using System; using System.Collections.Generic; using System.Linq; using static PKHeX.Core.GameVersion; namespace PKHeX.Core; /// /// Object representing a 's data and derived properties. /// public abstract class PKM : ISpeciesForm, ITrainerID, IGeneration, IShiny, ILangNick, IGameValueLimit, INature { /// /// Valid file extensions that represent data, without the leading '.' /// public static readonly string[] Extensions = EntityFileExtension.GetExtensions(); public abstract int SIZE_PARTY { get; } public abstract int SIZE_STORED { get; } public string Extension => GetType().Name.ToLowerInvariant(); public abstract PersonalInfo PersonalInfo { get; } public virtual IReadOnlyList ExtraBytes => Array.Empty(); // Internal Attributes set on creation public readonly byte[] Data; // Raw Storage protected PKM(byte[] data) => Data = data; protected PKM(int size) => Data = new byte[size]; public virtual byte[] EncryptedPartyData => Encrypt().AsSpan(0, SIZE_PARTY).ToArray(); public virtual byte[] EncryptedBoxData => Encrypt().AsSpan(0, SIZE_STORED).ToArray(); public virtual byte[] DecryptedPartyData => Write().AsSpan(0, SIZE_PARTY).ToArray(); public virtual byte[] DecryptedBoxData => Write().AsSpan(0, SIZE_STORED).ToArray(); /// /// Rough indication if the data is junk or not. /// public abstract bool Valid { get; set; } // Trash Bytes public abstract Span Nickname_Trash { get; } public abstract Span OT_Trash { get; } public virtual Span HT_Trash => Span.Empty; protected abstract byte[] Encrypt(); public abstract EntityContext Context { get; } public int Format => Context.Generation(); private byte[] Write() { RefreshChecksum(); return Data; } // Surface Properties public abstract int Species { get; set; } public abstract string Nickname { get; set; } public abstract int HeldItem { get; set; } public abstract int Gender { get; set; } public abstract int Nature { get; set; } public virtual int StatNature { get => Nature; set => Nature = value; } public abstract int Ability { get; set; } public abstract int CurrentFriendship { get; set; } public abstract int Form { get; set; } public abstract bool IsEgg { get; set; } public abstract bool IsNicknamed { get; set; } public abstract uint EXP { get; set; } public abstract int TID { get; set; } public abstract string OT_Name { get; set; } public abstract int OT_Gender { get; set; } public abstract int Ball { get; set; } public abstract int Met_Level { get; set; } // Battle public abstract int Move1 { get; set; } public abstract int Move2 { get; set; } public abstract int Move3 { get; set; } public abstract int Move4 { get; set; } public abstract int Move1_PP { get; set; } public abstract int Move2_PP { get; set; } public abstract int Move3_PP { get; set; } public abstract int Move4_PP { get; set; } public abstract int Move1_PPUps { get; set; } public abstract int Move2_PPUps { get; set; } public abstract int Move3_PPUps { get; set; } public abstract int Move4_PPUps { get; set; } public abstract int EV_HP { get; set; } public abstract int EV_ATK { get; set; } public abstract int EV_DEF { get; set; } public abstract int EV_SPE { get; set; } public abstract int EV_SPA { get; set; } public abstract int EV_SPD { get; set; } public abstract int IV_HP { get; set; } public abstract int IV_ATK { get; set; } public abstract int IV_DEF { get; set; } public abstract int IV_SPE { get; set; } public abstract int IV_SPA { get; set; } public abstract int IV_SPD { get; set; } public abstract int Status_Condition { get; set; } public abstract int Stat_Level { get; set; } public abstract int Stat_HPMax { get; set; } public abstract int Stat_HPCurrent { get; set; } public abstract int Stat_ATK { get; set; } public abstract int Stat_DEF { get; set; } public abstract int Stat_SPE { get; set; } public abstract int Stat_SPA { get; set; } public abstract int