using System; namespace PKHeX.Core; /// /// Encounter Slot found in . /// /// /// Referenced Area object contains Time data which is used for origin data. /// /// public sealed record EncounterSlot2 : EncounterSlot, INumberedSlot { public override int Generation => 2; public override EntityContext Context => EntityContext.Gen2; public byte SlotNumber { get; } public override Ball FixedBall => Ball.Poke; public bool IsHeadbutt => SlotType == SlotType.Headbutt; public EncounterSlot2(EncounterArea2 area, byte species, byte min, byte max, byte slot) : base(area, species, species == 201 ? FormRandom : (byte)0, min, max) { SlotNumber = slot; } protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk) { base.ApplyDetails(sav, criteria, pk); var pk2 = (PK2)pk; if (IsHeadbutt) { var id = pk2.TID16; if (!IsTreeAvailable(id)) { // Get a random TID that satisfies this slot. do { id = (ushort)Util.Rand.Next(); } while (!IsTreeAvailable(id)); pk2.TID16 = id; } } if (Version == GameVersion.C) pk2.Met_TimeOfDay = ((EncounterArea2)Area).Time.RandomValidTime(); } private static ReadOnlySpan TreeIndexes => new byte[] { 02, 04, 05, 08, 11, 12, 14, 15, 18, 20, 21, 25, 26, 34, 37, 38, 39, 91, 92, }; private static ReadOnlySpan Trees => new[] { 0x3FF_3FF, // Route 29 0x0FF_3FF, // Route 30 0x3FE_3FF, // Route 31 0x3EE_3FF, // Route 32 0x240_3FF, // Route 33 0x37F_3FF, // Azalea Town 0x3FF_3FF, // Ilex Forest 0x001_3FE, // Route 34 0x261_3FF, // Route 35 0x3FF_3FF, // Route 36 0x2B9_3FF, // Route 37 0x3FF_3FF, // Route 38 0x184_3FF, // Route 39 0x3FF_3FF, // Route 42 0x3FF_3FF, // Route 43 0x3FF_3FF, // Lake of Rage 0x2FF_3FF, // Route 44 0x200_1FF, // Route 26 0x2BB_3FF, // Route 27 }; public bool IsTreeAvailable(ushort trainerID) { var treeIndex = TreeIndexes.BinarySearch((byte)Location); if (treeIndex < 0) return false; var permissions = Trees[treeIndex]; var pivot = trainerID % 10; var type = Area.Type; return type switch { SlotType.Headbutt => (permissions & (1 << pivot)) != 0, /*special*/ _ => (permissions & (1 << (pivot + 12))) != 0, }; } // we have "Special" bitflag. Strip it out. public SlotType SlotType => Area.Type & (SlotType)0xF; }