using System; using System.Collections.Generic; namespace PKHeX.Core; /// /// Base format for Generation 1 & 2 objects. /// /// /// store text buffers with the rest of the data. /// and store them separately; see . /// public abstract class GBPKM : PKM { public sealed override int MaxBallID => -1; public sealed override int MinGameID => (int)GameVersion.RD; public sealed override int MaxGameID => (int)GameVersion.C; public sealed override int MaxIV => 15; public sealed override int MaxEV => ushort.MaxValue; public sealed override IReadOnlyList ExtraBytes => Array.Empty(); protected GBPKM(int size) : base(size) { } protected GBPKM(byte[] data) : base(data) { } public sealed override byte[] EncryptedPartyData => Encrypt(); public sealed override byte[] EncryptedBoxData => Encrypt(); public sealed override byte[] DecryptedBoxData => Encrypt(); public sealed override byte[] DecryptedPartyData => Encrypt(); public override bool Valid { get => true; set { } } public sealed override void RefreshChecksum() { } protected abstract byte[] GetNonNickname(int language); private bool? _isnicknamed; public sealed override bool IsNicknamed { get => _isnicknamed ??= !Nickname_Trash.SequenceEqual(GetNonNickname(GuessedLanguage())); set { _isnicknamed = value; if (_isnicknamed == false) SetNotNicknamed(GuessedLanguage()); } } protected bool IsNicknamedBank { get { var spName = SpeciesName.GetSpeciesNameGeneration(Species, GuessedLanguage(), Format); return Nickname != spName; } } public sealed override int Language { get { if (Japanese) return (int)LanguageID.Japanese; if (Korean) return (int)LanguageID.Korean; if (StringConverter12.IsG12German(OT_Trash)) return (int)LanguageID.German; // german int lang = SpeciesName.GetSpeciesNameLanguage(Species, Nickname, Format); if (lang > 0) return lang; return 0; } set { if (Japanese) return; if (Korean) return; if (IsNicknamed) return; SetNotNicknamed(value); } } public sealed override int Gender { get { int gv = PersonalInfo.Gender; return gv switch { PersonalInfo.RatioMagicGenderless => 2, PersonalInfo.RatioMagicFemale => 1, PersonalInfo.RatioMagicMale => 0, _ => IV_ATK > gv >> 4 ? 0 : 1, }; } set { } } #region Future, Unused Attributes public sealed override bool IsGenderValid() => true; // not a separate property, derived via IVs public sealed override uint EncryptionConstant { get => 0; set { } } public sealed override uint PID { get => 0; set { } } public sealed override int Nature { get => 0; set { } } public sealed override bool ChecksumValid => true; public sealed override bool FatefulEncounter { get => false; set { } } public sealed override int TSV => 0x0000; public sealed override int PSV => 0xFFFF; public sealed override int Characteristic => -1; public sealed override int MarkValue { get => 0; set { } } public sealed override int Ability { get => -1; set { } } public sealed override int CurrentHandler { get => 0; set { } } public sealed override int Egg_Location { get => 0; set { } } public sealed override int Ball { get => 0; set { } } public sealed override int SID { get => 0; set { } } #endregion public sealed override bool IsShiny => IV_DEF == 10 && IV_SPE == 10 && IV_SPC == 10 && (IV_ATK & 2) == 2; private int HPBitValPower => ((IV_ATK & 8) >> 0) | ((IV_DEF & 8) >> 1) | ((IV_SPE & 8) >> 2) | ((IV_SPC & 8) >> 3); public sealed override int HPPower => (((5 * HPBitValPower) + (IV_SPC & 3)) >> 1) + 31; public sealed override int HPType { get => ((IV_ATK & 3) << 2) | (IV_DEF & 3); set { IV_DEF = ((IV_DEF >> 2) << 2) | (value & 3); IV_DEF = ((IV_ATK >> 2) << 2) | ((value >> 2) & 3); } } public sealed override int Form { get { if (Species != 201) // Unown return 