using PKHeX.Core; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace PKHeX.WinForms { public static class PathUtilWindows { public static string Get3DSLocation() { try { string[] DriveList = Environment.GetLogicalDrives(); for (int i = 1; i < DriveList.Length; i++) // Skip first drive (some users still have floppy drives and would chew up time!) { string potentialPath = Path.Combine(DriveList[i], "Nintendo 3DS"); if (Directory.Exists(potentialPath)) return potentialPath; } } catch { } return null; } /// /// Gets a list of 3DS save backup paths for the storage device. /// /// Root location of device /// List of possible 3DS save backup paths. public static string[] Get3DSBackupPaths(string root) { return new[] { Path.Combine(root, "saveDataBackup"), Path.Combine(root, "filer", "UserSaveData"), Path.Combine(root, "JKSV", "Saves"), Path.Combine(root, "TWLSaveTool"), Path.Combine(root, "fbi", "save"), }; } /// /// Detects a save file. /// /// Full path of a save file. Returns null if unable to find any. public static bool DetectSaveFile(out string path, params string[] extra) { string path3DS = Path.GetPathRoot(Get3DSLocation()); List possiblePaths = new List(); List foldersToCheck = new List(extra.Where(f => f?.Length > 0)); path = null; if (path3DS != null) // check for Homebrew/CFW backups foldersToCheck.AddRange(Get3DSBackupPaths(path3DS)); foreach (var p in foldersToCheck) { if (!SaveUtil.GetSavesFromFolder(p, true, out IEnumerable files)) { if (files == null) continue; path = files.First(); // error return false; } possiblePaths.AddRange(files); } // return newest save file path that is valid foreach (var file in possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime)) { try { var data = File.ReadAllBytes(file); var sav = SaveUtil.GetVariantSAV(data); if (sav?.ChecksumsValid != true) continue; path = file; return true; } catch (Exception e) { path = e.Message + Environment.NewLine + file; return false; } } return true; } } }