using System; using System.Collections.Generic; using System.Linq; using static PKHeX.Core.GameVersion; namespace PKHeX.Core { /// /// Utility class for logic. /// public static class GameUtil { /// /// List of possible values a can have. /// /// Ordered roughly by most recent games first. public static readonly GameVersion[] GameVersions = ((GameVersion[])Enum.GetValues(typeof(GameVersion))).Where(z => z < RB && z > 0).Reverse().ToArray(); /// /// Indicates if the value is a value used by the games or is an aggregate indicator. /// /// Game to check public static bool IsValidSavedVersion(this GameVersion game) => 0 < game && game <= RB; /// Determines the Version Grouping of an input Version ID /// Version of which to determine the group /// Version Group Identifier or Invalid if type cannot be determined. public static GameVersion GetMetLocationVersionGroup(GameVersion Version) { switch (Version) { // Sidegame case CXD: return CXD; case GO: return GO; // Gen1 case RBY: case RD: case BU: case YW: case GN: return RBY; // Gen2 case GS: case GD: case SV: case C: return GSC; // Gen3 case R: case S: return RS; case E: return E; case FR: case LG: return FR; // Gen4 case D: case P: return DP; case Pt: return Pt; case HG: case SS: return HGSS; // Gen5 case B: case W: return BW; case B2: case W2: return B2W2; // Gen6 case X: case Y: return XY; case OR: case AS: return ORAS; // Gen7 case SN: case MN: return SM; case US: case UM: return USUM; case GP: case GE: return GG; default: return Invalid; } } /// /// Gets a Version ID from the end of that Generation /// /// Generation ID /// Version ID from requested generation. If none, return Unknown. public static GameVersion GetVersion(int generation) { switch (generation) { case 1: return RBY; case 2: return C; case 3: return E; case 4: return SS; case 5: return W2; case 6: return AS; case 7: return UM; default: return Invalid; } } /// /// Gets the Generation the belongs to. /// /// Game to retrieve the generation for /// Generation ID public static int GetGeneration(this GameVersion game) { if (Gen1.Contains(game)) return 1; if (Gen2.Contains(game)) return 2; if (Gen3.Contains(game)) return 3; if (Gen4.Contains(game)) return 4; if (Gen5.Contains(game)) return 5; if (Gen6.Contains(game)) return 6; if (Gen7.Contains(game)) return 7; return -1; } /// /// Gets the Generation the belongs to. /// /// Game to retrieve the generation for /// Generation ID public static int GetMaxSpeciesID(this GameVersion game) { if (Gen1.Contains(game)) return Legal.MaxSpeciesID_1; if (Gen2.Contains(game)) return Legal.MaxSpeciesID_2; if (Gen3.Contains(game)) return Legal.MaxSpeciesID_3; if (Gen4.Contains(game)) return Legal.MaxSpeciesID_4; if (Gen5.Contains(game)) return Legal.MaxSpeciesID_5; if (Gen6.Contains(game)) return Legal.MaxSpeciesID_6; if (Gen7.Contains(game)) { if (SM.Contains(game)) return Legal.MaxSpeciesID_7; if (USUM.Contains(game)) return Legal.MaxSpeciesID_7_USUM; return Legal.MaxSpeciesID_7_USUM; } return -1; } /// /// Checks if the version (or subset versions) is equivalent to . /// /// Version (set) /// Individual version public static bool Contains(this GameVersion g1, GameVersion g2) { if (g1 == g2 || g1 == Any) return true; switch (g1) { case RB: return g2 == RD || g2 == BU || g2 == GN; case Stadium: case EventsGBGen1: case VCEvents: case RBY: return RB.Contains(g2) || g2 == YW; case Gen1: return RBY.Contains(g2) || g2 == Stadium || g2 == EventsGBGen1 || g2 == VCEvents; case GS: return g2 == GD || g2 == SV; case Stadium2: case EventsGBGen2: case GSC: return GS.Contains(g2) || g2 == C; case Gen2: return GSC.Contains(g2) || g2 == Stadium2 || g2 == EventsGBGen2; case GBCartEraOnly: return g2 == Stadium || g2 == Stadium2 || g2 == EventsGBGen1 || g2 == EventsGBGen2; case RS: return g2 == R || g2 == S; case RSE: return RS.Contains(g2) || g2 == E; case FRLG: return g2 == FR || g2 == LG; case COLO: case XD: return g2 == CXD; case CXD: return g2 == COLO || g2 == XD; case RSBOX: return RS.Contains(g2) || g2 == E || FRLG.Contains(g2); case Gen3: return RSE.Contains(g2) || FRLG.Contains(g2) || CXD.Contains(g2) || g2 == RSBOX; case DP: return g2 == D || g2 == P; case HGSS: return g2 == HG || g2 == SS; case DPPt: return DP.Contains(g2) || g2 == Pt; case BATREV: return DP.Contains(g2) || g2 == Pt || HGSS.Contains(g2); case Gen4: return DPPt.Contains(g2) || HGSS.Contains(g2) || g2 == BATREV; case BW: return g2 == B || g2 == W; case B2W2: return g2 == B2 || g2 == W2; case Gen5: return BW.Contains(g2) || B2W2.Contains(g2); case XY: return g2 == X || g2 == Y; case ORAS: return g2 == OR || g2 == AS; case Gen6: return XY.Contains(g2) || ORAS.Contains(g2); case SM: return g2 == SN || g2 == MN; case USUM: return g2 == US || g2 == UM; case GG: return g2 == GP || g2 == GE; case Gen7: return SM.Contains(g2) || USUM.Contains(g2) || GG.Contains(g2); default: return false; } } /// /// List of possible values within the provided . /// /// Generation to look within public static GameVersion[] GetVersionsInGeneration(int generation) => GameVersions.Where(z => z.GetGeneration() == generation).ToArray(); /// /// List of possible values within the provided criteria. /// /// Criteria for retrieving versions /// Generation format minimum (necessary for the CXD/Gen4 swap etc) public static IEnumerable GetVersionsWithinRange(IGameValueLimit obj, int generation = -1) { var vers = GameVersions.Where(z => z >= (GameVersion)obj.MinGameID && z <= (GameVersion)obj.MaxGameID); if (generation == -1) return vers; return vers.Where(z => z.GetGeneration() <= generation); } } }