0; uint formeVal = 0; formeVal |= (uint)((IV_ATK & 0x6) << 5); formeVal |= (uint)((IV_DEF & 0x6) << 3); formeVal |= (uint)((IV_SPE & 0x6) << 1); formeVal |= (uint)((IV_SPC & 0x6) >> 1); return (int)(formeVal / 10); } set { if (Species != 201) // Unown return; while (Form != value) SetRandomIVs(0); } } public abstract int EV_SPC { get; set; } public sealed override int EV_SPA { get => EV_SPC; set => EV_SPC = value; } public sealed override int EV_SPD { get => EV_SPC; set { } } public abstract ushort DV16 { get; set; } public sealed override int IV_HP { get => ((IV_ATK & 1) << 3) | ((IV_DEF & 1) << 2) | ((IV_SPE & 1) << 1) | ((IV_SPC & 1) << 0); set { } } public sealed override int IV_ATK { get => (DV16 >> 12) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 12)) | (ushort)((value > 0xF ? 0xF : value) << 12)); } public sealed override int IV_DEF { get => (DV16 >> 8) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 8)) | (ushort)((value > 0xF ? 0xF : value) << 8)); } public sealed override int IV_SPE { get => (DV16 >> 4) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 4)) | (ushort)((value > 0xF ? 0xF : value) << 4)); } public int IV_SPC { get => (DV16 >> 0) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 0)) | (ushort)((value > 0xF ? 0xF : value) << 0)); } public sealed override int IV_SPA { get => IV_SPC; set => IV_SPC = value; } public sealed override int IV_SPD { get => IV_SPC; set { } } public override int MarkingCount => 0; public override int GetMarking(int index) => 0; public override void SetMarking(int index, int value) { } public void SetNotNicknamed() => SetNotNicknamed(GuessedLanguage()); public abstract void SetNotNicknamed(int language); public int GuessedLanguage(int fallback = (int)LanguageID.English) { int lang = Language; if (lang > 0) return lang; if (fallback is (int)LanguageID.French or (int)LanguageID.German) // only other permitted besides English return fallback; return (int)LanguageID.English; } /// /// Tries to guess the source language ID when transferred to future generations (7+) /// /// Destination language ID /// Source language ID protected int TransferLanguage(int destLanguage) { // if the Species name of the destination language matches the current nickname, transfer with that language. var expect = SpeciesName.GetSpeciesNameGeneration(Species, destLanguage, 2); if (Nickname == expect) return destLanguage; return GuessedLanguage(destLanguage); } public override void LoadStats(IBaseStat p, Span stats) { var lv = Stat_Level; stats[0] = (ushort)(GetStat(p.HP, IV_HP, EV_HP, lv) + (5 + lv)); // HP stats[1] = GetStat(p.ATK, IV_ATK, EV_ATK, lv); stats[2] = GetStat(p.DEF, IV_DEF, EV_DEF, lv); stats[3] = GetStat(p.SPE, IV_SPE, EV_SPE, lv); stats[4] = GetStat(p.SPA, IV_SPA, EV_SPA, lv); stats[5] = GetStat(p.SPD, IV_SPD, EV_SPD, lv); } protected static ushort GetStat(int baseStat, int iv, int effort, int level) { effort = (ushort)Math.Min(255, Math.Sqrt(effort) + 1) >> 2; return (ushort)((((2 * (baseStat + iv)) + effort) * level / 100) + 5); } public sealed override int GetMovePP(int move, int ppUpCount) { var pp = base.GetMovePP(move, 0); return pp + (ppUpCount * Math.Min(7, pp / 5)); } public void MaxEVs() => EV_HP = EV_ATK = EV_DEF = EV_SPC = EV_SPE = MaxEV; /// /// Applies to the to make it shiny. /// public sealed override void SetShiny() { IV_ATK |= 2; IV_DEF = 10; IV_SPE = 10; IV_SPA = 10; } internal void ImportFromFuture(PKM pk) { Nickname = pk.Nickname; OT_Name = pk.OT_Name; IV_ATK = pk.IV_ATK / 2; IV_DEF = pk.IV_DEF / 2; IV_SPC = pk.IV_SPA / 2; //IV_SPD = pk.IV_ATK / 2; IV_SPE = pk.IV_SPE / 2; if (pk.HasMove((int)Move.HiddenPower)) HPType = pk.HPType; } }