Stat_SPD { get; set; } // Hidden Properties public abstract int Version { get; set; } public abstract int SID { get; set; } public abstract int PKRS_Strain { get; set; } public abstract int PKRS_Days { get; set; } public abstract uint EncryptionConstant { get; set; } public abstract uint PID { get; set; } // Misc Properties public abstract int Language { get; set; } public abstract bool FatefulEncounter { get; set; } public abstract int TSV { get; } public abstract int PSV { get; } public abstract int Characteristic { get; } public abstract int MarkValue { get; set; } public abstract int Met_Location { get; set; } public abstract int Egg_Location { get; set; } public abstract int OT_Friendship { get; set; } public virtual bool Japanese => Language == (int)LanguageID.Japanese; public virtual bool Korean => Language == (int)LanguageID.Korean; // Future Properties public virtual int Met_Year { get => 0; set { } } public virtual int Met_Month { get => 0; set { } } public virtual int Met_Day { get => 0; set { } } public virtual string HT_Name { get => string.Empty; set { } } public virtual int HT_Gender { get => 0; set { } } public virtual int HT_Friendship { get => 0; set { } } public virtual byte Enjoyment { get => 0; set { } } public virtual byte Fullness { get => 0; set { } } public virtual int AbilityNumber { get => 0; set { } } /// /// The date the Pokémon was met. /// /// /// A DateTime representing the date the Pokémon was met. /// Returns null if either the format does not support dates or the stored date is invalid. /// /// Not all types support the property. In these cases, this property will return null. /// If null is assigned to this property, it will be cleared. /// public DateTime? MetDate { get { // Check to see if date is valid if (!DateUtil.IsDateValid(2000 + Met_Year, Met_Month, Met_Day)) return null; return new DateTime(2000 + Met_Year, Met_Month, Met_Day); } set { if (value.HasValue) { // Only update the properties if a value is provided. Met_Year = value.Value.Year - 2000; Met_Month = value.Value.Month; Met_Day = value.Value.Day; } else { // Clear the Met Date. // If code tries to access MetDate again, null will be returned. Met_Year = 0; Met_Month = 0; Met_Day = 0; } } } public virtual int Egg_Year { get => 0; set { } } public virtual int Egg_Month { get => 0; set { } } public virtual int Egg_Day { get => 0; set { } } /// /// The date a Pokémon was met as an egg. /// /// /// A DateTime representing the date the Pokémon was met as an egg. /// Returns null if either the format does not support dates or the stored date is invalid. /// /// Not all types support the property. In these cases, this property will return null. /// If null is assigned to this property, it will be cleared. /// public DateTime? EggMetDate { get { // Check to see if date is valid if (!DateUtil.IsDateValid(2000 + Egg_Year, Egg_Month, Egg_Day)) return null; return new DateTime(2000 + Egg_Year, Egg_Month, Egg_Day); } set { if (value.HasValue) { // Only update the properties if a value is provided. Egg_Year = value.Value.Year - 2000; Egg_Month = value.Value.Month; Egg_Day = value.Value.Day; } else { // Clear the Met Date. // If code tries to access MetDate again, null will be returned. Egg_Year = 0; Egg_Month = 0; Egg_Day = 0; } } } public virtual int RelearnMove1 { get => 0; set { } } public virtual int RelearnMove2 { get => 0; set { } } public virtual int RelearnMove3 { get => 0; set { } } public virtual int RelearnMove4 { get => 0; set { } } // Exposed but not Present in all public abstract int CurrentHandler { get; set; } // Maximums public abstract int MaxMoveID { get; } public abstract int MaxSpeciesID { get; } public abstract int MaxItemID { get; } public abstract int MaxAbilityID { get; } public abstract int MaxBallID { get; } public abstract int MaxGameID { get; } public