using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// Logic for converting a for Generation 3 GameCube games. /// public static class StringConverter3GC { private const char TerminatorBigEndian = (char)0; // GC /// Converts Big Endian encoded data to decoded string. /// Encoded data /// Decoded string. public static string GetString(ReadOnlySpan data) { Span result = stackalloc char[data.Length]; int length = LoadString(data, result); return new string(result[..length]); } /// /// Encoded data /// Decoded character result buffer /// Character count loaded. public static int LoadString(ReadOnlySpan data, Span result) { int i = 0; for (; i < data.Length; i += 2) { var value = (char)ReadUInt16BigEndian(data[i..]); if (value == TerminatorBigEndian) break; result[i/2] = value; } return i/2; } /// Gets the bytes for a Big Endian string. /// Span of bytes to write encoded string data /// Decoded string. /// Maximum length of the input /// Option to clear the buffer. Only is recognized. /// Encoded data. public static int SetString(Span destBuffer, ReadOnlySpan value, int maxLength, StringConverterOption option) { if (value.Length > maxLength) value = value[..maxLength]; // Hard cap if (option is StringConverterOption.ClearZero) destBuffer.Clear(); for (int i = 0; i < value.Length; i++) { var c = value[i]; WriteUInt16BigEndian(destBuffer[(i * 2)..], c); } if (destBuffer.Length == value.Length * 2) return value.Length * 2; WriteUInt16BigEndian(destBuffer[(value.Length * 2)..], TerminatorBigEndian); return (value.Length * 2) + 2; } }