using System; using System.Diagnostics; using System.Drawing; using System.Drawing.Text; using System.Runtime.InteropServices; using PKHeX.WinForms.Properties; namespace PKHeX.WinForms { public static class FontUtil { // Font Related #if WINDOWS [DllImport("gdi32.dll")] private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts); #endif private static readonly PrivateFontCollection s_FontCollection = new PrivateFontCollection(); private static FontFamily[] FontFamilies { get { if (s_FontCollection.Families.Length == 0) SetPKXFont(); return s_FontCollection.Families; } } public static Font GetPKXFont(float size) { return new Font(FontFamilies[0], size); } private static void SetPKXFont() { try { byte[] fontData = Resources.pgldings_normalregular; #if WINDOWS IntPtr fontPtr = Marshal.AllocCoTaskMem(fontData.Length); Marshal.Copy(fontData, 0, fontPtr, fontData.Length); s_FontCollection.AddMemoryFont(fontPtr, Resources.pgldings_normalregular.Length); uint dummy = 0; AddFontMemResourceEx(fontPtr, (uint)Resources.pgldings_normalregular.Length, IntPtr.Zero, ref dummy); Marshal.FreeCoTaskMem(fontPtr); #else GCHandle fontHandle = GCHandle.Alloc(fontData, GCHandleType.Pinned); s_FontCollection.AddMemoryFont(fontHandle.AddrOfPinnedObject(), fontData.Length); fontHandle.Free(); #endif } catch (Exception ex) { Debug.WriteLine("Unable to add ingame font: " + ex.Message); } } } }