virtual int MinGameID => 0; public abstract int MaxIV { get; } public abstract int MaxEV { get; } public abstract int OTLength { get; } public abstract int NickLength { get; } // Derived public virtual int SpriteItem => HeldItem; public virtual bool IsShiny => TSV == PSV; public int TrainerID7 { get => (int)((uint)(TID | (SID << 16)) % 1000000); set => SetID7(TrainerSID7, value); } public int TrainerSID7 { get => (int)((uint)(TID | (SID << 16)) / 1000000); set => SetID7(value, TrainerID7); } public uint ShinyXor { get { var pid = PID; var upper = (pid >> 16) ^ (uint)SID; return (pid & 0xFFFF) ^ (uint)TID ^ upper; } } public int DisplayTID { get => Generation >= 7 ? TrainerID7 : TID; set { if (Generation >= 7) TrainerID7 = value; else TID = value; } } public int DisplaySID { get => Generation >= 7 ? TrainerSID7 : SID; set { if (Generation >= 7) TrainerSID7 = value; else SID = value; } } private void SetID7(int sid7, int tid7) { var oid = (sid7 * 1_000_000) + (tid7 % 1_000_000); TID = (ushort)oid; SID = oid >> 16; } public bool E => Version == (int)GameVersion.E; public bool FRLG => Version is (int)FR or (int)LG; public bool Pt => (int)GameVersion.Pt == Version; public bool HGSS => Version is (int)HG or (int)SS; public bool BW => Version is (int)B or (int)W; public bool B2W2 => Version is (int)B2 or (int)W2; public bool XY => Version is (int)X or (int)Y; public bool AO => Version is (int)AS or (int)OR; public bool SM => Version is (int)SN or (int)MN; public bool USUM => Version is (int)US or (int)UM; public bool GO => Version is (int)GameVersion.GO; public bool VC1 => Version is >= (int)RD and <= (int)YW; public bool VC2 => Version is >= (int)GD and <= (int)C; public bool LGPE => Version is (int)GP or (int)GE; public bool SWSH => Version is (int)SW or (int)SH; public virtual bool BDSP => Version is (int)BD or (int)SP; public virtual bool LA => Version is (int)PLA; public bool GO_LGPE => GO && Met_Location == Locations.GO7; public bool GO_HOME => GO && Met_Location == Locations.GO8; public bool VC => VC1 || VC2; public bool GG => LGPE || GO_LGPE; public bool Gen8 => Version is >= 44 and <= 49 || GO_HOME; public bool Gen7 => Version is >= 30 and <= 33 || GG; public bool Gen6 => Version is >= 24 and <= 29; public bool Gen5 => Version is >= 20 and <= 23; public bool Gen4 => Version is (>= 7 and <= 12) and not 9; public bool Gen3 => Version is (>= 1 and <= 5) or 15; public bool Gen2 => Version == (int)GSC; // Fixed value set by the Gen2 PKM classes public bool Gen1 => Version == (int)RBY; // Fixed value set by the Gen1 PKM classes public bool GenU => Generation <= 0; public int Generation { get { if (Gen8) return 8; if (Gen7) return 7; if (Gen6) return 6; if (Gen5) return 5; if (Gen4) return 4; if (Gen3) return 3; if (Gen2) return Format; // 2 if (Gen1) return Format; // 1 if (VC1) return 1; if (VC2) return 2; return -1; } } public int DebutGeneration => Legal.GetDebutGeneration(Species); public bool PKRS_Infected { get => PKRS_Strain != 0; set => PKRS_Strain = value ? Math.Max(PKRS_Strain, 1) : 0; } public bool PKRS_Cured { get => PKRS_Days == 0 && PKRS_Strain > 0; set { PKRS_Days = value ? 0 : 1; PKRS_Infected = true; } } public int CurrentLevel { get => Experience.GetLevel(EXP, PersonalInfo.EXPGrowth); set => EXP = Experience.GetEXP(Stat_Level = value, PersonalInfo.EXPGrowth); } public int IVTotal => IV_HP + IV_ATK + IV_DEF + IV_SPA + IV_SPD + IV_SPE; public int EVTotal => EV_HP + EV_ATK + EV_DEF + EV_SPA + EV_SPD + EV_SPE; public int MaximumIV => Math.Max(Math.Max(Math.Max(Math.Max(Math.Max(IV_HP, IV_ATK), IV_DEF), IV_SPA), IV_SPD), IV_SPE); public int FlawlessIVCount { get { int max = MaxIV; int ctr = 0; if (IV_HP == max) ++ctr; if (IV_ATK == max) ++ctr; if (IV_DEF == max) ++ctr; if (IV_SPA == max) ++ctr; if (IV_SPD == max) ++ctr; if (IV_SPE == max) ++ctr; return ctr; } } public string FileName => $"{FileNameWithoutExtension}.