using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
///
/// Logic for converting a for Generation 3 GameCube games.
///
public static class StringConverter3GC
{
private const char TerminatorBigEndian = (char)0; // GC
/// Converts Big Endian encoded data to decoded string.
/// Encoded data
/// Decoded string.
public static string GetString(ReadOnlySpan data)
{
Span result = stackalloc char[data.Length];
int length = LoadString(data, result);
return new string(result[..length]);
}
///
/// Encoded data
/// Decoded character result buffer
/// Character count loaded.
public static int LoadString(ReadOnlySpan data, Span result)
{
int i = 0;
for (; i < data.Length; i += 2)
{
var value = (char)ReadUInt16BigEndian(data[i..]);
if (value == TerminatorBigEndian)
break;
result[i/2] = value;
}
return i/2;
}
/// Gets the bytes for a Big Endian string.
/// Span of bytes to write encoded string data
/// Decoded string.
/// Maximum length of the input
/// Option to clear the buffer. Only is recognized.
/// Encoded data.
public static int SetString(Span destBuffer, ReadOnlySpan value, int maxLength,
StringConverterOption option)
{
if (value.Length > maxLength)
value = value[..maxLength]; // Hard cap
if (option is StringConverterOption.ClearZero)
destBuffer.Clear();
for (int i = 0; i < value.Length; i++)
{
var c = value[i];
WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
}
if (destBuffer.Length == value.Length * 2)
return value.Length * 2;
WriteUInt16BigEndian(destBuffer[(value.Length * 2)..], TerminatorBigEndian);
return (value.Length * 2) + 2;
}
}