using System; namespace PKHeX.Core { /// /// class with values from the Sun & Moon games. /// public class PersonalInfoSM : PersonalInfoXY { public new const int SIZE = 0x54; public PersonalInfoSM(byte[] data) : base(data) { TMHM = GetBits(Data, 0x28, 0x10); // 36-39 TypeTutors = GetBits(Data, 0x38, 0x4); // 40 SpecialTutors = new[] { GetBits(Data, 0x3C, 0x0A), }; } public override byte[] Write() { SetBits(TMHM).CopyTo(Data, 0x28); SetBits(TypeTutors).CopyTo(Data, 0x38); SetBits(SpecialTutors[0]).CopyTo(Data, 0x3C); return Data; } public int SpecialZ_Item { get => BitConverter.ToUInt16(Data, 0x4C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4C); } public int SpecialZ_BaseMove { get => BitConverter.ToUInt16(Data, 0x4E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4E); } public int SpecialZ_ZMove { get => BitConverter.ToUInt16(Data, 0x50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x50); } public bool LocalVariant { get => Data[0x52] == 1; set => Data[0x52] = value ? (byte)1 : (byte)0; } } }