{Extension}"; public string FileNameWithoutExtension => EntityFileNamer.GetName(this); public int[] IVs { get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD }; set => SetIVs(value); } public void GetIVs(Span value) { if (value.Length != 6) return; value[0] = IV_HP; value[1] = IV_ATK; value[2] = IV_DEF; value[3] = IV_SPE; value[4] = IV_SPA; value[5] = IV_SPD; } public void SetIVs(ReadOnlySpan value) { if (value.Length != 6) return; IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2]; IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5]; } public void GetEVs(Span value) { if (value.Length != 6) return; value[0] = EV_HP; value[1] = EV_ATK; value[2] = EV_DEF; value[3] = EV_SPE; value[4] = EV_SPA; value[5] = EV_SPD; } public void SetEVs(ReadOnlySpan value) { if (value.Length != 6) return; EV_HP = value[0]; EV_ATK = value[1]; EV_DEF = value[2]; EV_SPE = value[3]; EV_SPA = value[4]; EV_SPD = value[5]; } public int[] Stats { get => new[] { Stat_HPCurrent, Stat_ATK, Stat_DEF, Stat_SPE, Stat_SPA, Stat_SPD }; set { if (value.Length != 6) return; Stat_HPCurrent = value[0]; Stat_ATK = value[1]; Stat_DEF = value[2]; Stat_SPE = value[3]; Stat_SPA = value[4]; Stat_SPD = value[5]; } } public int[] Moves { get => new[] { Move1, Move2, Move3, Move4 }; set => SetMoves(value); } public void PushMove(int move) { if (move == 0 || (uint)move >= MaxMoveID || HasMove(move)) return; var ct = MoveCount; if (ct == 4) ct = 0; SetMove(ct, move); HealPPIndex(ct); } public int MoveCount => Convert.ToInt32(Move1 != 0) + Convert.ToInt32(Move2 != 0) + Convert.ToInt32(Move3 != 0) + Convert.ToInt32(Move4 != 0); public void GetMoves(Span value) { value[3] = Move4; value[2] = Move3; value[1] = Move2; value[0] = Move1; } public void SetMoves(ReadOnlySpan value) { Move1 = value.Length > 0 ? value[0] : 0; Move2 = value.Length > 1 ? value[1] : 0; Move3 = value.Length > 2 ? value[2] : 0; Move4 = value.Length > 3 ? value[3] : 0; } public int[] RelearnMoves { get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 }; set => SetRelearnMoves(value); } public void SetRelearnMoves(IReadOnlyList value) { RelearnMove1 = value.Count > 0 ? value[0] : 0; RelearnMove2 = value.Count > 1 ? value[1] : 0; RelearnMove3 = value.Count > 2 ? value[2] : 0; RelearnMove4 = value.Count > 3 ? value[3] : 0; } public int PIDAbility { get { if (Generation > 5 || Format > 5) return -1; if (Version == (int) CXD) return PersonalInfo.GetAbilityIndex(Ability); // Can mismatch; not tied to PID return (int)((Gen5 ? PID >> 16 : PID) & 1); } } public abstract int MarkingCount { get; } public abstract int GetMarking(int index); public abstract void SetMarking(int index, int value); private int HPBitValPower => ((IV_HP & 2) >> 1) | ((IV_ATK & 2) >> 0) | ((IV_DEF & 2) << 1) | ((IV_SPE & 2) << 2) | ((IV_SPA & 2) << 3) | ((IV_SPD & 2) << 4); public virtual int HPPower => Format < 6 ? ((40 * HPBitValPower) / 63) + 30 : 60; private int HPBitValType => ((IV_HP & 1) >> 0) | ((IV_ATK & 1) << 1) | ((IV_DEF & 1) << 2) | ((IV_SPE & 1) << 3) | ((IV_SPA & 1) << 4) | ((IV_SPD & 1) << 5); public virtual int HPType { get => 15 * HPBitValType / 63; set { var arr = HiddenPower.DefaultLowBits; var bits = (uint)value >= arr.Length ? 