using System; using static PKHeX.Core.EntityContext; namespace PKHeX.Core; /// /// "Context" is an existence island; data format restricts the types of changes that can be made (such as evolving). /// /// /// Starting in the 8th generation games, entities can move between games with wildly different evolution rules. /// Previous implementations of a "Format Generation" were unable to differentiate if a class object was present in one of these different-rule contexts. /// The "Format Generation" is still a useful generalization to check if certain fields are present in the entity data, or if certain mutations are possible. /// public enum EntityContext : byte { None = 0, Gen1 = 1, Gen2 = 2, Gen3 = 3, Gen4 = 4, Gen5 = 5, Gen6 = 6, Gen7 = 7, Gen8 = 8, SplitInvalid, Gen7b, Gen8a, Gen8b, MaxInvalid, } public static class EntityContextExtensions { public static int Generation(this EntityContext value) => value < SplitInvalid ? (int)value : value switch { Gen7b => 7, Gen8a => 8, Gen8b => 8, _ => throw new ArgumentOutOfRangeException(nameof(value), value, null), }; public static bool IsValid(this EntityContext value) => value is not (0 or SplitInvalid) and < MaxInvalid; public static GameVersion GetSingleGameVersion(this EntityContext value) => value switch { Gen1 => GameVersion.RD, Gen2 => GameVersion.C, Gen3 => GameVersion.E, Gen4 => GameVersion.SS, Gen5 => GameVersion.W2, Gen6 => GameVersion.AS, Gen7 => GameVersion.UM, Gen8 => GameVersion.SH, Gen7b => GameVersion.GP, Gen8a => GameVersion.PLA, Gen8b => GameVersion.BD, _ => throw new ArgumentOutOfRangeException(nameof(value), value, null), }; public static EntityContext GetContext(this GameVersion version) => version switch { GameVersion.GP or GameVersion.GE => Gen7b, GameVersion.PLA => Gen8a, GameVersion.BD or GameVersion.SP => Gen8b, _ => (EntityContext)version.GetGeneration(), }; }