using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// Logic for converting a for Generation 7 games. /// /// Customized Unicode glyph remapping for visual display. Chinese Species names use a special range of characters -- . public static class StringConverter7 { private const ushort TerminatorNull = 0; /// Converts Generation 7 encoded data to decoded string. /// Encoded data /// Decoded string. public static string GetString(ReadOnlySpan data) { Span result = stackalloc char[data.Length]; int length = LoadString(data, result); return new string(result[..length]); } /// /// Encoded data /// Decoded character result buffer /// Character count loaded. public static int LoadString(ReadOnlySpan data, Span result) { int i = 0; for (; i < data.Length; i += 2) { var value = ReadUInt16LittleEndian(data[i..]); if (value == TerminatorNull) break; result[i/2] = StringConverter.SanitizeChar((char)value); } var span = result[..(i/2)]; StringConverter7ZH.RemapChineseGlyphsBin2String(span); return i/2; } /// Gets the bytes for a Generation 7 string. /// Span of bytes to write encoded string data /// Decoded string. /// Maximum length of the input /// Language specific conversion (Chinese) /// Buffer pre-formatting option /// Chinese string remapping should be attempted /// Encoded data. public static int SetString(Span destBuffer, ReadOnlySpan value, int maxLength, int language, StringConverterOption option = StringConverterOption.ClearZero, bool chinese = false) { if (value.Length > maxLength) value = value[..maxLength]; // Hard cap if (option is StringConverterOption.ClearZero) destBuffer.Clear(); bool trad = StringConverter7ZH.IsTraditional(value, language); bool isFullWidth = StringConverter.GetIsFullWidthString(value); for (int i = 0; i < value.Length; i++) { char c = value[i]; if (!isFullWidth) c = StringConverter.UnSanitizeChar(c); if (chinese) c = StringConverter7ZH.ConvertString2BinG7_zh(c, trad); WriteUInt16LittleEndian(destBuffer[(i * 2)..], c); } int count = value.Length * 2; if (count == destBuffer.Length) return count; WriteUInt16LittleEndian(destBuffer[count..], TerminatorNull); return count + 2; } }