0 : arr[value]; IV_HP = (IV_HP & ~1) + ((bits >> 0) & 1); IV_ATK = (IV_ATK & ~1) + ((bits >> 1) & 1); IV_DEF = (IV_DEF & ~1) + ((bits >> 2) & 1); IV_SPE = (IV_SPE & ~1) + ((bits >> 3) & 1); IV_SPA = (IV_SPA & ~1) + ((bits >> 4) & 1); IV_SPD = (IV_SPD & ~1) + ((bits >> 5) & 1); } } // Misc Egg Facts public virtual bool WasEgg => IsEgg || Egg_Day != 0; public bool WasTradedEgg => Egg_Location == GetTradedEggLocation(); public bool IsTradedEgg => Met_Location == GetTradedEggLocation(); private int GetTradedEggLocation() => Locations.TradedEggLocation(Generation, (GameVersion)Version); public virtual bool IsUntraded => false; public virtual bool IsNative => Generation == Format; public bool IsOriginValid => Species <= MaxSpeciesID; /// /// Checks if the could inhabit a set of games. /// /// Set of games. /// /// True if could inhabit, False if not. public bool InhabitedGeneration(int generation, int species = -1) { if (species < 0) species = Species; var format = Format; if (format == generation) return true; if (!IsOriginValid) return false; // Sanity Check Species ID if (species > Legal.GetMaxSpeciesOrigin(generation) && !EvolutionLegality.GetFutureGenEvolutions(generation).Contains(species)) return false; // Trade generation 1 -> 2 if (format == 2 && generation == 1 && !Korean) return true; // Trade generation 2 -> 1 if (format == 1 && generation == 2 && ParseSettings.AllowGen1Tradeback) return true; if (format < generation) return false; // Future int gen = Generation; return generation switch { 1 => format == 1 || VC, // species compat checked via sanity above 2 => format == 2 || VC, 3 => Gen3, 4 => gen is >= 3 and <= 4, 5 => gen is >= 3 and <= 5, 6 => gen is >= 3 and <= 6, 7 => gen is >= 3 and <= 7 || VC, 8 => gen is >= 3 and <= 8 || VC, _ => false, }; } /// /// Checks if the PKM has its original met location. /// /// Returns false if the Met Location has been overwritten via generational transfer. public virtual bool HasOriginalMetLocation => !(Format < 3 || VC || (Generation <= 4 && Format != Generation)); /// /// Checks if the current is valid. /// /// True if valid, False if invalid. public virtual bool IsGenderValid() { int gender = Gender; int gv = PersonalInfo.Gender; if (gv == PersonalInfo.RatioMagicGenderless) return gender == 2; if (gv == PersonalInfo.RatioMagicFemale) return gender == 1; if (gv == PersonalInfo.RatioMagicMale) return gender == 0; int gen = Generation; if (gen is not (3 or 4 or 5)) return gender == (gender & 1); return gender == EntityGender.GetFromPIDAndRatio(PID, gv); } /// /// Updates the checksum of the . /// public abstract void RefreshChecksum(); /// /// Indicates if the data has a proper checksum. /// /// Returns true for structures that do not compute or contain a checksum in the structure. public abstract bool ChecksumValid { get; } /// /// Reorders moves and fixes PP if necessary. /// public void FixMoves() { ReorderMoves(); if (Move1 == 0) Move1_PP = Move1_PPUps = 0; if (Move2 == 0) Move2_PP = Move2_PPUps = 0; if (Move3 == 0) Move3_PP = Move3_PPUps = 0; if (Move4 == 0) Move4_PP = Move4_PPUps = 0; } /// /// Reorders moves to put Empty entries last. /// private void ReorderMoves() { if (Move1 == 0 && Move2 != 0) { Move1 = Move2; Move1_PP = Move2_PP; Move1_PPUps = Move2_PPUps; Move2 = 0; } if (Move2 == 0 && Move3 != 0) { Move2 = Move3; Move2_PP = Move3_PP; Move2_PPUps = Move3_PPUps; Move3 = 0; } if (Move3 == 0 && Move4 != 0) { Move3 = Move4; Move3_PP = Move4_PP; Move3_PPUps = Move4_PPUps; Move4 = 0; } } /// /// Applies the desired Ability option. /// /// Ability Number (0/1/2) public virtual void RefreshAbility(int n) { AbilityNumber = 1 << n; var abilities = PersonalInfo.Abilities; if ((uint)n < abilities.Count) Ability = abilities[n]; } /// /// Gets the IV Judge Rating value. /// /// IV Judge scales his response 0 (worst) to 3 (best). public int PotentialRating => IVTotal switch { <= 90 => 0, <= 120 => 1, <= 150 => 2, _ => 3, }; /// /// Gets the current Battle Stats. /// /// entry containing Base Stat Info /// Battle Stats (H/A/B/S/C/D) public ushort[] GetStats(IBaseStat p) { ushort[] stats = new ushort[6]; LoadStats(p, stats); return stats; } public virtual void LoadStats(IBaseStat p, Span stats) { int level = CurrentLevel; // recalculate instead of checking Stat_Level if (this is IHyperTrain t) LoadStats(stats, p, t, level); else LoadStats(stats, p, level); // Account for nature NatureAmp.ModifyStatsForNature(stats, StatNature); } private void LoadStats(Span stats, IBaseStat p, IHyperTrain t, int level) { stats[0] = (ushort)(p.HP == 1 ? 