using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { public sealed class FashionUnlock8 : SaveBlock { private const int SIZE_ENTRY = 0x80; private const int REGIONS = 15; public FashionUnlock8(SaveFile sav, SCBlock block) : base(sav, block.Data) { } public bool[] GetArrayOwned(int region) => ArrayUtil.GitBitFlagArray(Data, region * SIZE_ENTRY, SIZE_ENTRY * 8); public bool[] GetArrayNew(int region) => ArrayUtil.GitBitFlagArray(Data, (region + REGIONS) * SIZE_ENTRY, SIZE_ENTRY * 8); public int[] GetIndexesOwned(int region) => GetIndexes(GetArrayOwned(region)); public int[] GetIndexesNew(int region) => GetIndexes(GetArrayNew(region)); public void SetArrayOwned(int region, bool[] value) => ArrayUtil.SetBitFlagArray(Data, region * SIZE_ENTRY, value); public void SetArrayNew(int region, bool[] value) => ArrayUtil.SetBitFlagArray(Data, (region + REGIONS) * SIZE_ENTRY, value); public void SetIndexesOwned(int region, int[] value) => SetArrayOwned(region, SetIndexes(value)); public void SetIndexesNew(int region, int[] value) => SetArrayNew(region, SetIndexes(value)); public static int[] GetIndexes(bool[] arr) { var list = new List(); for (int i = 0; i < arr.Length; i++) { if (arr[i]) list.Add(i); } return list.ToArray(); } public static bool[] SetIndexes(int[] arr) { var result = new bool[arr.Max()]; foreach (var index in arr) result[index] = true; return result; } } }