using System.Collections.Generic; namespace PKHeX.Core; public sealed class MyItem7USUM : MyItem { private const int HeldItem = 0; // 427 (Case 0) private const int KeyItem = HeldItem + (4 * 427); // 198 (Case 4) private const int TMHM = KeyItem + (4 * 198); // 108 (Case 2) private const int Medicine = TMHM + (4 * 108); // 60 (Case 1) private const int Berry = Medicine + (4 * 60); // 67 (Case 3) private const int ZCrystals = Berry + (4 * 67); // 35 (Case 5) private const int BattleItems = ZCrystals + (4 * 35); // 11 (Case 6) public MyItem7USUM(SaveFile SAV, int offset) : base(SAV) => Offset = offset; public override IReadOnlyList Inventory { get { InventoryPouch[] pouch = { new InventoryPouch7(InventoryType.Medicine, Legal.Pouch_Medicine_SM, 999, Medicine), new InventoryPouch7(InventoryType.Items, Legal.Pouch_Items_SM, 999, HeldItem), new InventoryPouch7(InventoryType.TMHMs, Legal.Pouch_TMHM_SM, 1, TMHM), new InventoryPouch7(InventoryType.Berries, Legal.Pouch_Berries_SM, 999, Berry), new InventoryPouch7(InventoryType.KeyItems, Legal.Pouch_Key_USUM, 1, KeyItem), new InventoryPouch7(InventoryType.ZCrystals, Legal.Pouch_ZCrystal_USUM, 1, ZCrystals), new InventoryPouch7(InventoryType.BattleItems, Legal.Pouch_Roto_USUM, 999, BattleItems), }; return pouch.LoadAll(Data); } set => value.SaveAll(Data); } }