1 : (((t.HT_HP ? 31 : IV_HP) + (2 * p.HP) + (EV_HP / 4) + 100) * level / 100) + 10); stats[1] = (ushort)((((t.HT_ATK ? 31 : IV_ATK) + (2 * p.ATK) + (EV_ATK / 4)) * level / 100) + 5); stats[2] = (ushort)((((t.HT_DEF ? 31 : IV_DEF) + (2 * p.DEF) + (EV_DEF / 4)) * level / 100) + 5); stats[4] = (ushort)((((t.HT_SPA ? 31 : IV_SPA) + (2 * p.SPA) + (EV_SPA / 4)) * level / 100) + 5); stats[5] = (ushort)((((t.HT_SPD ? 31 : IV_SPD) + (2 * p.SPD) + (EV_SPD / 4)) * level / 100) + 5); stats[3] = (ushort)((((t.HT_SPE ? 31 : IV_SPE) + (2 * p.SPE) + (EV_SPE / 4)) * level / 100) + 5); } private void LoadStats(Span stats, IBaseStat p, int level) { stats[0] = (ushort)(p.HP == 1 ? 1 : ((IV_HP + (2 * p.HP) + (EV_HP / 4) + 100) * level / 100) + 10); stats[1] = (ushort)(((IV_ATK + (2 * p.ATK) + (EV_ATK / 4)) * level / 100) + 5); stats[2] = (ushort)(((IV_DEF + (2 * p.DEF) + (EV_DEF / 4)) * level / 100) + 5); stats[4] = (ushort)(((IV_SPA + (2 * p.SPA) + (EV_SPA / 4)) * level / 100) + 5); stats[5] = (ushort)(((IV_SPD + (2 * p.SPD) + (EV_SPD / 4)) * level / 100) + 5); stats[3] = (ushort)(((IV_SPE + (2 * p.SPE) + (EV_SPE / 4)) * level / 100) + 5); } /// /// Applies the specified stats to the . /// /// Battle Stats (H/A/B/S/C/D) public void SetStats(ReadOnlySpan stats) { Stat_HPMax = Stat_HPCurrent = stats[0]; Stat_ATK = stats[1]; Stat_DEF = stats[2]; Stat_SPE = stats[3]; Stat_SPA = stats[4]; Stat_SPD = stats[5]; } /// /// Indicates if Party Stats are present. False if not initialized (from stored format). /// public bool PartyStatsPresent => Stat_HPMax != 0; /// /// Clears any status condition and refreshes the stats. /// public void ResetPartyStats() { Span stats = stackalloc ushort[6]; LoadStats(PersonalInfo, stats); SetStats(stats); Stat_Level = CurrentLevel; Status_Condition = 0; } public void Heal() { ResetPartyStats(); HealPP(); } /// /// Restores PP to maximum based on the current PP Ups for each move. /// public void HealPP() { Move1_PP = GetMovePP(Move1, Move1_PPUps); Move2_PP = GetMovePP(Move2, Move2_PPUps); Move3_PP = GetMovePP(Move3, Move3_PPUps); Move4_PP = GetMovePP(Move4, Move4_PPUps); } public int HealPPIndex(int index) => index switch { 0 => Move1_PP = GetMovePP(Move1, Move1_PPUps), 1 => Move2_PP = GetMovePP(Move2, Move2_PPUps), 2 => Move3_PP = GetMovePP(Move3, Move3_PPUps), 3 => Move4_PP = GetMovePP(Move4, Move4_PPUps), _ => throw new ArgumentOutOfRangeException(nameof(index)), }; /// /// Enforces that Party Stat values are present. /// /// True if stats were refreshed, false if stats were already present. public bool ForcePartyData() { if (PartyStatsPresent) return false; ResetPartyStats(); return true; } /// /// Checks if the can hold its . /// /// Items that the can hold. /// True/False if the can hold its . public virtual bool CanHoldItem(IReadOnlyList valid) => valid.Contains((ushort)HeldItem); /// /// Deep clones the object. The clone will not have any shared resources with the source. /// /// Cloned object public abstract PKM Clone(); /// /// Sets Link Trade data for an . /// /// Day the was traded. /// Month the was traded. /// Day the was traded. /// Link Trade location value. protected void SetLinkTradeEgg(int day, int month, int y, int location) { Met_Day = day; Met_Month = month; Met_Year = y - 2000; Met_Location = location; } /// /// Gets the PP of a Move ID with consideration of the amount of PP Ups applied. /// /// Move ID /// PP Ups count /// Current PP for the move. public virtual int GetMovePP(int move, int ppUpCount) => GetBasePP(move) * (5 + ppUpCount) / 5; /// /// Gets the base PP of a move ID depending on the 's format. /// /// Move ID /// Amount of PP the move has by default (no PP Ups). private int