using System; using System.Buffers; namespace PKHeX.Core; public sealed class LegalMoveInfo { // Use a bool array instead of a HashSet; we have a limited range of moves. // This implementation is faster (no hashcode or bucket search) with lower memory overhead (1 byte per move ID). private readonly bool[] AllowedMoves = new bool[(int)Move.MAX_COUNT + 1]; /// /// Checks if the requested is legally able to be learned. /// /// Move to check if can be learned /// True if can learn the move public bool CanLearn(int move) => AllowedMoves[move]; /// /// Reloads the legality sources to permit the provided legal info. /// /// Details of analysis, moves to allow public bool ReloadMoves(LegalityAnalysis la) { var rent = ArrayPool.Shared.Rent(AllowedMoves.Length); var span = rent.AsSpan(0, AllowedMoves.Length); LearnPossible.Get(la.Entity, la.EncounterOriginal, la.Info.EvoChainsAllGens, span); // check prior move-pool to not needlessly refresh the data set bool diff = !span.SequenceEqual(AllowedMoves); if (diff) // keep span.CopyTo(AllowedMoves); span.Clear(); ArrayPool.Shared.Return(rent); return diff; } }