namespace PKHeX.Core
{
///
/// Contiguous series Game Language IDs
///
public enum LanguageID : byte
{
///
/// Undefined Language ID, usually indicative of a value not being set.
///
/// Gen5 Japanese In-game Trades happen to not have their Language value set, and express Language=0.
Hacked = 0,
///
/// Japanese (日本語)
///
Japanese = 1,
///
/// English (US/UK/AU)
///
English = 2,
///
/// French (Français)
///
French = 3,
///
/// Italian (Italiano)
///
Italian = 4,
///
/// German (Deutsch)
///
German = 5,
///
/// Unused Language ID
///
/// Was reserved for Korean in Gen3 but never utilized.
UNUSED_6 = 6,
///
/// Spanish (Español)
///
Spanish = 7,
///
/// Korean (한국어)
///
Korean = 8,
///
/// Chinese Simplified (简体中文)
///
ChineseS = 9,
///
/// Chinese Traditional (繁體中文)
///
ChineseT = 10,
}
}