using System.Diagnostics;
namespace PKHeX.Core;
///
/// Represents an RNG seed and the conditions of which it occurs.
///
[DebuggerDisplay($"{{{nameof(FrameType)},nq}}[{{{nameof(Lead)},nq}}]")]
public sealed class Frame
{
///
/// Ending seed value for the frame (prior to nature call).
///
public readonly uint Seed;
public readonly LeadRequired Lead;
private readonly FrameType FrameType;
///
/// Starting seed for the frame (to generate the frame).
///
public uint OriginSeed { get; set; }
///
/// RNG Call Value for the Level Calc
///
public uint RandLevel { get; set; }
///
/// RNG Call Value for the Encounter Slot Calc
///
public uint RandESV { get; set; }
public bool LevelSlotModified => Lead.IsLevelOrSlotModified() || (Lead & LeadRequired.UsesLevelCall) != 0;
public Frame(uint seed, FrameType type, LeadRequired lead)
{
Seed = seed;
Lead = lead;
FrameType = type;
}
///
/// Checks the Encounter Slot for RNG calls before the Nature loop.
///
/// Slot Data
/// Ancillary pk data for determining how to check level.
/// Slot number for this frame & lead value.
public bool IsSlotCompatibile(T slot, PKM pk) where T : EncounterSlot, IMagnetStatic, INumberedSlot, ISlotRNGType
{
// The only level rand type slots are Honey Tree and National Park BCC
// Gen3 always does level rand, but the level ranges are same min,max.
if (FrameType != FrameType.MethodH)
{
bool hasLevelCall = slot.IsRandomLevel;
if (Lead.NeedsLevelCall() != hasLevelCall)
return false;
}
if (slot.Type is not (SlotType.HoneyTree))
{
int calcSlot = GetSlot(slot);
if (calcSlot != slot.SlotNumber)
return false;
}
// Check Level Now
int lvl = SlotRange.GetLevel(slot, Lead, RandLevel);
if (pk.HasOriginalMetLocation)
{
if (lvl != pk.Met_Level)
return false;
}
else
{
if (lvl > pk.Met_Level)
return false;
}
// Check if the slot is actually encounterable (considering Sweet Scent)
bool encounterable = SlotRange.GetIsEncounterable(slot, FrameType, (int)(OriginSeed >> 16), Lead);
return encounterable;
}
///
/// Gets the slot value for the input slot.
///
/// Slot Data
/// Slot number for this frame & lead value.
private int GetSlot(T slot) where T : EncounterSlot, IMagnetStatic, INumberedSlot, ISlotRNGType
{
// Static and Magnet Pull do a slot search rather than slot mapping 0-99.
return Lead != LeadRequired.StaticMagnet
? SlotRange.GetSlot(slot.Type, RandESV, FrameType)
: SlotRange.GetSlotStaticMagnet(slot, RandESV);
}
///
/// Only use this for test methods.
///
///
public int GetSlot(SlotType t) => SlotRange.GetSlot(t, RandESV, FrameType);
}
public interface ISlotRNGType
{
SlotType Type { get; }
}