Lugia Captured flag_0209 = (AS) Lugia Defeated flag_2818 = Azelf Captured flag_0181 = Azelf Defeated flag_2831 = (AS) Zekrom Captured flag_0183 = (AS) Zekrom Defeated flag_2840 = (AS) Kyogre Captured flag_0647 = (AS) Kyogre Defeated GB_Researcher = FlagDiff Researcher L_UnSet = UnSet L_IsSet = IsSet B_LoadNew = Load New B_LoadOld = Load Old GB_FlagStatus = Check Flag Status L_Flag = Flag: CHK_CustomFlag = Status: B_Save = Save B_Cancel = Cancel ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_EventFlagsXY = Event Flag Editor (XY) - Change stuff below this line, not above. ------------------------------------------------------- flag_2546 = Pokédex Obtained GB_Misc = Misc flag_0289 = Multi Statuette flag_0288 = Rotation Statuette flag_0287 = Triples Statuette flag_0294 = Super Multi Unlocked flag_0293 = Super Rotation Unlocked flag_0292 = Super Triples Unlocked flag_0291 = Super Doubles Unlocked flag_0290 = Super Singles Unlocked flag_0675 = 50: Beat Chatelaine flag_0286 = Doubles Statuette flag_0285 = Singles Statuette GB_Rebattle = Rebattle flag_0114 = Zygarde Captured flag_0790 = Zygarde Defeated flag_0115 = Mewtwo Captured flag_0963 = Mewtwo Defeated GB_Researcher = FlagDiff Researcher L_UnSet = UnSet L_IsSet = IsSet B_LoadNew = Load New B_LoadOld = Load Old flag_2239 = 2239 flag_2238 = 2238 flag_2237 = 2237 B_Save = Save flag_0005 = Flag5 flag_0004 = Flag4 flag_0003 = Flag3 flag_0002 = Flag2 flag_0001 = Flag1 GB_FlagStatus = Check Flag Status L_Flag = Flag: CHK_CustomFlag = Status: B_Cancel = Cancel ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_PokedexORAS = Pokédex Editor (ORAS) - Change stuff below this line, not above. ------------------------------------------------------ L_goto = goto: GB_Owned = Owned CHK_P1 = Obtained CHK_P2 = Male CHK_P3 = Female CHK_P4 = Shiny Male CHK_P5 = Shiny Female GB_Encountered = Encountered CHK_P6 = Male CHK_P7 = Female CHK_P8 = Shiny Male CHK_P9 = Shiny Female L_DexNav = DexNav Lv: GB_Language = Languages CHK_L1 = Japanese CHK_L2 = English CHK_L3 = French CHK_L4 = Italian CHK_L5 = German CHK_L6 = Spanish CHK_L7 = Korean B_FillDex = Fill Dex B_GiveAll = Check All L_Spinda = Spinda: B_Save = Save B_Cancel = Cancel ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_PokedexXY = Pokédex Editor (XY) - Change stuff below this line, not above. ------------------------------------------------------- L_goto = goto: GB_Owned = Owned CHK_F1 = Foreign (Pre) CHK_P1 = Native (Kalos) CHK_P2 = Male CHK_P3 = Female CHK_P4 = Shiny Male CHK_P5 = Shiny Female CHK_P10 = Via Trade GB_Encountered = Encountered CHK_P6 = Male CHK_P7 = Female CHK_P8 = Shiny Male CHK_P9 = Shiny Female GB_Language = Languages CHK_L1 = Japanese CHK_L2 = English CHK_L3 = French CHK_L4 = Italian CHK_L5 = German CHK_L6 = Spanish CHK_L7 = Korean B_FillDex = Fill Dex B_GiveAll = Check All L_Spinda = Spinda: B_Save = Save B_Cancel = Cancel ! End ------------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_HallOfFame = Hall of Fame Editor - Change stuff below this line, not above. ------------------------------------------------------- B_CopyText = Copy txt L_Level = Level: L_Shiny = Shiny: Label_Form = Form: B_Cancel = Cancel Label_MetDate = Date: L_Victory = Victory Number: GB_OT = Trainer Information Label_OT = OT: Label_SID = SID: Label_TID = TID: Label_HeldItem = Held Item: GB_CurrentMoves = Current Moves Label_EncryptionConstant = Encryption Constant: CHK_Nicknamed = Nickname: Label_Species = Species: L_PartyNum = Party Index: B_Close = Save ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_Inventory = Inventory Editor - Change stuff below this line, not above. ------------------------------------------------------- GB_Pouch = Pouches B_DisplayBerries = Berry B_DisplayMedicine = Medicine B_DisplayTMHM = TM/HM B_DisplayKeyItems = Key Items B_DisplayItems = Items B_Save = Save B_Cancel = Cancel ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_OPower = O-Power Editor - Change stuff below this line, not above. ------------------------------------------------------- GB_Regular = Regular B_MaxP = Give All L_1 = Hatching: L_2 = Bargain: L_3 = ?Prize: L_4 = EXP: L_5 = Capture: L_6 = ?Encounter L_7 = ?Stealth: L_8 = HP Restore: L_9 = ?PP: L_10 = ?Befriend: L_11 = ?Attack: L_12 = ?Defense: L_13 = ?Sp. Atk: L_14 = ?Sp. Def: L_15 = ?Speed: L_16 = ?Critical Hit: L_17 = ?Accuracy: GB_Event = Event CHK_1 = ?Bargain MAX CHK_2 = ?EXP MAX CHK_3 = ?Prize MAX CHK_4 = ?Hatch MAX CHK_5 = ?Capture MAX CHK_6 = ?Restore MAX CHK_7 = ?Befriend MAX CHK_8 = ?Unused B_AllMax = Give All B_Save = Save B_Cancel = Cancel ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_Pokepuff = ‎Poké Puffs Editor - Change stuff below this line, not above. ------------------------------------------------------- L_Count = CNT: B_None = None B_Sort = Sort B_All = All B_Cancel = Cancel B_Save = Save ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_SecretBase = Secret Base Editor - Change stuff below this line, not above. ------------------------------------------------------- L_FlagsCaptured = Flags Captured: B_FSave = < B_GiveDecor = Give All Decorations B_Cancel = Cancel B_Save = Save B_FDisplay = > L_Favorite = Favorites: -- L_TrName = Trainer Name: L_BaseLocation = Secret Base Location: L_Happy = Happy: L_Encourage = Encourage: L_Blackboard = Blackboard: L_Confetti = Confetti: L_TeamName = Team Name: L_TeamSlogan = Team Slogan: -- GB_Object = Object Layout L_Index = Index: L_Decoration = Decoration: L_Rotation = Rotation Val: L_X = X Coordinate: L_Y = Y Coordinate: -- GB_PKM = PKM L_Participant = Participant: L_EncryptionConstant = ENC: L_IVs = IVs L_EVs = EVs L_HP = HP L_ATK = ATK L_DEF = DEF L_SpA = SpA L_SpD = SpD L_SPE = SPE L_PKFriendship = Friendship: L_PPUps = PPUps ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_Trainer = Trainer Data Editor - Change stuff below this line, not above. ------------------------------------------------------- GB_Misc = Misc L_MultiplayerSprite = Multiplayer Sprite: L_Style = Style: GB_Map = Map Position L_Y = Y Coordinate: L_CurrentMap = Current Map: L_Z = Z Coordinate: L_X = X Coordinate: L_Offset = (offset) GB_Appear = Current Appearance (X/Y) L_Outfit = Outfit Vals B_GiveAccessories = Give All Accessories L_Dress = Dress: L_Accessory = Accessory: L_Bag = Bag: L_Socks = Socks: L_Pants = Pants: L_Shirt = Shirt: L_Hat = Hat: L_FacialHair = Facial Hair: L_Hairstyle = Hairstyle: L_HairColor = Hair Color: L_SkinColor = Skin Color: GB_MaisonCurrent = Maison Streaks (Current) L_SuperC = Super L_NormalC = Normal L_MultiC = Multi: L_RotationC = Rotation: L_TriplesC = Triples: L_DoublesC = Doubles: L_SinglesC = Singles: GB_MaisonBest = Maison Streaks (Best) GB_SuperB = Super L_NormalB = Normal L_MultiB = Multi: L_RotationB = Rotation: L_TriplesB = Triples: L_DoublesB = Doubles: L_SinglesB = Singles: B_Save = Save L_Stats = Stats B_Cancel = Cancel GB_Overview = Overview L_Seconds = Sec: L_Minutes = Min: L_Hours = Hrs: L_Language = Language: L_PM = PokeMiles: L_Region = Region: L_BP = BP: L_Country = Country: B_MaxCash = + L_3DSReg = 3DS Region: L_Money = $: L_SID = SID: L_TID = TID: L_TrainerName = Trainer Name: L_Value = Value GB_Sayings = Saved Sayings L_Saying1 = 1: L_Saying2 = 2: L_Saying3 = 3: L_Saying4 = 4: L_Saying5 = 5: GB_Badges = Badges cb1 = 1 - Bug cb2 = 2 - Cliff cb3 = 3 - Rumble cb4 = 4 - Plant cb5 = 5 - Voltage cb6 = 6 - Fairy cb7 = 7 - Psychic cb8 = 8 - Iceberg ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SAV_Wondercard = Wondercard I/O - Change stuff below this line, not above. ------------------------------------------------------- B_DeleteFlag = X B_DeleteWC = X L_Details = Details: B_DisplaytoWCSlot = < B_WCSlottoDisplay = > L_Received = Received List: L_WCs = Wondercards: B_Import = Import .wc6 B_Output = Output .wc6 B_Cancel = Cancel B_Save = Save ! End