using System.Linq; using FluentAssertions; using FluentAssertions.Common; using PKHeX.Core; using Xunit; using static PKHeX.Core.Move; using static PKHeX.Core.Species; using static PKHeX.Core.GameVersion; namespace PKHeX.Tests.Legality; public class BreedTests { private static int[] GetMoves(Move[] moves) { var result = new int[4]; for (int i = 0; i < moves.Length; i++) result[i] = (int) moves[i]; return result; } [Theory] [InlineData(GD, Bulbasaur, 0, Tackle, Growl)] [InlineData(SI, Igglybuff, 0, FeintAttack, Pound, Curse, ZapCannon)] [InlineData( C, Igglybuff, 0, FeintAttack, Pound, Flamethrower, Sing)] [InlineData( B, Heracross, 0, Megahorn, NightSlash, CloseCombat, StoneEdge)] [InlineData( B, Heracross, 0, Bide, Megahorn, Counter, Reversal)] [InlineData( B, Heracross, 0, HornAttack, Endure, Megahorn, TakeDown)] [InlineData( B, Heracross, 0, Endure, Megahorn, FocusPunch, Feint)] [InlineData( B, Heracross, 0, Megahorn, Reversal, Bulldoze, Fling)] [InlineData( X, Growlithe, 0, Bite, Roar, FlareBlitz, MorningSun)] [InlineData(OR, Growlithe, 0, MorningSun, IronTail, Crunch, HeatWave)] [InlineData(OR, Dratini, 0, Wrap, Leer, DragonDance, ExtremeSpeed)] [InlineData(OR, Rotom, 0, Astonish, ThunderWave, ThunderShock, ConfuseRay)] [InlineData(BD, Gible, 0, IronHead, BodySlam, SandTomb, Outrage)] [InlineData(BD, Gible, 0, IronHead, BodySlam, Outrage, SandTomb)] [InlineData(BD, Gible, 0, BodySlam, Outrage, SandTomb, DragonBreath)] public void VerifyBreed(GameVersion game, Species species, int form, params Move[] movelist) { var gen = game.GetGeneration(); var moves = GetMoves(movelist); var test = MoveBreed.Process(gen, (int) species, form, game, moves, out var valid); valid.Should().BeTrue(); var x = ((byte[])test); if (gen != 2) x.SequenceEqual(x.OrderBy(z => z)).Should().BeTrue(); else x.SequenceEqual(x.OrderBy(z => z != (byte)EggSource2.Base)).Should().BeTrue(); } [Theory] [InlineData(C, Igglybuff, 0, Charm, DefenseCurl, Sing, Flamethrower)] // invalid push-out order [InlineData(SH, Honedge, 0, FuryCutter, WideGuard, DestinyBond)] // insufficient move count [InlineData(OR, Rotom, 0, Discharge, Charge, Trick, ConfuseRay)] // invalid push-out order [InlineData(OR, Rotom, 0, ThunderWave, ThunderShock, ConfuseRay, Discharge)] // no inheriting levelup public void CheckBad(GameVersion game, Species species, int form, params Move[] movelist) { var gen = game.GetGeneration(); var moves = GetMoves(movelist); var test = MoveBreed.Process(gen, (int)species, form, game, moves); test.Should().BeFalse(); } [Theory] [InlineData(GD, Bulbasaur, 0, Growl, Tackle)] // swap order, two base moves [InlineData(UM, Charmander, 0, Ember, BellyDrum, Scratch, Growl)] // swap order, inherit + egg moves [InlineData(BD, Gible, 0, BodySlam, SandTomb, Outrage, DragonBreath)] public void CheckFix(GameVersion game, Species species, int form, params Move[] movelist) { var gen = game.GetGeneration(); var moves = GetMoves(movelist); var test = MoveBreed.Process(gen, (int)species, form, game, moves, out var valid); valid.Should().BeFalse(); var reorder = MoveBreed.GetExpectedMoves(gen, (int)species, form, game, moves, test); // fixed order should be different now. reorder.SequenceEqual(moves).Should().BeFalse(); // nonzero move count should be same reorder.Count(z => z != 0).Should().IsSameOrEqualTo(moves.Count(z => z != 0)); } }