GetBasePP(int move) => MoveInfo.GetPP(Context, move); /// /// Applies a shiny to the . /// /// /// If a originated in a generation prior to Generation 6, the is updated. /// If a is in the format, it will update the instead. /// public virtual void SetShiny() { var rnd = Util.Rand; do { PID = EntityPID.GetRandomPID(rnd, Species, Gender, Version, Nature, Form, PID); } while (!IsShiny); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// /// Applies a shiny to the . /// public void SetShinySID(Shiny shiny = Shiny.Random) { if (IsShiny && shiny.IsValid(this)) return; var xor = TID ^ (PID >> 16) ^ (PID & 0xFFFF); var bits = shiny switch { Shiny.AlwaysSquare => 0, Shiny.AlwaysStar => 1, _ => Util.Rand.Next(8), }; SID = (int)xor ^ bits; } /// /// Applies a to the according to the specified . /// /// to apply /// /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDGender(int gender) { var rnd = Util.Rand; do PID = EntityPID.GetRandomPID(rnd, Species, gender, Version, Nature, Form, PID); while (IsShiny); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// /// Applies a to the according to the specified . /// /// to apply /// /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDNature(int nature) { var rnd = Util.Rand; do PID = EntityPID.GetRandomPID(rnd, Species, Gender, Version, nature, Form, PID); while (IsShiny); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// /// Applies a to the according to the specified . /// /// to apply /// /// This method should only be used for Unown originating in Generation 3 games. /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDUnown3(int form) { var rnd = Util.Rand; do PID = rnd.Rand32(); while (EntityPID.GetUnownForm3(PID) != form); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// public void SetRandomIVs(int minFlawless = -1) => SetRandomIVs(stackalloc int[6], minFlawless); /// /// Randomizes the IVs within game constraints. /// /// Temporary variable storage /// Count of flawless IVs to set. If none provided, a count will be detected. public void SetRandomIVs(Span ivs, int minFlawless = -1) { if (Version == (int)GameVersion.GO && minFlawless != 6) { SetRandomIVsGO(ivs); return; } var rnd = Util.Rand; for (int i = 0; i < 6; i++) ivs[i] = rnd.Next(MaxIV + 1); int count = minFlawless == -1 ? GetFlawlessIVCount() : minFlawless; if (count != 0) { for (int i = 0; i < count; i++) ivs[i] = MaxIV; Util.Shuffle(ivs, 0, ivs.Length, rnd); // Randomize IV order } SetIVs(ivs); } /// public void SetRandomIVsGO(int minIV = 0, int maxIV = 15) => SetRandomIVsGO(stackalloc int[6], minIV, maxIV); public void SetRandomIVsGO(Span ivs, int minIV = 0, int maxIV = 15) { var rnd = Util.Rand; ivs[0] = (rnd.Next(minIV, maxIV + 1) << 1) | 1; // hp ivs[1] = ivs[4] = (rnd.Next(minIV, maxIV + 1) << 1) | 1; // attack ivs[2] = ivs[5] = (rnd.Next(minIV, maxIV + 1) << 1) | 1; // defense ivs[3] = rnd.Next(MaxIV + 1); // speed SetIVs(ivs); } /// /// Randomizes the IVs within game constraints. /// /// IV template to generate from /// Count of flawless IVs to set. If none provided, a count will be detected. /// Randomized IVs if desired. public void SetRandomIVsTemplate(ReadOnlySpan template, int minFlawless = -1) { int count = minFlawless == -1 ? GetFlawlessIVCount() : minFlawless; Span ivs = stackalloc int[6]; var rnd = Util.Rand; do { for (int i = 0; i < 6; i++) ivs[i] = template[i] < 0 ? rnd.Next(MaxIV + 1) : template[i]; } while (ivs.Count(MaxIV) < count); SetIVs(ivs); } /// /// Gets the amount of flawless IVs that the should have. /// /// Count of IVs that should be max. public int GetFlawlessIVCount() { if (Generation >= 6 && (Legal.Legends.Contains(Species) || Legal.SubLegends.Contains(Species))) return 3; if (XY) { if (PersonalInfo.EggGroup1 == 15) // Undiscovered return 3; if (Met_Location == 148 && Met_Level == 30) // Friend Safari return 2; } if (VC) return Species is (int)Core.Species.Mew or (int)Core.Species.Celebi ? 