using System.Collections.Generic; namespace PKHeX.Core { public sealed class MyItem6AO : MyItem { private const int HeldItem = 0; // 0 private const int KeyItem = 0x640; // 1 private const int TMHM = 0x7C0; // 2 private const int Medicine = 0x970; // 3, +2 items shift because 2 HMs added private const int Berry = 0xA70; // 4 public MyItem6AO(SAV6AO SAV, int offset) : base(SAV) => Offset = offset; public MyItem6AO(SAV6AODemo SAV, int offset) : base(SAV) => Offset = offset; public override IReadOnlyList Inventory { get { InventoryPouch[] pouch = { new InventoryPouch4(InventoryType.Items, Legal.Pouch_Items_AO, 999, Offset + HeldItem), new InventoryPouch4(InventoryType.KeyItems, Legal.Pouch_Key_AO, 1, Offset + KeyItem), new InventoryPouch4(InventoryType.TMHMs, Legal.Pouch_TMHM_AO, 1, Offset + TMHM), new InventoryPouch4(InventoryType.Medicine, Legal.Pouch_Medicine_AO, 999, Offset + Medicine), new InventoryPouch4(InventoryType.Berries, Legal.Pouch_Berry_XY, 999, Offset + Berry), }; return pouch.LoadAll(Data); } set => value.SaveAll(Data); } } }