using System;
namespace PKHeX.Core;
public static partial class Util
{
public static Random Rand => Random.Shared;
public static uint Rand32() => Rand32(Rand);
public static uint Rand32(this Random rnd) => ((uint)rnd.Next(1 << 30) << 2) | (uint)rnd.Next(1 << 2);
public static ulong Rand64(this Random rnd) => rnd.Rand32() | ((ulong)rnd.Rand32() << 32);
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// Item collection
public static void Shuffle(Span items) => Shuffle(items, 0, items.Length, Rand);
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// Item collection
/// Starting position
/// Ending position
/// RNG object to use
public static void Shuffle(Span items, int start, int end, Random rnd)
{
for (int i = start; i < end; i++)
{
int index = i + rnd.Next(end - i);
(items[index], items[i]) = (items[i], items[index]);
}
}
}