5 : 3; if (this is IAlpha {IsAlpha: true}) return 3; return 0; } /// /// Applies all shared properties from the current to the . /// /// that receives property values. public void TransferPropertiesWithReflection(PKM result) { // Only transfer declared properties not defined in PKM.cs but in the actual type var srcType = GetType(); var destType = result.GetType(); static IEnumerable GetImplementingTypes(Type t) { yield return t; while (true) { var baseType = t.BaseType; if (baseType is null || baseType == typeof(PKM)) yield break; yield return t = baseType; } } var srcTypes = GetImplementingTypes(srcType); var srcProperties = srcTypes.SelectMany(ReflectUtil.GetPropertiesCanWritePublicDeclared); var destTypes = GetImplementingTypes(destType); var destProperties = destTypes.SelectMany(ReflectUtil.GetPropertiesCanWritePublicDeclared); // Transfer properties in the order they are defined in the destination PKM format for best conversion var shared = destProperties.Intersect(srcProperties); foreach (string property in shared) { if (!BatchEditing.TryGetHasProperty(this, property, out var src)) continue; var prop = src.GetValue(this); if (prop is not (byte[] or null) && BatchEditing.TryGetHasProperty(result, property, out var pi)) ReflectUtil.SetValue(pi, result, prop); } // set shared properties for the Gen1/2 base class if (result is GBPKM l) l.ImportFromFuture(this); } /// /// Checks if the has the in its current move list. /// public bool HasMove(int move) => Move1 == move || Move2 == move || Move3 == move || Move4 == move; public int GetMoveIndex(int move) => Move1 == move ? 0 : Move2 == move ? 1 : Move3 == move ? 2 : Move4 == move ? 3 : -1; public int GetMove(int index) => index switch { 0 => Move1, 1 => Move2, 2 => Move3, 3 => Move4, _ => throw new IndexOutOfRangeException(nameof(index)), }; public int SetMove(int index, int value) => index switch { 0 => Move1 = value, 1 => Move2 = value, 2 => Move3 = value, 3 => Move4 = value, _ => throw new IndexOutOfRangeException(nameof(index)), }; public int GetRelearnMove(int index) => index switch { 0 => RelearnMove1, 1 => RelearnMove2, 2 => RelearnMove3, 3 => RelearnMove4, _ => throw new IndexOutOfRangeException(nameof(index)), }; public int SetRelearnMove(int index, int value) => index switch { 0 => RelearnMove1 = value, 1 => RelearnMove2 = value, 2 => RelearnMove3 = value, 3 => RelearnMove4 = value, _ => throw new IndexOutOfRangeException(nameof(index)), }; /// /// Checks if the has the in its relearn move list. /// public bool HasRelearnMove(int move) => RelearnMove1 == move || RelearnMove2 == move || RelearnMove3 == move || RelearnMove4 == move; public void GetRelearnMoves(Span value) { value[3] = RelearnMove4; value[2] = RelearnMove3; value[1] = RelearnMove2; value[0] = RelearnMove1; } /// /// Clears moves that a may have, possibly from a future generation. /// public void ClearInvalidMoves() { uint invalid = 0; Span moves = stackalloc int[4]; GetMoves(moves); for (var i = 0; i < moves.Length; i++) { if (moves[i] <= MaxMoveID) continue; invalid++; moves[i] = 0; } if (invalid == 0) return; if (invalid == 4) // no moves remain { moves[0] = 1; // Pound Move1_PP = GetMovePP(1, Move1_PPUps); } SetMoves(moves); FixMoves(); } /// /// Gets one of the based on its index within the array. /// /// Index to get public int GetEV(int index) => index switch { 0 => EV_HP, 1 => EV_ATK, 2 => EV_DEF, 3 => EV_SPE, 4 => EV_SPA, 5 => EV_SPD, _ => throw new ArgumentOutOfRangeException(nameof(index)), }; /// /// Gets one of the based on its index within the array. /// /// Index to get public int GetIV(int index) => index switch { 0 => IV_HP, 1 => IV_ATK, 2 => IV_DEF, 3 => IV_SPE, 4 => IV_SPA, 5 => IV_SPD, _ => throw new ArgumentOutOfRangeException(nameof(index)), }; }