using System.Collections.Generic; namespace PKHeX.Core { public sealed class SAV7USUM : SAV7, ISaveBlock7USUM { public SAV7USUM(byte[] data) : base(data, SaveBlockAccessor7USUM.BlockMetadataOffset) { Blocks = new SaveBlockAccessor7USUM(this); Initialize(); ClearMemeCrypto(); } public SAV7USUM() : base(SaveUtil.SIZE_G7USUM, boUU) { Blocks = new SaveBlockAccessor7USUM(this); Initialize(); } private void Initialize() { Party = Blocks.BlockInfo[04].Offset; EventConst = Blocks.BlockInfo[05].Offset; PokeDex = Blocks.BlockInfo[06].Offset; EventFlag = EventConst + (EventConstMax * 2); // After Event Const (u16)*n HoF = EventFlag + (EventFlagMax / 8); // After Event Flags (1b)*(1u8/8b)*n TeamSlots = Blocks.BoxLayout.TeamSlots; Box = Blocks.BlockInfo[14].Offset; WondercardData = Blocks.MysteryGift.Offset; DaycareOffset = Blocks.Daycare.Offset; ReloadBattleTeams(); } public override PersonalTable Personal => PersonalTable.USUM; public override IReadOnlyList HeldItems => Legal.HeldItems_USUM; protected override SaveFile CloneInternal() => new SAV7USUM((byte[])Data.Clone()); protected override int EventFlagMax => 4928; public override int MaxMoveID => Legal.MaxMoveID_7_USUM; public override int MaxSpeciesID => Legal.MaxSpeciesID_7_USUM; public override int MaxItemID => Legal.MaxItemID_7_USUM; public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM; private const int boUU = SaveUtil.SIZE_G7USUM - 0x200; #region Blocks public SaveBlockAccessor7USUM Blocks { get; } public override IReadOnlyList AllBlocks => Blocks.BlockInfo; public override MyItem Items => Blocks.Items; public override MysteryBlock7 MysteryGift => Blocks.MysteryGift; public override PokeFinder7 PokeFinder => Blocks.PokeFinder; public override JoinFesta7 Festa => Blocks.Festa; public override Daycare7 Daycare => Blocks.Daycare; public override RecordBlock6 Records => Blocks.Records; public override PlayTime6 Played => Blocks.Played; public override MyStatus7 MyStatus => Blocks.MyStatus; public override FieldMoveModelSave7 Overworld => Blocks.Overworld; public override Situation7 Situation => Blocks.Situation; public override ConfigSave7 Config => Blocks.Config; public override GameTime7 GameTime => Blocks.GameTime; public override Misc7 Misc => Blocks.Misc; public override Zukan7 Zukan => Blocks.Zukan; public override BoxLayout7 BoxLayout => Blocks.BoxLayout; public override BattleTree7 BattleTree => Blocks.BattleTree; public override ResortSave7 ResortSave => Blocks.ResortSave; public override FieldMenu7 FieldMenu => Blocks.FieldMenu; public override FashionBlock7 Fashion => Blocks.Fashion; #endregion } }