using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { /// /// /// encounter area /// public sealed class EncounterArea6AO : EncounterArea32 { private const int FluteBoostMin = 3; // White Flute decreases levels. private const int FluteBoostMax = 3; // Black Flute increases levels. private const int DexNavBoost = 30; // Maximum DexNav chain protected override IEnumerable GetMatchFromEvoLevel(PKM pkm, IEnumerable vs, int minLevel) { var slots = Slots.Where(slot => vs.Any(evo => evo.Species == slot.Species && evo.Level >= (slot.LevelMin - FluteBoostMax))); // note: it's probably possible to determine a reduced DexNav boost based on the flawless IV count (no flawless = not chained) // if someone wants to implement that logic to have the below method return a calculated max DexNavBoost, send a pull request :) static int getMaxLevelBoost(EncounterSlot s) => s.Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax; // DexNav encounters most likely // Get slots where pokemon can exist with respect to level constraints return slots.Where(s => s.IsLevelWithinRange(minLevel, minLevel, FluteBoostMin, getMaxLevelBoost(s))); } protected override IEnumerable GetFilteredSlots(PKM pkm, IEnumerable slots, int minLevel) { EncounterSlot? slotMax = null; foreach (EncounterSlot s in slots) { if (Legal.WildForms.Contains(pkm.Species) && s.Form != pkm.AltForm) { CachePressureSlot(s); continue; } bool nav = s.Permissions.AllowDexNav && (pkm.RelearnMove1 != 0 || pkm.AbilityNumber == 4); EncounterSlot slot = s.Clone(); slot.Permissions.DexNav = nav; if (slot.LevelMin > minLevel) slot.Permissions.WhiteFlute = true; if (slot.LevelMax + 1 <= minLevel && minLevel <= slot.LevelMax + FluteBoostMax) slot.Permissions.BlackFlute = true; if (slot.LevelMax != minLevel && slot.Permissions.AllowDexNav) slot.Permissions.DexNav = true; yield return slot; CachePressureSlot(slot); } void CachePressureSlot(EncounterSlot s) { if (slotMax != null && s.LevelMax > slotMax.LevelMax) slotMax = s; } // Pressure Slot if (slotMax != null) yield return GetPressureSlot(slotMax, pkm); } } }